Player Matchup

Merlin
Merlin
MrPmPalot
Merlin
Level 129
God Stats
14W - 9L
1,533 SR
Queue Stats
211W - 180L
1,577 Elo+
Party 3
Cernunnos
Cernunnos
NewLegionGaming
Cernunnos
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 55L
1,550 Elo+
Party 3
He Bo
He Bo
XxSupaxX19
He Bo
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 92L
1,509 Elo+
Party 3
Ymir
Ymir
bigttgothgrl
Ymir
Level 128
God Stats
11W - 9L
1,360 SR
Queue Stats
339W - 325L
1,525 Elo+
Party 3
Odin
Odin
lightsandwich
Odin
Level 146
God Stats
14W - 11L
1,536 SR
Queue Stats
260W - 256L
1,658 Elo+
Party 3
Team Averages
Level 113
1,486 SR
1,564 Elo+

VS

Team Averages
Level 70
1,454 SR
1,520 Elo+
Tsukuyomi
Tsukuyomi
Beast_mode610547
Tsukuyomi
Level 60
God Stats
2W - 5L
1,463 SR
Queue Stats
2W - 7L
1,322 Elo+
Party 2
Medusa
Medusa
CelestialBeastt
Medusa
Level 44
God Stats
23W - 27L
1,641 SR
Queue Stats
95W - 86L
1,604 Elo+
Party 1
Chang'e
Chang'e
FlyinZedbra
Chang'e
Level 103
God Stats
0W - 4L
1,232 SR
Queue Stats
600W - 517L
1,637 Elo+
Party 1
Ao Kuang
Ao Kuang
Tactical_Tornado
Ao Kuang
Level 116
God Stats
7W - 5L
1,488 SR
Queue Stats
444W - 372L
1,642 Elo+
Party 1
Cthulhu
Cthulhu
jojorbear1
Cthulhu
Level 28
God Stats
1W - 3L
1,449 SR
Queue Stats
1W - 4L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MrPmPalot
Merlin
20
2 / 3 / 4
12,860
536
13,211
14,007
5,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
NewLegionGaming
Cernunnos
17
3 / 6 / 9
11,599
483
10,614
15,059
5,755
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
19
7 / 6 / 3
12,399
517
12,113
14,329
4,532
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 1 / 7
12,642
527
11,237
21,694
17,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

20
1 / 0 / 3
13,869
578
9,685
12,845
17,640
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
19
0 / 1 / 0
11,863
494
7,741
13,549
7,891
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 6 / 3
10,423
434
12,071
19,680
7,321
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
FlyinZedbra
Chang'e
19
4 / 4 / 2
12,468
520
12,885
17,294
7,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
6 / 3 / 1
12,508
521
12,089
21,167
9,255
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
jojorbear1
Cthulhu
18
3 / 5 / 4
11,305
471
6,477
14,756
8,411
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
19
Kills
16
16
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
0
1
0
0
L
3
6
3
0.75
L
Chang'e
FlyinZedbra
Chang'e
4
4
2
1.25
W
Merlin
MrPmPalot
Merlin
2
3
4
1.33
W
Cernunnos
NewLegionGaming
Cernunnos
3
6
9
1.25
L
6
3
1
2.17
W
He Bo
7
6
3
1.42
W
6
1
7
9.5
L
Cthulhu
jojorbear1
Cthulhu
3
5
4
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,860
Damage
51,263
77,934
Taken
86,446
50,528
Mitigated
40,323
20,232
Healing
33,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
7,741
1,976
0
5,336
13,549
7,891
1,032
2,816
10,733
0
83,340
L
12,071
5,977
0
6,646
19,680
7,321
800
7,774
11,906
0
72,000
L
Chang'e
FlyinZedbra
Chang'e
12,885
173
673
6,087
17,294
7,445
666
10,413
6,563
87,325
0
W
Merlin
MrPmPalot
Merlin
13,211
1,185
529
3,139
14,007
5,260
1,176
8,506
5,203
113,487
0
W
Cernunnos
NewLegionGaming
Cernunnos
10,614
6,547
0
3,438
15,059
5,755
3,458
4,900
10,151
0
65,151
L
12,089
1,756
0
11,949
21,167
9,255
214
7,591
13,276
94,836
0
W
He Bo
12,113
598
0
3,558
14,329
4,532
608
5,906
8,287
59,528
0
W
11,237
2,373
0
5,428
21,694
17,341
735
9,887
11,520
41,951
0
L
Cthulhu
jojorbear1
Cthulhu
6,477
50
156
2,397
14,756
8,411
1,590
7,202
7,407
48,932
0
W
9,685
2,051
0
4,140
12,845
17,640
840
1,483
11,322
0
103,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,369
Gold Earned
58,567
642
Minions Killed
689
0
Camps Cleared
0
2,053,159
Distance Traveled
2,153,060
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,863
494
178
7
0
450,813
0
L
Medusa
10,423
434
86
4
0
404,128
2
L
Chang'e
12,468
520
173
7
0
431,236
0
W
Merlin
12,860
536
201
8
0
420,764
6
W
Cernunnos
11,599
483
114
5
0
384,587
2
L
Ao Kuang
12,508
521
159
7
0
436,709
6
W
He Bo
12,399
517
86
4
0
294,853
0
W
Ymir
12,642
527
33
1
0
437,066
9
L
Cthulhu
11,305
471
93
4
0
430,174
1
W
Odin
13,869
578
208
9
0
515,889
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role