Player Matchup

Hercules
Hercules
Jamesery
Hercules
Level 49
God Stats
7W - 7L
1,566 SR
Queue Stats
34W - 44L
1,512 Elo+
Solo
Neith
Neith
Kumatetsu_San
Neith
Level 49
God Stats
3W - 6L
1,486 SR
Queue Stats
11W - 30L
1,502 Elo+
Solo
Hera
Hera
Scrub_Lord79
Hera
Level 128
God Stats
11W - 15L
1,526 SR
Queue Stats
145W - 137L
1,581 Elo+
Party 1
Kali
Kali
imprishsaturn44
Kali
Level 61
God Stats
15W - 12L
1,532 SR
Queue Stats
158W - 146L
1,585 Elo+
Party 1
Ares
Ares
sonny120
Ares
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 67
1,522 SR
1,536 Elo+

VS

Team Averages
Level 57
1,494 SR
1,526 Elo+
Nu Wa
Nu Wa
CEO of Golf
Nu Wa
Level 47
God Stats
11W - 4L
1,500 SR
Queue Stats
795W - 788L
1,462 Elo+
Solo
Camazotz
Camazotz
CupidonMetal116
Camazotz
Level 95
God Stats
3W - 1L
1,470 SR
Queue Stats
146W - 152L
1,495 Elo+
Party 2
Xbalanque
Xbalanque
Furry80
Xbalanque
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 125L
1,525 Elo+
Party 2
Chang'e
Chang'e
Goated Guns
Chang'e
Level 48
God Stats
16W - 14L
1,500 SR
Queue Stats
468W - 444L
1,498 Elo+
Solo
Sun Wukong
Sun Wukong
Nacoleon_P
Sun Wukong
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 19L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jamesery
Hercules
8
0 / 1 / 0
5,064
506
2,109
5,537
2,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 1
4,424
442
3,014
4,495
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
3 / 1 / 0
6,064
606
3,228
3,901
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 3
5,471
547
2,300
6,886
2,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
6
1 / 4 / 0
4,486
449
1,317
8,094
3,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
5,635
564
2,518
4,465
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Camazotz
9
1 / 2 / 0
5,193
519
3,073
7,578
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
Furry80
Xbalanque
8
0 / 1 / 6
4,842
484
3,350
5,672
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
Goated Guns
Chang'e
10
3 / 0 / 3
5,867
587
3,706
3,948
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
Nacoleon_P
Sun Wukong
11
4 / 0 / 1
6,280
628
4,483
5,269
3,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
9
9
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
Camazotz
1
2
0
0.5
W
Xbalanque
Furry80
Xbalanque
0
1
6
3
W
Chang'e
Goated Guns
Chang'e
3
0
3
4.5
L
Hercules
Jamesery
Hercules
0
1
0
0
L
0
1
1
0.5
W
Sun Wukong
Nacoleon_P
Sun Wukong
4
0
1
4.5
L
3
1
0
3
L
1
2
3
1.25
L
Ares
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,968
Damage
17,130
28,913
Taken
26,932
11,479
Mitigated
10,299
9,513
Healing
14,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,518
559
0
2,063
4,465
1,274
118
1,914
2,483
29,876
0
W
Camazotz
3,073
1,034
0
4,758
7,578
2,335
0
959
6,487
0
24,664
W
Xbalanque
Furry80
Xbalanque
3,350
1,241
0
2,305
5,672
1,555
937
986
4,660
0
21,956
W
Chang'e
Goated Guns
Chang'e
3,706
322
1,114
2,082
3,948
1,975
357
460
3,488
19,406
0
L
Hercules
Jamesery
Hercules
2,109
821
0
2,705
5,537
2,567
0
295
4,868
0
23,369
L
3,014
1,011
0
1,800
4,495
2,005
0
1,732
2,676
0
18,571
W
Sun Wukong
Nacoleon_P
Sun Wukong
4,483
1,164
0
2,633
5,269
3,160
0
0
5,069
0
31,263
L
3,228
1,080
0
1,593
3,901
1,134
720
1,020
2,793
35,459
0
L
2,300
1,614
0
1,286
6,886
2,138
0
703
6,128
0
27,384
L
Ares
1,317
202
0
2,129
8,094
3,635
0
2,143
5,874
8,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,509
Gold Earned
27,817
228
Minions Killed
260
0
Camps Cleared
0
880,003
Distance Traveled
933,804
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,635
564
62
6
0
177,645
0
W
Camazotz
5,193
519
56
6
0
216,019
2
W
Xbalanque
4,842
484
32
3
0
165,752
1
W
Chang'e
5,867
587
34
3
0
176,952
0
L
Hercules
5,064
506
59
6
0
121,713
2
L
Neith
4,424
442
33
3
0
185,901
5
W
Sun Wukong
6,280
628
76
8
0
197,436
3
L
Hera
6,064
606
74
7
0
204,884
2
L
Kali
5,471
547
57
6
0
181,636
3
L
Ares
4,486
449
5
1
0
185,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role