Player Matchup

Hel
Hel
Jaiwade
Hel
Level 159
God Stats
2W - 6L
1,707 SR
Queue Stats
10W - 21L
1,222 Elo+
Solo
Ares
Ares
SofiaTS
Ares
Level 140
God Stats
0W - 4L
1,241 SR
Queue Stats
120W - 110L
1,575 Elo+
Solo
Neith
Neith
UmbralKingAldric
Neith
Level 98
God Stats
10W - 6L
1,558 SR
Queue Stats
268W - 239L
1,648 Elo+
Solo
Cernunnos
Cernunnos
YungDumFullaJung
Cernunnos
Level 158
God Stats
21W - 19L
1,436 SR
Queue Stats
624W - 624L
1,496 Elo+
Solo
Susano
Susano
ecchisura
Susano
Level 73
God Stats
2W - 2L
1,526 SR
Queue Stats
11W - 12L
1,605 Elo+
Solo
Team Averages
Level 126
1,493 SR
1,509 Elo+

VS

Team Averages
Level 139
1,615 SR
1,700 Elo+
Cerberus
Cerberus
Reveurelu
Cerberus
Level 160
God Stats
7W - 0L
1,829 SR
Queue Stats
358W - 147L
1,802 Elo+
Party 1
Anhur
Anhur
UnlukoMaluko
Anhur
Level 160
God Stats
7W - 3L
1,746 SR
Queue Stats
411W - 191L
1,821 Elo+
Party 1
Ymir
Ymir
WarSci
Ymir
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
167W - 179L
1,625 Elo+
Solo
Mulan
Mulan
Wordemon129
Mulan
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Ωmar
Raijin
Level 158
God Stats
5W - 4L
1,500 SR
Queue Stats
220W - 70L
1,753 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
2 / 1 / 0
7,635
545
2,627
6,020
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
SofiaTS
Ares
11
1 / 4 / 4
7,108
508
4,775
11,021
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 4 / 2
6,945
496
5,982
8,797
1,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
14
2 / 2 / 3
8,151
582
4,188
10,839
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Susano
ecchisura
Susano
13
2 / 4 / 1
7,833
560
8,748
10,661
6,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Reveurelu
Cerberus
15
2 / 2 / 3
8,639
617
7,653
12,735
11,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 2 / 4
8,540
610
8,007
9,585
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
WarSci
Ymir
12
0 / 2 / 5
7,560
540
2,546
9,644
5,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 1
7,780
556
4,560
8,991
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Ωmar
Raijin
15
5 / 0 / 3
9,234
660
7,192
4,789
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
8
Kills
15
15
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
2
1
0
2
W
Cerberus
Reveurelu
Cerberus
2
2
3
1.75
L
Ares
SofiaTS
Ares
1
4
4
0.75
L
1
4
2
0.5
W
4
2
4
3
W
Ymir
WarSci
Ymir
0
2
5
1.25
W
4
2
1
2.25
L
Cernunnos
2
2
3
1.75
L
Susano
ecchisura
Susano
2
4
1
0.63
W
Raijin
Ωmar
Raijin
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,320
Damage
29,958
47,338
Taken
45,744
17,948
Mitigated
25,936
15,980
Healing
12,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
2,627
153
1,130
2,748
6,020
1,560
432
679
5,261
47,930
0
W
Cerberus
Reveurelu
Cerberus
7,653
822
0
5,231
12,735
11,218
0
431
12,304
50,358
0
L
Ares
SofiaTS
Ares
4,775
240
0
1,713
11,021
5,816
0
4,976
5,903
17,422
0
L
5,982
2,178
0
2,312
8,797
1,524
0
2,044
6,691
0
43,221
W
8,007
4,438
0
500
9,585
3,760
576
2,176
7,409
0
60,318
W
Ymir
WarSci
Ymir
2,546
395
0
2,647
9,644
5,929
36
2,671
6,973
24,487
0
W
4,560
1,049
0
2,909
8,991
3,433
234
985
8,006
0
44,022
L
Cernunnos
4,188
1,821
0
4,477
10,839
2,916
0
3,785
6,888
0
57,983
L
Susano
ecchisura
Susano
8,748
4,163
0
3,600
10,661
6,132
288
5,433
5,204
0
40,334
W
Raijin
Ωmar
Raijin
7,192
726
0
1,635
4,789
1,596
814
1,139
3,650
60,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,672
Gold Earned
41,753
394
Minions Killed
488
0
Camps Cleared
0
1,341,493
Distance Traveled
1,401,812
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,635
545
103
7
0
286,801
5
W
Cerberus
8,639
617
122
9
0
285,499
6
L
Ares
7,108
508
11
1
0
290,418
4
L
Neith
6,945
496
89
6
0
251,029
4
W
Anhur
8,540
610
108
8
0
261,518
1
W
Ymir
7,560
540
31
2
0
267,127
6
W
Mulan
7,780
556
88
6
0
299,155
1
L
Cernunnos
8,151
582
111
8
0
258,373
1
L
Susano
7,833
560
80
6
0
254,872
2
W
Raijin
9,234
660
139
10
0
288,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role