Player Matchup

Neith
Neith
N E L Z Y EzW
Neith
Level 100
God Stats
28W - 25L
1,596 SR
Queue Stats
469W - 410L
1,519 Elo+
Solo
Arachne
Arachne
SpiritJonie
Arachne
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,510 Elo+
Party 1
Ra
Ra
TheYoarashi
Ra
Level 137
God Stats
3W - 0L
1,906 SR
Queue Stats
33W - 37L
1,453 Elo+
Solo
Baba Yaga
Baba Yaga
Zayrcham
Baba Yaga
Level 123
God Stats
4W - 6L
1,266 SR
Queue Stats
574W - 564L
1,474 Elo+
Solo
Cthulhu
Cthulhu
nall432
Cthulhu
Level 139
God Stats
22W - 16L
1,786 SR
Queue Stats
156W - 183L
1,491 Elo+
Party 1
Team Averages
Level 113
1,611 SR
1,489 Elo+

VS

Team Averages
Level 91
1,596 SR
1,467 Elo+
Thoth
Thoth
 
Thoth
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ItsRossLG
Bakasura
Level 101
God Stats
7W - 5L
1,839 SR
Queue Stats
374W - 342L
1,501 Elo+
Solo
Skadi
Skadi
nathann826
Skadi
Level 109
God Stats
81W - 57L
1,396 SR
Queue Stats
87W - 70L
1,394 Elo+
Solo
Medusa
Medusa
scotty2903
Medusa
Level 65
God Stats
1W - 6L
1,743 SR
Queue Stats
59W - 64L
1,473 Elo+
Solo
Vulcan
Vulcan
tURtle_tAinT
Vulcan
Level 107
God Stats
41W - 30L
1,503 SR
Queue Stats
478W - 420L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
7,548
444
7,410
7,139
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
SpiritJonie
Arachne
15
6 / 1 / 1
8,858
521
5,209
11,536
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
3 / 1 / 3
10,141
597
3,780
7,872
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baba Yaga
Zayrcham
Baba Yaga
15
3 / 1 / 1
8,977
528
6,273
10,058
4,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
nall432
Cthulhu
14
5 / 0 / 7
9,350
550
9,901
11,500
7,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 7 / 0
6,111
359
3,857
10,691
2,602
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
ItsRossLG
Bakasura
14
1 / 2 / 1
8,242
485
4,534
10,319
3,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Skadi
15
0 / 3 / 2
8,589
505
7,247
9,284
3,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
scotty2903
Medusa
12
0 / 3 / 1
6,758
398
5,728
10,090
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
15
3 / 4 / 1
8,991
529
6,078
8,676
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
19
Kills
4
4
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
7
0
0
L
Bakasura
ItsRossLG
Bakasura
1
2
1
0.75
W
2
1
5
4.5
W
Arachne
SpiritJonie
Arachne
6
1
1
6.5
W
3
1
3
4.5
W
Baba Yaga
Zayrcham
Baba Yaga
3
1
1
3.5
W
Cthulhu
nall432
Cthulhu
5
0
7
8.5
L
Skadi
0
3
2
0.33
L
Medusa
scotty2903
Medusa
0
3
1
0.17
L
Vulcan
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,573
Damage
27,444
48,105
Taken
49,060
21,603
Mitigated
15,756
20,179
Healing
14,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,857
392
390
3,154
10,691
2,602
0
3,734
6,957
23,273
0
L
Bakasura
ItsRossLG
Bakasura
4,534
3,308
0
2,826
10,319
3,718
0
2,534
7,715
0
54,210
W
7,410
2,102
747
3,022
7,139
2,317
182
1,547
5,530
0
39,750
W
Arachne
SpiritJonie
Arachne
5,209
3,558
0
6,055
11,536
4,021
0
1,846
9,586
0
47,580
W
3,780
742
690
3,111
7,872
3,216
0
2,312
5,415
82,298
0
W
Baba Yaga
Zayrcham
Baba Yaga
6,273
209
0
3,841
10,058
4,205
711
653
9,355
54,963
0
W
Cthulhu
nall432
Cthulhu
9,901
532
104
2,609
11,500
7,844
0
3,223
8,183
44,447
0
L
Skadi
7,247
3,040
0
3,164
9,284
3,296
671
5,044
3,734
0
58,149
L
Medusa
scotty2903
Medusa
5,728
2,463
0
4,218
10,090
2,818
0
3,396
6,679
0
44,936
L
Vulcan
6,078
1,304
0
1,147
8,676
3,322
0
4,461
4,021
47,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,874
Gold Earned
38,691
477
Minions Killed
446
0
Camps Cleared
0
1,628,285
Distance Traveled
1,528,683
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,111
359
40
2
0
291,372
3
L
Bakasura
8,242
485
119
7
0
305,237
4
W
Neith
7,548
444
61
4
0
282,264
6
W
Arachne
8,858
521
85
5
0
379,843
0
W
Ra
10,141
597
164
10
0
356,635
4
W
Baba Yaga
8,977
528
100
6
0
292,619
0
W
Cthulhu
9,350
550
67
4
0
316,924
5
L
Skadi
8,589
505
112
7
0
304,236
0
L
Medusa
6,758
398
73
4
0
298,394
0
L
Vulcan
8,991
529
102
6
0
329,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role