Player Matchup

Nemesis
Nemesis
FriendlyKitten
Nemesis
Level 29
God Stats
4W - 10L
1,374 SR
Queue Stats
25W - 27L
1,576 Elo+
Solo
Apollo
Apollo
Rushcatz
Apollo
Level 28
God Stats
3W - 4L
1,542 SR
Queue Stats
149W - 140L
1,659 Elo+
Party 2
Guan Yu
Guan Yu
Umid
Guan Yu
Level 10
God Stats
1W - 1L
1,743 SR
Queue Stats
2W - 1L
1,775 Elo+
Solo
Ymir
Ymir
Yatagarasu128
Ymir
Level 29
God Stats
1W - 4L
1,439 SR
Queue Stats
101W - 94L
1,680 Elo+
Party 2
Ra
Ra
cesanj
Ra
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 31L
1,723 Elo+
Solo
Team Averages
Level 23
1,520 SR
1,683 Elo+

VS

Team Averages
Level 51
1,575 SR
1,611 Elo+
Anhur
Anhur
PhoronY23
Anhur
Level 29
God Stats
19W - 25L
1,447 SR
Queue Stats
505W - 465L
1,549 Elo+
Solo
Thor
Thor
Tantanaus
Thor
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 87L
1,689 Elo+
Party 1
Anubis
Anubis
X3N0NQQ
Anubis
Level 160
God Stats
10W - 5L
1,711 SR
Queue Stats
428W - 329L
1,680 Elo+
Party 1
Olorun
Olorun
extremer69
Olorun
Level 29
God Stats
3W - 3L
1,719 SR
Queue Stats
63W - 50L
1,637 Elo+
Solo
King Arthur
King Arthur
nilaelcristi
King Arthur
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 4
11,753
452
10,871
23,632
8,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
Rushcatz
Apollo
17
2 / 10 / 2
10,986
423
10,975
26,735
7,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Umid
Guan Yu
16
0 / 0 / 1
10,271
395
3,868
11,856
11,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 7 / 4
10,777
415
11,333
27,582
19,749
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
19
4 / 10 / 2
12,305
473
14,828
18,567
6,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
PhoronY23
Anhur
8
0 / 2 / 1
9,205
354
2,182
3,157
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
20
9 / 0 / 10
15,754
606
20,473
18,295
8,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
X3N0NQQ
Anubis
20
16 / 7 / 13
16,730
643
39,085
31,456
18,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Olorun
extremer69
Olorun
20
3 / 0 / 6
14,461
556
11,349
17,885
7,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
nilaelcristi
King Arthur
20
5 / 2 / 12
14,699
565
15,336
25,559
25,338
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
11
Kills
33
33
Deaths
11
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Anhur
PhoronY23
Anhur
0
2
1
0.25
L
Apollo
Rushcatz
Apollo
2
10
2
0.3
W
Thor
9
0
10
14
L
Guan Yu
Umid
Guan Yu
0
0
1
0.5
W
Anubis
X3N0NQQ
Anubis
16
7
13
3.21
L
3
7
4
0.71
L
Ra
4
10
2
0.5
W
Olorun
extremer69
Olorun
3
0
6
6
W
King Arthur
nilaelcristi
King Arthur
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,875
Damage
88,425
108,372
Taken
96,352
53,727
Mitigated
60,937
16,700
Healing
50,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,871
4,776
0
4,543
23,632
8,493
0
11,391
12,241
0
88,294
W
Anhur
PhoronY23
Anhur
2,182
948
0
885
3,157
702
0
1,019
2,138
0
12,366
L
Apollo
Rushcatz
Apollo
10,975
7,764
0
3,334
26,735
7,391
0
11,185
15,550
0
78,293
W
Thor
20,473
6,081
0
7,265
18,295
8,378
4,225
5,334
12,673
0
122,769
L
Guan Yu
Umid
Guan Yu
3,868
83
95
1,440
11,856
11,912
346
5,145
6,711
0
38,943
W
Anubis
X3N0NQQ
Anubis
39,085
1,410
0
20,361
31,456
18,835
2,772
11,509
19,447
138,454
0
L
11,333
1,418
463
2,650
27,582
19,749
0
14,964
12,618
48,450
0
L
Ra
14,828
1,171
1,690
2,485
18,567
6,182
0
9,890
8,677
89,248
0
W
Olorun
extremer69
Olorun
11,349
6,588
864
14,720
17,885
7,684
6,684
2,742
14,905
101,965
0
W
King Arthur
nilaelcristi
King Arthur
15,336
834
0
6,702
25,559
25,338
1,624
7,661
16,697
13,270
86,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,092
Gold Earned
70,849
601
Minions Killed
696
0
Camps Cleared
0
2,234,594
Distance Traveled
1,988,436
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,753
452
138
5
0
446,933
3
W
Anhur
9,205
354
31
1
0
92,728
0
L
Apollo
10,986
423
143
6
0
433,134
6
W
Thor
15,754
606
159
6
0
517,618
5
L
Guan Yu
10,271
395
97
4
0
461,674
2
W
Anubis
16,730
643
178
7
0
413,527
7
L
Ymir
10,777
415
57
2
0
430,878
10
L
Ra
12,305
473
166
6
0
461,975
4
W
Olorun
14,461
556
175
7
0
451,397
6
W
King Arthur
14,699
565
153
6
0
513,166
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role