Player Matchup

Fenrir
Fenrir
Platinum V
FakeStyle
Fenrir
Platinum V
Level 160
God Stats
4W - 9L
1,284 SR
Queue Stats
377W - 371L
1,692 MMR
Party 1
Janus
Janus
Gold IV
KodaKodita
Janus
Gold IV
Level 119
God Stats
0W - 2L
1,445 SR
Queue Stats
278W - 251L
1,749 MMR
Solo
Geb
Geb
Gold III
Muriissoca
Geb
Gold III
Level 149
God Stats
4W - 8L
1,180 SR
Queue Stats
188W - 198L
1,574 MMR
Party 1
Hercules
Hercules
Gold III
insannityGOD
Hercules
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver I
miancape22
Cupid
Silver I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,382 SR
1,603 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,577 SR
1,685 MMR
Osiris
Osiris
Gold III
DavyOBITO
Osiris
Gold III
Level 160
God Stats
9W - 6L
1,500 SR
Queue Stats
336W - 338L
1,592 MMR
Solo
Ymir
Ymir
Gold III
Emitor320
Ymir
Gold III
Level 115
God Stats
3W - 2L
1,785 SR
Queue Stats
87W - 77L
1,590 MMR
Solo
Thoth
Thoth
Platinum I
GabiWiki890
Thoth
Platinum I
Level 160
God Stats
25W - 23L
1,360 SR
Queue Stats
316W - 292L
2,040 MMR
Solo
Awilix
Awilix
Gold IV
Itzé
Awilix
Gold IV
Level 160
God Stats
2W - 4L
1,740 SR
Queue Stats
86W - 71L
1,486 MMR
Party 2
Anhur
Anhur
Gold V
aquidesgraça
Anhur
Gold V
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 32L
1,714 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FakeStyle
Fenrir
13
4 / 6 / 1
8,111
477
4,228
14,577
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
16
3 / 5 / 2
9,367
551
8,149
8,379
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 5 / 2
7,321
431
2,775
12,224
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
insannityGOD
Hercules
14
0 / 5 / 3
7,976
469
5,639
13,432
10,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cupid
13
0 / 5 / 1
7,385
434
5,349
10,374
2,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
DanzaburouTsukuyomiScyllaSetThe Morrigan

VS

Bans
ApolloCernunnosArtioYemojaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DavyOBITO
Osiris
16
4 / 3 / 2
10,978
646
9,556
11,528
9,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
13
1 / 4 / 9
9,781
575
2,483
16,469
14,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
5 / 1 / 11
11,915
701
12,939
5,638
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Itzé
Awilix
18
5 / 1 / 9
12,168
716
8,590
9,232
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
11 / 0 / 1
12,642
744
11,511
12,408
4,544
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
8
Kills
26
26
Deaths
9
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Osiris
DavyOBITO
Osiris
4
3
2
1.67
W
Ymir
1
4
9
1.38
L
Fenrir
FakeStyle
Fenrir
4
6
1
0.75
W
5
1
11
10.5
W
Awilix
Itzé
Awilix
5
1
9
9.5
L
Janus
3
5
2
0.8
L
1
5
2
0.4
W
11
0
1
11.5
L
Hercules
insannityGOD
Hercules
0
5
3
0.3
L
Cupid
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,140
Damage
45,079
58,986
Taken
55,275
26,453
Mitigated
34,336
13,460
Healing
23,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DavyOBITO
Osiris
9,556
4,486
0
5,289
11,528
9,665
4,162
1,819
9,665
0
64,447
W
Ymir
2,483
841
0
1,669
16,469
14,909
330
3,145
13,166
29,763
0
L
Fenrir
FakeStyle
Fenrir
4,228
1,242
0
4,154
14,577
4,775
0
5,598
8,757
0
41,967
W
12,939
493
0
2,848
5,638
2,159
1,669
1,822
3,790
70,775
0
W
Awilix
Itzé
Awilix
8,590
3,235
0
4,592
9,232
3,059
1,036
2,109
6,987
0
88,566
L
Janus
8,149
595
0
70
8,379
2,320
0
2,361
5,860
69,699
0
L
2,775
540
0
2,504
12,224
6,090
0
3,636
8,430
22,720
0
W
11,511
8,858
0
8,851
12,408
4,544
4,829
4,026
8,270
0
87,959
L
Hercules
insannityGOD
Hercules
5,639
2,646
0
3,737
13,432
10,714
0
1,202
12,198
517
44,256
L
Cupid
5,349
2,091
41
2,954
10,374
2,554
906
1,973
8,319
0
45,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,160
Gold Earned
57,484
436
Minions Killed
567
0
Camps Cleared
0
1,711,780
Distance Traveled
1,833,301
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,978
646
117
7
0
372,737
5
W
Ymir
9,781
575
36
2
0
338,956
10
L
Fenrir
8,111
477
68
4
0
347,247
3
W
Thoth
11,915
701
119
7
0
351,699
4
W
Awilix
12,168
716
137
8
0
433,011
5
L
Janus
9,367
551
152
9
0
368,084
7
L
Geb
7,321
431
26
2
0
361,035
1
W
Anhur
12,642
744
158
9
0
336,898
1
L
Hercules
7,976
469
91
5
0
322,373
9
L
Cupid
7,385
434
99
6
0
313,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role