Player Matchup

Danzaburou
Danzaburou
Adryan_NT
Danzaburou
Level 55
God Stats
12W - 9L
1,583 SR
Queue Stats
98W - 104L
1,440 Elo+
Party 1
Kuzenbo
Kuzenbo
BunnyBoi03
Kuzenbo
Level 28
God Stats
1W - 2L
1,651 SR
Queue Stats
23W - 39L
1,380 Elo+
Party 1
Sol
Sol
GiovanyFranciss
Sol
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 74L
1,396 Elo+
Solo
Zhong Kui
Zhong Kui
UmChapa
Zhong Kui
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
185W - 167L
1,226 Elo+
Solo
Chaac
Chaac
ZexxterGeimes
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,568 Elo+
Party 1
Team Averages
Level 29
1,547 SR
1,402 Elo+

VS

Team Averages
Level 21
1,413 SR
1,376 Elo+
Anubis
Anubis
D3G4S_88-_-
Anubis
Level 28
God Stats
51W - 36L
1,405 SR
Queue Stats
96W - 81L
1,374 Elo+
Solo
Sol
Sol
Indra-Battousai
Sol
Level 28
God Stats
20W - 22L
1,533 SR
Queue Stats
78W - 77L
1,456 Elo+
Solo
Neith
Neith
PITANGAPRETA
Neith
Level 6
God Stats
3W - 5L
1,286 SR
Queue Stats
9W - 14L
1,232 Elo+
Solo
Cthulhu
Cthulhu
magogenlorion
Cthulhu
Level 28
God Stats
10W - 11L
1,341 SR
Queue Stats
95W - 109L
1,464 Elo+
Solo
Vamana
Vamana
oTrismegisto
Vamana
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 107L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adryan_NT
Danzaburou
9
1 / 2 / 0
5,621
432
2,692
5,045
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
BunnyBoi03
Kuzenbo
8
0 / 1 / 1
5,117
394
1,647
7,350
3,607
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 2 / 1
6,239
480
5,841
6,518
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
UmChapa
Zhong Kui
12
2 / 2 / 0
7,055
543
6,030
6,136
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 1 / 0
5,167
397
1,110
10,101
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 1 / 1
6,940
534
5,400
6,574
2,553
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 0 / 1
6,755
520
4,634
7,501
2,189
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 1
5,086
391
3,227
4,624
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
8
0 / 1 / 2
5,155
397
3,062
6,511
3,049
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Vamana
8
0 / 2 / 2
5,386
414
3,195
6,911
3,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
5
Kills
8
8
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Adryan_NT
Danzaburou
1
2
0
0.5
L
Kuzenbo
BunnyBoi03
Kuzenbo
0
1
1
0.5
W
Anubis
5
1
1
5.5
L
2
2
1
1.25
W
3
0
1
3.5
W
0
1
1
0.5
L
Zhong Kui
UmChapa
Zhong Kui
2
2
0
1
L
0
1
0
0
W
Cthulhu
0
1
2
1
W
Vamana
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,320
Damage
19,518
35,150
Taken
32,121
14,223
Mitigated
12,314
12,019
Healing
11,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Adryan_NT
Danzaburou
2,692
617
0
826
5,045
2,168
273
2,135
2,910
0
23,995
L
Kuzenbo
BunnyBoi03
Kuzenbo
1,647
603
0
500
7,350
3,607
51
3,184
4,166
13,534
0
W
Anubis
5,400
244
0
3,237
6,574
2,553
0
1,477
4,921
32,486
0
L
5,841
1,609
0
2,550
6,518
1,793
152
4,224
2,269
24,109
0
W
4,634
1,331
75
3,647
7,501
2,189
1,453
3,492
3,717
36,300
0
W
3,227
539
0
1,332
4,624
1,243
260
1,897
2,643
0
20,205
L
Zhong Kui
UmChapa
Zhong Kui
6,030
778
0
2,351
6,136
3,154
319
2,119
3,692
32,606
0
L
1,110
95
0
5,792
10,101
3,501
0
1,434
8,667
0
21,018
W
Cthulhu
3,062
162
116
1,390
6,511
3,049
161
1,209
5,200
16,814
0
W
Vamana
3,195
1,313
0
1,835
6,911
3,280
31
4,475
2,122
0
13,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,199
Gold Earned
29,322
248
Minions Killed
225
0
Camps Cleared
0
1,096,772
Distance Traveled
1,071,393
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,621
432
52
4
0
237,416
3
L
Kuzenbo
5,117
394
23
2
0
250,962
1
W
Anubis
6,940
534
66
5
0
225,305
1
L
Sol
6,239
480
50
4
0
185,743
1
W
Sol
6,755
520
73
6
0
190,845
1
W
Neith
5,086
391
31
2
0
213,663
1
L
Zhong Kui
7,055
543
84
6
0
202,968
2
L
Chaac
5,167
397
39
3
0
219,683
2
W
Cthulhu
5,155
397
32
2
0
211,397
0
W
Vamana
5,386
414
23
2
0
230,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role