Player Matchup

Hachiman
Hachiman
AkirameMiko
Hachiman
Level 36
God Stats
9W - 3L
1,729 SR
Queue Stats
629W - 587L
1,539 Elo+
Solo
Thoth
Thoth
Bidilbo
Thoth
Level 24
God Stats
4W - 4L
1,441 SR
Queue Stats
14W - 14L
1,503 Elo+
Party 2
Nike
Nike
Tradshadow
Nike
Level 41
God Stats
6W - 5L
1,500 SR
Queue Stats
14W - 17L
1,477 Elo+
Party 2
Athena
Athena
Vicfound
Athena
Level 39
God Stats
1W - 0L
1,688 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bastet
Bastet
Wyma88
Bastet
Level 39
God Stats
6W - 5L
1,462 SR
Queue Stats
17W - 24L
1,361 Elo+
Solo
Team Averages
Level 36
1,564 SR
1,476 Elo+

VS

Team Averages
Level 39
1,635 SR
1,441 Elo+
Chaac
Chaac
FuriousGills
Chaac
Level 8
God Stats
16W - 25L
1,726 SR
Queue Stats
44W - 78L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
JumpFirst
Danzaburou
Level 65
God Stats
39W - 52L
1,571 SR
Queue Stats
58W - 90L
1,376 Elo+
Party 1
Bellona
Bellona
SammyWestside
Bellona
Level 60
God Stats
7W - 10L
1,469 SR
Queue Stats
49W - 78L
1,406 Elo+
Party 1
Discordia
Discordia
Sazistan
Discordia
Level 25
God Stats
28W - 27L
1,503 SR
Queue Stats
61W - 98L
1,376 Elo+
Party 1
Bastet
Bastet
Shinibuskii
Bastet
Level 38
God Stats
2W - 1L
1,908 SR
Queue Stats
46W - 47L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AkirameMiko
Hachiman
16
3 / 4 / 7
10,098
505
11,706
16,282
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Bidilbo
Thoth
18
5 / 2 / 8
11,440
572
15,600
10,500
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 2 / 8
10,445
522
8,277
13,755
10,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Athena
Vicfound
Athena
13
1 / 5 / 8
8,995
450
7,279
18,454
15,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
Wyma88
Bastet
19
13 / 4 / 3
12,145
607
13,187
12,586
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 1
9,489
474
8,114
13,102
11,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
JumpFirst
Danzaburou
14
2 / 3 / 5
8,738
437
8,887
16,156
4,950
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
14
4 / 6 / 3
8,986
449
11,576
15,356
11,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Sazistan
Discordia
15
4 / 7 / 1
9,779
489
6,521
14,364
4,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
17
4 / 5 / 3
10,523
526
11,536
15,167
4,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
30
25
Kills
17
17
Deaths
25
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AkirameMiko
Hachiman
3
4
7
1.63
W
Thoth
Bidilbo
Thoth
5
2
8
4.5
L
3
4
1
0.88
L
Danzaburou
JumpFirst
Danzaburou
2
3
5
1.5
L
Bellona
4
6
3
0.92
L
Discordia
Sazistan
Discordia
4
7
1
0.64
L
Bastet
4
5
3
1.1
W
3
2
8
3.5
W
Athena
Vicfound
Athena
1
5
8
1
W
Bastet
Wyma88
Bastet
13
4
3
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,049
Damage
46,634
71,577
Taken
74,145
41,397
Mitigated
37,361
20,094
Healing
18,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AkirameMiko
Hachiman
11,706
6,330
0
8,721
16,282
5,503
539
1,586
14,379
0
72,268
W
Thoth
Bidilbo
Thoth
15,600
469
0
1,218
10,500
4,127
634
2,488
7,666
88,840
0
L
8,114
1,493
0
4,181
13,102
11,759
103
3,873
8,704
0
48,265
L
Danzaburou
JumpFirst
Danzaburou
8,887
5,356
0
5,899
16,156
4,950
456
5,241
10,890
0
43,359
L
Bellona
11,576
5,488
0
2,930
15,356
11,276
340
5,614
9,692
0
32,810
L
Discordia
Sazistan
Discordia
6,521
591
0
4,358
14,364
4,394
83
6,586
7,728
48,032
0
L
Bastet
11,536
5,291
0
690
15,167
4,982
205
2,716
12,351
0
80,496
W
8,277
968
0
4,835
13,755
10,957
0
299
12,920
5,760
49,430
W
Athena
Vicfound
Athena
7,279
2,264
0
1,934
18,454
15,773
332
980
17,017
22,826
0
W
Bastet
Wyma88
Bastet
13,187
5,587
0
3,386
12,586
5,037
0
380
11,971
0
75,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,123
Gold Earned
47,515
515
Minions Killed
434
0
Camps Cleared
0
1,923,263
Distance Traveled
1,876,088
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,098
505
121
6
0
323,571
5
W
Thoth
11,440
572
148
7
0
378,710
0
L
Chaac
9,489
474
86
4
0
410,638
0
L
Danzaburou
8,738
437
91
5
0
349,939
1
L
Bellona
8,986
449
45
2
0
366,454
2
L
Discordia
9,779
489
89
4
0
355,513
2
L
Bastet
10,523
526
123
6
0
393,544
2
W
Nike
10,445
522
101
5
0
412,089
8
W
Athena
8,995
450
29
1
0
374,880
3
W
Bastet
12,145
607
116
6
0
434,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role