Player Matchup

Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
CallMePants
Khepri
Level 160
God Stats
4W - 10L
1,202 SR
Queue Stats
997W - 1,122L
1,476 Elo+
Solo
Arachne
Arachne
ObeFire
Arachne
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 74L
1,545 Elo+
Solo
Bellona
Bellona
SlidOpossum09
Bellona
Level 66
God Stats
0W - 3L
1,327 SR
Queue Stats
174W - 183L
1,407 Elo+
Solo
Xing Tian
Xing Tian
blacklabel1015
Xing Tian
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 110L
1,551 Elo+
Party 2
Team Averages
Level 115
1,406 SR
1,496 Elo+

VS

Team Averages
Level 107
1,533 SR
1,521 Elo+
Achilles
Achilles
IDeiivii
Achilles
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 92L
1,514 Elo+
Solo
Chaac
Chaac
Killumall337
Chaac
Level 129
God Stats
6W - 6L
1,666 SR
Queue Stats
292W - 291L
1,648 Elo+
Party 1
Janus
Janus
SnatchyWinner76
Janus
Level 157
God Stats
6W - 13L
1,500 SR
Queue Stats
497W - 531L
1,407 Elo+
Party 1
Bastet
Bastet
WooliestPianist
Bastet
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 30L
1,420 Elo+
Party 1
Sobek
Sobek
xIMCHRISTx
Sobek
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
332W - 323L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 7 / 11
8,778
798
10,249
14,711
6,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
16
2 / 4 / 8
8,398
763
7,418
11,228
11,855
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
ObeFire
Arachne
15
6 / 8 / 6
9,215
838
10,097
16,232
7,023
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
15
3 / 4 / 5
8,435
767
8,046
10,472
8,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
blacklabel1015
Xing Tian
16
3 / 4 / 9
8,840
804
8,508
14,197
14,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IDeiivii
Achilles
16
7 / 2 / 11
9,537
867
6,520
10,204
10,967
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 5 / 11
9,530
866
15,781
19,010
11,752
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 3 / 12
10,190
926
17,545
7,771
3,402
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 13
9,778
889
11,153
13,815
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Boots

Boots

+6%
Movement Speed

Sobek
14
3 / 2 / 11
8,390
763
7,032
12,505
15,027
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
85
15
Kills
27
27
Deaths
16
39
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
7
11
0.93
L
Khepri
2
4
8
1.5
W
Achilles
IDeiivii
Achilles
7
2
11
6.25
W
6
5
11
2.3
L
Arachne
ObeFire
Arachne
6
8
6
1.13
L
Bellona
3
4
5
1.38
W
6
3
12
4
W
5
4
13
2.88
L
Xing Tian
blacklabel1015
Xing Tian
3
4
9
1.88
W
Sobek
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,318
Damage
58,031
66,840
Taken
63,305
48,802
Mitigated
47,748
19,153
Healing
28,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,249
3,914
1,334
3,540
14,711
6,234
329
5,703
9,008
26,521
0
L
Khepri
7,418
923
1,197
1,188
11,228
11,855
85
4,974
6,254
14,672
0
W
Achilles
IDeiivii
Achilles
6,520
1,445
1,526
2,713
10,204
10,967
254
5,672
4,407
0
11,544
W
15,781
2,514
2,007
6,108
19,010
11,752
92
6,534
12,298
0
29,500
L
Arachne
ObeFire
Arachne
10,097
7,091
1,092
4,539
16,232
7,023
53
3,375
12,857
0
13,712
L
Bellona
8,046
1,138
855
1,650
10,472
8,893
0
4,273
6,199
536
14,115
W
17,545
1,349
2,439
1,140
7,771
3,402
378
2,706
5,040
40,881
0
W
11,153
3,270
1,749
4,459
13,815
6,600
280
5,588
8,152
0
15,703
L
Xing Tian
blacklabel1015
Xing Tian
8,508
382
1,700
2,058
14,197
14,797
0
6,252
7,945
16,719
0
W
Sobek
7,032
491
1,522
4,876
12,505
15,027
504
6,118
6,287
11,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,666
Gold Earned
47,425
94
Minions Killed
135
0
Camps Cleared
0
996,740
Distance Traveled
1,051,660
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,778
798
39
4
0
185,889
1
L
Khepri
8,398
763
10
1
0
203,675
0
W
Achilles
9,537
867
17
2
0
217,296
0
W
Chaac
9,530
866
34
3
0
209,546
0
L
Arachne
9,215
838
12
1
0
191,212
0
L
Bellona
8,435
767
20
2
0
216,673
0
W
Janus
10,190
926
56
5
0
197,842
1
W
Bastet
9,778
889
10
1
0
199,162
1
L
Xing Tian
8,840
804
13
1
0
199,291
1
W
Sobek
8,390
763
18
2
0
227,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role