Player Matchup

Ne Zha
Ne Zha
Barry-18001
Ne Zha
Level 103
God Stats
16W - 14L
1,626 SR
Queue Stats
248W - 267L
1,344 Elo+
Party 4
Jormungandr
Jormungandr
Blackpool
Jormungandr
Level 108
God Stats
89W - 70L
1,700 SR
Queue Stats
301W - 292L
1,687 Elo+
Party 3
Xing Tian
Xing Tian
ImNasty_jr
Xing Tian
Level 20
God Stats
1W - 1L
1,385 SR
Queue Stats
28W - 37L
1,375 Elo+
Party 4
Neith
Neith
NotoriousScosha
Neith
Level 42
God Stats
6W - 3L
1,667 SR
Queue Stats
6W - 4L
1,481 Elo+
Party 3
Janus
Janus
OG DH Qubz
Janus
Level 46
God Stats
2W - 1L
1,357 SR
Queue Stats
13W - 3L
1,732 Elo+
Party 3
Team Averages
Level 64
1,547 SR
1,524 Elo+

VS

Team Averages
Level 77
1,581 SR
1,552 Elo+
Cu Chulainn
Cu Chulainn
BeibiJew69
Cu Chulainn
Level 117
God Stats
2W - 1L
1,532 SR
Queue Stats
95W - 79L
1,554 Elo+
Party 1
Cabrakan
Cabrakan
Capt Shane420
Cabrakan
Level 144
God Stats
1W - 2L
1,368 SR
Queue Stats
108W - 82L
1,580 Elo+
Party 1
Scylla
Scylla
LB204_Palko
Scylla
Level 45
God Stats
25W - 31L
1,551 SR
Queue Stats
182W - 194L
1,486 Elo+
Party 2
Skadi
Skadi
jEsUiS1PiGeOnOk
Skadi
Level 42
God Stats
7W - 7L
1,680 SR
Queue Stats
108W - 150L
1,482 Elo+
Party 2
Ymir
Ymir
laerzzzzzz
Ymir
Level 38
God Stats
14W - 6L
1,773 SR
Queue Stats
21W - 15L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
9 / 4 / 5
9,317
621
10,268
12,109
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Blackpool
Jormungandr
15
7 / 0 / 3
9,078
605
10,689
10,575
8,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
ImNasty_jr
Xing Tian
9
1 / 4 / 0
6,003
400
2,654
11,641
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
1 / 2 / 3
7,013
468
5,381
7,223
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
15
4 / 4 / 3
8,804
587
8,293
8,699
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BeibiJew69
Cu Chulainn
11
1 / 6 / 0
6,738
449
5,330
10,967
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cabrakan
Capt Shane420
Cabrakan
12
3 / 4 / 1
7,252
483
7,393
12,511
7,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
13
3 / 4 / 1
7,851
523
4,714
8,118
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 4 / 1
7,705
514
11,922
10,833
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 4 / 7
7,507
500
5,444
11,010
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
22
Kills
14
14
Deaths
22
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
9
4
5
2.88
L
Cu Chulainn
BeibiJew69
Cu Chulainn
1
6
0
0.17
W
Jormungandr
Blackpool
Jormungandr
7
0
3
8.5
L
Cabrakan
Capt Shane420
Cabrakan
3
4
1
0.88
W
Xing Tian
ImNasty_jr
Xing Tian
1
4
0
0.25
L
Scylla
3
4
1
0.88
W
1
2
3
1.25
W
Janus
4
4
3
1.38
L
5
4
1
1.38
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,285
Damage
34,803
50,247
Taken
53,439
24,202
Mitigated
25,754
12,691
Healing
10,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,268
5,638
0
3,038
12,109
4,556
0
4,391
7,672
0
47,492
L
Cu Chulainn
BeibiJew69
Cu Chulainn
5,330
1,822
0
1,524
10,967
6,389
0
6,500
4,185
0
35,535
W
Jormungandr
Blackpool
Jormungandr
10,689
2,556
0
4,703
10,575
8,559
63
2,579
7,996
57,143
0
L
Cabrakan
Capt Shane420
Cabrakan
7,393
972
0
4,109
12,511
7,618
0
2,791
9,557
36,741
0
W
Xing Tian
ImNasty_jr
Xing Tian
2,654
339
0
1,235
11,641
5,950
0
2,999
8,642
17,157
0
L
Scylla
4,714
92
0
500
8,118
2,686
621
4,127
3,753
43,314
0
W
5,381
1,336
0
2,315
7,223
2,111
0
1,285
5,938
0
35,320
W
Janus
8,293
174
0
1,400
8,699
3,026
296
5,929
2,448
59,178
0
L
11,922
4,492
399
3,078
10,833
3,165
686
3,089
7,689
0
53,413
L
5,444
1,708
0
837
11,010
5,896
623
4,257
6,619
20,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,215
Gold Earned
37,053
426
Minions Killed
346
0
Camps Cleared
0
1,407,252
Distance Traveled
1,276,060
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,317
621
94
6
0
304,244
3
L
Cu Chulainn
6,738
449
75
5
0
243,331
2
W
Jormungandr
9,078
605
100
7
0
290,107
0
L
Cabrakan
7,252
483
66
4
0
282,370
4
W
Xing Tian
6,003
400
20
1
0
268,873
0
L
Scylla
7,851
523
90
6
0
242,409
2
W
Neith
7,013
468
74
5
0
253,797
0
W
Janus
8,804
587
138
9
0
290,231
1
L
Skadi
7,705
514
79
5
0
235,838
0
L
Ymir
7,507
500
36
2
0
272,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role