Player Matchup

Osiris
Osiris
Bronze III
Defaultsilence
Osiris
Bronze III
Level 83
God Stats
0W - 1L
1,216 SR
Queue Stats
3W - 3L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 83
1,216 SR
1,500 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,500 SR
1,445 MMR
Anhur
Anhur
Platinum III
HansderKiller
Anhur
Platinum III
Level 127
God Stats
13W - 13L
1,500 SR
Queue Stats
210W - 217L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
7,843
784
4,217
9,371
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
Ah Muzen CabUllrSkadiKaliHeimdallr

VS

Bans
He BoFreyaSetBakasuraChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 0
9,466
947
6,572
7,739
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,217
Damage
6,572
9,371
Taken
7,739
4,466
Mitigated
5,277
3,829
Healing
2,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,217
520
0
3,829
9,371
4,466
0
52
9,319
0
45,260
W
6,572
4,055
0
2,620
7,739
5,277
2,379
15
7,724
0
58,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,843
Gold Earned
9,466
82
Minions Killed
128
0
Camps Cleared
0
224,274
Distance Traveled
192,389
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,843
784
82
8
0
224,274
0
W
Anhur
9,466
947
128
13
0
192,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role