Player Matchup

Nemesis
Nemesis
FridgeKilla
Nemesis
Level 28
God Stats
1W - 1L
1,724 SR
Queue Stats
73W - 123L
1,440 Elo+
Party 2
Vamana
Vamana
Isën
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,464 Elo+
Solo
Skadi
Skadi
Terecuteco
Skadi
Level 25
God Stats
4W - 3L
1,790 SR
Queue Stats
30W - 34L
1,584 Elo+
Solo
Fafnir
Fafnir
seventy_reasons
Fafnir
Level 29
God Stats
5W - 18L
1,077 SR
Queue Stats
116W - 189L
1,452 Elo+
Party 2
Ra
Ra
vtloki
Ra
Level 27
God Stats
9W - 6L
1,561 SR
Queue Stats
38W - 58L
1,552 Elo+
Solo
Team Averages
Level 28
1,530 SR
1,498 Elo+

VS

Team Averages
Level 23
1,580 SR
1,460 Elo+
Fenrir
Fenrir
ZxMACHETExZ
Fenrir
Level 29
God Stats
36W - 31L
1,523 SR
Queue Stats
518W - 505L
1,573 Elo+
Solo
Hachiman
Hachiman
sladin
Hachiman
Level 26
God Stats
2W - 1L
1,504 SR
Queue Stats
4W - 7L
1,308 Elo+
Party 1
Bellona
Bellona
strohb420
Bellona
Level 23
God Stats
9W - 6L
1,442 SR
Queue Stats
11W - 9L
1,350 Elo+
Solo
Ymir
Ymir
viegobytilka
Ymir
Level 8
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 5L
1,374 Elo+
Party 1
Hel
Hel
windowkek
Hel
Level 27
God Stats
1W - 0L
1,715 SR
Queue Stats
18W - 12L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FridgeKilla
Nemesis
8
1 / 3 / 0
5,142
514
1,258
5,796
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
Isën
Vamana
7
0 / 3 / 1
4,525
453
1,704
5,342
2,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Skadi
9
2 / 1 / 3
5,197
520
6,977
4,828
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 4
5,797
580
1,675
5,007
3,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
8
2 / 3 / 0
4,791
479
2,057
5,847
2,482
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
5 / 2 / 1
6,036
604
1,928
5,285
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
sladin
Hachiman
8
1 / 1 / 1
5,083
508
2,362
4,971
1,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
strohb420
Bellona
11
1 / 0 / 1
6,353
635
3,045
5,004
3,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 2 / 2
5,175
518
2,209
6,251
2,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 1 / 3
6,870
687
5,843
6,725
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
6
Kills
11
11
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
FridgeKilla
Nemesis
1
3
0
0.33
L
Vamana
Isën
Vamana
0
3
1
0.17
L
Skadi
2
1
3
3.5
W
Fenrir
5
2
1
2.75
L
1
1
4
3
W
Hachiman
sladin
Hachiman
1
1
1
1.5
W
Bellona
strohb420
Bellona
1
0
1
1.5
W
0
2
2
0.5
L
Ra
2
3
0
0.67
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,671
Damage
15,387
26,820
Taken
28,236
11,701
Mitigated
11,366
6,777
Healing
13,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
FridgeKilla
Nemesis
1,258
372
0
805
5,796
1,559
0
1,247
4,524
0
19,364
L
Vamana
Isën
Vamana
1,704
533
0
572
5,342
2,404
0
0
5,042
172
11,790
L
Skadi
6,977
3,417
0
1,814
4,828
1,523
205
2,093
2,735
0
25,368
W
Fenrir
1,928
70
0
1,722
5,285
1,804
0
201
5,084
0
21,469
L
1,675
616
12
2,261
5,007
3,733
78
2,221
2,786
10,319
0
W
Hachiman
sladin
Hachiman
2,362
2,062
0
1,961
4,971
1,058
886
837
4,134
0
21,750
W
Bellona
strohb420
Bellona
3,045
631
0
2,504
5,004
3,514
950
95
4,684
0
29,734
W
2,209
594
258
1,639
6,251
2,823
96
1,194
5,057
6,463
0
L
Ra
2,057
662
70
1,243
5,847
2,482
0
2,491
3,356
19,477
0
W
5,843
896
1,574
3,627
6,725
2,167
128
1,500
5,225
37,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,452
Gold Earned
29,517
160
Minions Killed
250
0
Camps Cleared
0
874,353
Distance Traveled
955,689
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,142
514
49
5
0
184,878
0
L
Vamana
4,525
453
18
2
0
218,499
0
L
Skadi
5,197
520
57
6
0
169,096
2
W
Fenrir
6,036
604
45
5
0
223,942
3
L
Fafnir
5,797
580
8
1
0
169,539
2
W
Hachiman
5,083
508
35
4
0
167,661
0
W
Bellona
6,353
635
79
8
0
177,491
0
W
Ymir
5,175
518
17
2
0
174,966
0
L
Ra
4,791
479
28
3
0
132,341
2
W
Hel
6,870
687
74
7
0
211,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role