Player Matchup

Achilles
Achilles
Asukyoh
Achilles
Level 27
God Stats
3W - 1L
1,729 SR
Queue Stats
21W - 21L
1,591 Elo+
Party 1
Cerberus
Cerberus
Kezaho
Cerberus
Level 29
God Stats
4W - 0L
1,634 SR
Queue Stats
11W - 3L
1,718 Elo+
Party 1
Anhur
Anhur
Orphées
Anhur
Level 119
God Stats
3W - 3L
1,715 SR
Queue Stats
40W - 28L
1,640 Elo+
Party 1
Team Averages
Level 58
1,693 SR
1,650 Elo+

VS

Team Averages
Level 67
1,472 SR
1,492 Elo+
Nox
Nox
SgtHighway
Nox
Level 62
God Stats
60W - 51L
1,618 SR
Queue Stats
103W - 113L
1,460 Elo+
Solo
Tyr
Tyr
Whit3Long5chlong
Tyr
Level 133
God Stats
0W - 2L
1,298 SR
Queue Stats
29W - 27L
1,510 Elo+
Party 2
Loki
Loki
clashbody
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Asukyoh
Achilles
13
6 / 1 / 7
10,194
728
9,500
12,639
12,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Kezaho
Cerberus
12
2 / 0 / 12
9,957
711
5,418
10,886
11,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Orphées
Anhur
15
7 / 0 / 6
10,457
747
13,310
10,136
3,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
8,213
587
4,564
5,404
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 4 / 1
8,169
584
10,509
17,870
13,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
9
0 / 9 / 0
7,674
548
3,287
9,000
1,943
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
15
Kills
1
1
Deaths
15
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
Asukyoh
Achilles
6
1
7
9.5
W
Cerberus
Kezaho
Cerberus
2
0
12
8
W
Anhur
Orphées
Anhur
7
0
6
10
L
1
2
0
0.5
L
0
4
1
0.13
L
Loki
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,228
Damage
18,360
33,661
Taken
32,274
28,189
Mitigated
17,226
8,312
Healing
5,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Asukyoh
Achilles
9,500
2,730
0
2,253
12,639
12,835
691
1,815
10,571
0
34,493
W
Cerberus
Kezaho
Cerberus
5,418
361
0
3,197
10,886
11,419
302
1,529
9,221
29,288
0
W
Anhur
Orphées
Anhur
13,310
4,815
0
2,862
10,136
3,935
462
1,249
8,797
0
58,836
L
4,564
604
0
843
5,404
1,643
0
152
5,252
25,518
0
L
10,509
1,790
0
4,808
17,870
13,640
0
4,333
13,537
0
36,576
L
Loki
3,287
737
0
0
9,000
1,943
0
980
8,020
0
17,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,608
Gold Earned
24,056
181
Minions Killed
122
0
Camps Cleared
0
836,036
Distance Traveled
745,697
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,194
728
42
3
0
302,035
3
W
Cerberus
9,957
711
53
4
0
258,548
2
W
Anhur
10,457
747
86
6
0
275,453
2
L
Nox
8,213
587
56
4
0
167,424
1
L
Tyr
8,169
584
41
3
0
307,350
2
L
Loki
7,674
548
25
2
0
270,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role