Player Matchup

Ganesha
Ganesha
FakeActuraial
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 2
Thor
Thor
MartinWaynolt
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,472 Elo+
Party 2
Freya
Freya
MelldelaFayette
Freya
Level 28
God Stats
1W - 3L
1,126 SR
Queue Stats
29W - 29L
1,385 Elo+
Party 2
Jing Wei
Jing Wei
Omilask
Jing Wei
Level 29
God Stats
1W - 1L
1,648 SR
Queue Stats
40W - 35L
1,546 Elo+
Party 2
Sol
Sol
dejaabrew
Sol
Level 25
God Stats
2W - 3L
1,320 SR
Queue Stats
2W - 3L
1,468 Elo+
Party 2
Team Averages
Level 21
1,419 SR
1,434 Elo+

VS

Team Averages
Level 19
1,607 SR
1,472 Elo+
Chang'e
Chang'e
IVANOTRON
Chang'e
Level 29
God Stats
9W - 5L
1,710 SR
Queue Stats
13W - 14L
1,336 Elo+
Solo
Guan Yu
Guan Yu
Stickson
Guan Yu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 23L
1,480 Elo+
Solo
Susano
Susano
darkpheonixpl
Susano
Level 18
God Stats
10W - 17L
1,260 SR
Queue Stats
68W - 83L
1,446 Elo+
Solo
Skadi
Skadi
hugoferrari2003
Skadi
Level 27
God Stats
3W - 1L
1,619 SR
Queue Stats
23W - 17L
1,511 Elo+
Party 1
Aphrodite
Aphrodite
kuroBangBang
Aphrodite
Level 15
God Stats
4W - 0L
1,948 SR
Queue Stats
9W - 8L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
0 / 5 / 3
7,906
416
3,200
11,863
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 1 / 3
7,900
416
3,854
12,898
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 8 / 1
7,856
413
5,526
15,934
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Omilask
Jing Wei
15
2 / 1 / 0
8,200
432
10,154
10,944
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 12 / 0
7,155
377
5,808
14,881
4,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IVANOTRON
Chang'e
18
9 / 0 / 3
11,724
617
15,456
12,397
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Stickson
Guan Yu
14
0 / 4 / 4
9,109
479
5,611
15,908
10,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 0 / 2
11,637
612
11,144
12,878
5,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
4 / 1 / 2
9,540
502
8,817
9,471
3,439
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
kuroBangBang
Aphrodite
15
3 / 2 / 4
9,608
506
7,468
11,095
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
26
27
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
5
3
0.3
W
Chang'e
IVANOTRON
Chang'e
9
0
3
10.5
L
1
1
3
2.5
L
2
8
1
0.31
L
Jing Wei
Omilask
Jing Wei
2
1
0
2
W
Guan Yu
Stickson
Guan Yu
0
4
4
0.5
W
10
0
2
11
L
1
12
0
0.08
W
4
1
2
5
W
Aphrodite
kuroBangBang
Aphrodite
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,542
Damage
48,496
66,520
Taken
61,749
22,608
Mitigated
28,757
17,114
Healing
32,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
3,200
78
0
1,413
11,863
6,753
116
3,972
7,546
16,907
0
W
Chang'e
IVANOTRON
Chang'e
15,456
3,288
1,712
7,833
12,397
5,166
4,351
5,012
7,385
71,910
0
L
3,854
1,240
0
3,467
12,898
4,135
210
2,610
10,149
0
39,771
L
5,526
1,977
0
3,561
15,934
4,193
912
1,180
14,462
34,383
0
L
Jing Wei
Omilask
Jing Wei
10,154
7,492
0
7,366
10,944
3,307
168
3,864
6,755
0
60,654
W
Guan Yu
Stickson
Guan Yu
5,611
1,316
500
5,083
15,908
10,224
1,728
6,242
9,666
0
36,276
W
11,144
2,467
0
5,519
12,878
5,177
305
982
11,896
0
86,021
L
5,808
1,529
0
1,307
14,881
4,220
0
10,100
4,359
29,372
0
W
8,817
4,159
0
1,817
9,471
3,439
1,870
1,229
8,242
0
59,192
W
Aphrodite
kuroBangBang
Aphrodite
7,468
2,049
4,499
5,292
11,095
4,751
1,002
1,069
10,026
43,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,017
Gold Earned
51,618
318
Minions Killed
525
0
Camps Cleared
0
1,551,744
Distance Traveled
1,864,548
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,906
416
1
0
0
296,457
2
W
Chang'e
11,724
617
139
7
0
337,170
6
L
Thor
7,900
416
83
4
0
354,948
0
L
Freya
7,856
413
69
4
0
304,256
0
L
Jing Wei
8,200
432
125
7
0
329,368
4
W
Guan Yu
9,109
479
66
3
0
361,132
4
W
Susano
11,637
612
138
7
0
450,507
1
L
Sol
7,155
377
40
2
0
266,715
0
W
Skadi
9,540
502
92
5
0
359,259
1
W
Aphrodite
9,608
506
90
5
0
356,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role