Player Matchup

Bellona
Bellona
JoshRiv
Bellona
Level 16
God Stats
10W - 7L
1,461 SR
Queue Stats
73W - 70L
1,329 Elo+
Solo
Danzaburou
Danzaburou
Kingtyne-7
Danzaburou
Level 29
God Stats
14W - 20L
1,545 SR
Queue Stats
91W - 112L
1,418 Elo+
Solo
Ra
Ra
Land16_2005
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
TheFenixClaw22
Jing Wei
Level 8
God Stats
4W - 1L
1,209 SR
Queue Stats
9W - 7L
1,126 Elo+
Solo
Ymir
Ymir
jhonwein03
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 12
1,443 SR
1,375 Elo+

VS

Team Averages
Level 17
1,547 SR
1,354 Elo+
Neith
Neith
Denjo2006
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,208 Elo+
Party 1
Thor
Thor
LachsRiese35364
Thor
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,208 Elo+
Party 1
Bastet
Bastet
Psycho-_Social-
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 68L
1,397 Elo+
Solo
Nemesis
Nemesis
masterromik1029
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
solovei_tvplay
Izanami
Level 26
God Stats
2W - 1L
1,736 SR
Queue Stats
7W - 6L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JoshRiv
Bellona
15
6 / 1 / 5
9,225
513
6,785
13,615
8,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Kingtyne-7
Danzaburou
14
9 / 0 / 11
9,695
539
10,592
7,068
2,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 6 / 11
8,280
460
3,086
7,159
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
15
9 / 2 / 8
9,718
540
10,159
7,744
5,812
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
10 / 3 / 9
10,003
556
10,241
15,132
12,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Denjo2006
Neith
10
2 / 9 / 3
7,106
395
7,104
11,825
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 2
7,417
412
6,857
12,753
5,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 2 / 2
8,928
496
7,038
13,834
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 12 / 3
5,922
329
813
11,758
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 7 / 3
7,952
442
4,559
11,318
3,747
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
24
37
Kills
11
12
Deaths
37
44
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Denjo2006
Neith
2
9
3
0.39
W
Bellona
JoshRiv
Bellona
6
1
5
8.5
W
Danzaburou
Kingtyne-7
Danzaburou
9
0
11
14.5
L
1
7
2
0.29
W
3
6
11
1.42
L
6
2
2
3.5
W
Jing Wei
9
2
8
6.5
W
10
3
9
4.83
L
0
12
3
0.13
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,863
Damage
26,371
50,718
Taken
61,488
32,346
Mitigated
21,266
13,536
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Denjo2006
Neith
7,104
3,841
0
2,031
11,825
3,889
156
1,484
10,341
0
24,921
W
Bellona
JoshRiv
Bellona
6,785
1,835
0
5,922
13,615
8,568
1,962
0
13,590
0
54,835
W
Danzaburou
Kingtyne-7
Danzaburou
10,592
3,764
0
2,782
7,068
2,741
981
0
7,018
0
39,551
L
6,857
1,588
0
748
12,753
5,291
116
3,567
9,186
0
37,853
W
3,086
608
233
204
7,159
2,625
830
0
7,134
26,758
0
L
7,038
3,339
0
4,985
13,834
4,882
0
2,783
11,051
0
48,332
W
Jing Wei
10,159
8,131
0
1,474
7,744
5,812
3,121
0
7,719
0
44,834
W
10,241
2,469
0
2,921
15,132
12,600
2,076
0
15,061
44,704
0
L
813
813
0
184
11,758
3,457
0
2,069
9,689
0
6,622
L
4,559
2,947
0
0
11,318
3,747
1,098
3,424
7,894
0
35,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,921
Gold Earned
37,325
351
Minions Killed
270
0
Camps Cleared
0
1,582,001
Distance Traveled
1,355,059
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,106
395
32
2
0
264,519
2
W
Bellona
9,225
513
95
5
0
337,718
6
W
Danzaburou
9,695
539
60
3
0
324,628
0
L
Thor
7,417
412
58
3
0
258,569
0
W
Ra
8,280
460
58
3
0
301,576
2
L
Bastet
8,928
496
89
5
0
292,728
1
W
Jing Wei
9,718
540
66
4
0
308,590
6
W
Ymir
10,003
556
72
4
0
309,489
0
L
Nemesis
5,922
329
16
1
0
304,048
0
L
Izanami
7,952
442
75
4
0
235,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role