Player Matchup

Jing Wei
Jing Wei
AWSoMHEvY-D
Jing Wei
Level 27
God Stats
86W - 93L
1,601 SR
Queue Stats
450W - 602L
1,531 Elo+
Solo
Hel
Hel
Bookie_5thstreet
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,618 Elo+
Solo
Set
Set
Firingstar15
Set
Level 27
God Stats
16W - 14L
1,569 SR
Queue Stats
166W - 180L
1,635 Elo+
Solo
Guan Yu
Guan Yu
Jose1197
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Terra
Terra
NewLegionGaming
Terra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 55L
1,654 Elo+
Solo
Team Averages
Level 18
1,534 SR
1,618 Elo+

VS

Team Averages
Level 21
1,526 SR
1,605 Elo+
Izanami
Izanami
Deadlymisst
Izanami
Level 29
God Stats
13W - 18L
1,375 SR
Queue Stats
104W - 119L
1,569 Elo+
Solo
Khepri
Khepri
FatKldsGoneWild
Khepri
Level 17
God Stats
3W - 2L
1,563 SR
Queue Stats
41W - 21L
1,637 Elo+
Solo
Thanatos
Thanatos
JPKingx
Thanatos
Level 25
God Stats
8W - 8L
1,479 SR
Queue Stats
29W - 33L
1,539 Elo+
Solo
King Arthur
King Arthur
Smitetimenow
King Arthur
Level 16
God Stats
29W - 26L
1,711 SR
Queue Stats
406W - 414L
1,632 Elo+
Solo
Hel
Hel
icrky
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 78L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AWSoMHEvY-D
Jing Wei
12
2 / 8 / 4
7,724
386
6,906
22,595
7,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 7 / 3
7,794
390
7,167
11,766
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
9 / 7 / 2
9,939
497
19,343
22,242
10,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Guan Yu
Jose1197
Guan Yu
5
0 / 10 / 0
5,452
273
905
8,826
3,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 10 / 6
8,215
411
2,047
19,582
11,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deadlymisst
Izanami
16
5 / 4 / 11
10,826
541
14,361
13,453
5,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
3 / 3 / 18
10,654
533
5,379
18,173
19,382
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
JPKingx
Thanatos
16
9 / 5 / 7
10,817
541
10,528
17,623
7,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Smitetimenow
King Arthur
18
10 / 1 / 5
12,376
619
13,582
16,710
10,213
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hel
icrky
Hel
18
15 / 2 / 8
12,570
629
23,652
18,545
8,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
91
14
Kills
42
42
Deaths
15
15
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AWSoMHEvY-D
Jing Wei
2
8
4
0.5
L
2
7
3
0.5
W
Izanami
Deadlymisst
Izanami
5
4
11
2.63
W
3
3
18
4
L
9
7
2
1.43
W
Thanatos
JPKingx
Thanatos
9
5
7
2.5
L
Guan Yu
Jose1197
Guan Yu
0
10
0
0
L
1
10
6
0.4
W
King Arthur
Smitetimenow
King Arthur
10
1
5
12.5
W
Hel
icrky
Hel
15
2
8
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,368
Damage
67,502
85,011
Taken
84,504
36,486
Mitigated
51,517
17,692
Healing
49,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AWSoMHEvY-D
Jing Wei
6,906
6,507
183
5,358
22,595
7,225
336
7,348
15,247
0
39,582
L
7,167
618
609
4,381
11,766
3,933
0
4,493
7,273
28,825
0
W
Izanami
Deadlymisst
Izanami
14,361
7,743
684
4,093
13,453
5,647
8,065
982
12,471
0
76,531
W
5,379
529
0
1,973
18,173
19,382
911
983
16,203
18,344
0
L
19,343
7,987
0
3,276
22,242
10,061
0
7,950
14,292
0
58,599
W
Thanatos
JPKingx
Thanatos
10,528
1,670
0
14,632
17,623
7,672
1,361
2,140
15,483
0
63,187
L
Guan Yu
Jose1197
Guan Yu
905
419
0
196
8,826
3,462
18
1,512
7,314
0
3,725
L
2,047
876
1,252
2,437
19,582
11,805
0
7,728
11,854
11,386
0
W
King Arthur
Smitetimenow
King Arthur
13,582
1,703
0
6,852
16,710
10,213
1,425
1,115
15,498
0
85,619
W
Hel
icrky
Hel
23,652
2,047
8,986
11,802
18,545
8,603
2,269
3,994
14,501
86,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,124
Gold Earned
57,243
233
Minions Killed
566
0
Camps Cleared
0
1,200,676
Distance Traveled
1,839,631
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,724
386
69
3
0
286,694
0
L
Hel
7,794
390
59
3
0
209,687
3
W
Izanami
10,826
541
150
8
0
307,536
0
W
Khepri
10,654
533
25
1
0
389,921
0
L
Set
9,939
497
83
4
0
346,410
1
W
Thanatos
10,817
541
98
5
0
360,734
0
L
Guan Yu
5,452
273
6
0
0
136,782
0
L
Terra
8,215
411
16
1
0
221,103
1
W
King Arthur
12,376
619
176
9
0
399,516
2
W
Hel
12,570
629
117
6
0
381,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role