Player Matchup

Heimdallr
Heimdallr
ByOlix
Heimdallr
Level 129
God Stats
3W - 5L
1,549 SR
Queue Stats
109W - 99L
1,576 Elo+
Solo
Pele
Pele
Luumau
Pele
Level 104
God Stats
6W - 4L
1,690 SR
Queue Stats
634W - 706L
1,470 Elo+
Solo
Bakasura
Bakasura
Mtk_Wilson
Bakasura
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,493 Elo+
Solo
Agni
Agni
S3ktordboa
Agni
Level 152
God Stats
0W - 1L
1,519 SR
Queue Stats
31W - 25L
1,564 Elo+
Solo
Neith
Neith
Yurio3
Neith
Level 126
God Stats
20W - 21L
1,653 SR
Queue Stats
112W - 118L
1,422 Elo+
Solo
Team Averages
Level 119
1,582 SR
1,505 Elo+

VS

Team Averages
Level 126
1,616 SR
1,520 Elo+
Horus
Horus
JoaoDoEspetinho
Horus
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 211L
1,393 Elo+
Solo
Geb
Geb
ThewhoMuse
Geb
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
iCyk3
Danzaburou
Level 150
God Stats
5W - 2L
1,800 SR
Queue Stats
138W - 109L
1,615 Elo+
Solo
Bastet
Bastet
leobissi
Bastet
Level 160
God Stats
29W - 18L
1,605 SR
Queue Stats
987W - 979L
1,511 Elo+
Solo
Agni
Agni
screamszshox
Agni
Level 152
God Stats
9W - 8L
1,676 SR
Queue Stats
192W - 181L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ByOlix
Heimdallr
13
2 / 1 / 2
7,511
626
5,747
8,568
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
Luumau
Pele
11
3 / 2 / 0
6,556
546
2,324
7,911
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Mtk_Wilson
Bakasura
7
0 / 4 / 0
4,914
410
598
6,399
1,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 4 / 0
7,036
586
3,481
5,077
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Yurio3
Neith
10
0 / 4 / 1
5,964
497
3,310
7,711
2,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,391
449
1,279
6,060
3,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 0 / 5
6,599
550
2,830
4,966
2,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
iCyk3
Danzaburou
13
6 / 0 / 2
7,740
645
8,706
6,632
2,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
leobissi
Bastet
12
6 / 3 / 0
7,098
592
6,868
9,045
3,101
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

12
1 / 1 / 3
7,352
613
4,281
4,410
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
6
Kills
14
15
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ByOlix
Heimdallr
2
1
2
3
W
0
2
2
0.5
L
Pele
Luumau
Pele
3
2
0
1.5
L
Bakasura
Mtk_Wilson
Bakasura
0
4
0
0
L
1
4
0
0.25
W
1
0
5
3.5
L
Neith
Yurio3
Neith
0
4
1
0.13
W
Danzaburou
iCyk3
Danzaburou
6
0
2
7
W
Bastet
leobissi
Bastet
6
3
0
2
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,460
Damage
23,964
35,666
Taken
31,113
10,452
Mitigated
13,008
10,987
Healing
8,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ByOlix
Heimdallr
5,747
1,327
0
3,097
8,568
3,118
319
1,288
7,092
0
48,435
W
1,279
642
377
908
6,060
3,258
0
89
5,971
0
16,684
L
Pele
Luumau
Pele
2,324
258
0
3,138
7,911
2,329
0
2,166
5,564
0
28,785
L
Bakasura
Mtk_Wilson
Bakasura
598
533
258
1,122
6,399
1,469
0
609
5,790
0
7,523
L
3,481
102
0
584
5,077
1,502
0
1,689
3,200
48,264
0
W
2,830
145
0
2,160
4,966
2,853
0
357
4,539
22,570
0
L
Neith
Yurio3
Neith
3,310
1,173
111
2,677
7,711
2,034
0
977
6,734
0
32,819
W
Danzaburou
iCyk3
Danzaburou
8,706
3,746
0
3,079
6,632
2,335
499
943
5,568
0
50,292
W
Bastet
leobissi
Bastet
6,868
1,451
0
1,735
9,045
3,101
13
221
8,758
0
34,759
W
4,281
423
0
305
4,410
1,461
0
1,623
2,713
47,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,981
Gold Earned
34,180
352
Minions Killed
344
0
Camps Cleared
0
1,064,335
Distance Traveled
1,278,470
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,511
626
101
8
0
194,980
1
W
Horus
5,391
449
34
3
0
275,515
2
L
Pele
6,556
546
65
5
0
240,872
2
L
Bakasura
4,914
410
24
2
0
211,819
0
L
Agni
7,036
586
87
7
0
236,264
3
W
Geb
6,599
550
32
3
0
244,956
5
L
Neith
5,964
497
75
6
0
180,400
0
W
Danzaburou
7,740
645
105
9
0
242,969
2
W
Bastet
7,098
592
63
5
0
284,213
2
W
Agni
7,352
613
110
9
0
230,817
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role