Player Matchup

Nemesis
Nemesis
Dreadedsolja
Nemesis
Level 70
God Stats
0W - 3L
1,500 SR
Queue Stats
316W - 420L
1,417 Elo+
Solo
Chaac
Chaac
FeniXZ1nN
Chaac
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,437 Elo+
Solo
Izanami
Izanami
ThaneJeggi
Izanami
Level 36
God Stats
5W - 4L
1,299 SR
Queue Stats
35W - 32L
1,358 Elo+
Solo
Team Averages
Level 63
1,433 SR
1,404 Elo+

VS

Team Averages
Level 91
1,377 SR
1,407 Elo+
Danzaburou
Danzaburou
Gandalf
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Papabee
Artio
Level 88
God Stats
6W - 9L
1,217 SR
Queue Stats
12W - 19L
1,281 Elo+
Solo
Thanatos
Thanatos
essentialvitamin
Thanatos
Level 60
God Stats
4W - 2L
1,413 SR
Queue Stats
10W - 9L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dreadedsolja
Nemesis
12
5 / 3 / 3
8,783
732
4,338
9,516
4,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
FeniXZ1nN
Chaac
11
5 / 4 / 5
8,883
740
9,004
11,886
9,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
ThaneJeggi
Izanami
12
3 / 5 / 7
8,759
730
9,244
9,457
4,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gandalf
Danzaburou
12
4 / 3 / 6
9,405
784
13,047
7,391
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Papabee
Artio
12
2 / 4 / 8
8,638
720
4,688
13,665
8,861
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
6 / 6 / 3
9,219
768
6,954
9,768
3,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
13
Kills
12
12
Deaths
13
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dreadedsolja
Nemesis
5
3
3
2.17
L
Chaac
FeniXZ1nN
Chaac
5
4
5
1.88
W
Danzaburou
Gandalf
Danzaburou
4
3
6
2.33
W
Artio
Papabee
Artio
2
4
8
1.5
L
Izanami
ThaneJeggi
Izanami
3
5
7
1.3
W
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,586
Damage
24,689
30,859
Taken
30,824
19,399
Mitigated
14,854
5,036
Healing
10,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dreadedsolja
Nemesis
4,338
1,235
705
885
9,516
4,961
135
824
8,692
0
16,217
L
Chaac
FeniXZ1nN
Chaac
9,004
1,866
0
3,012
11,886
9,788
0
2,868
9,018
0
35,398
W
Danzaburou
Gandalf
Danzaburou
13,047
6,373
0
1,319
7,391
2,387
814
17
7,199
0
52,004
W
Artio
Papabee
Artio
4,688
428
938
2,881
13,665
8,861
170
56
13,256
16,376
0
L
Izanami
ThaneJeggi
Izanami
9,244
4,718
0
434
9,457
4,650
645
1,073
8,384
0
38,008
W
6,954
1,782
0
5,100
9,768
3,606
0
28
9,615
0
20,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,425
Gold Earned
27,262
150
Minions Killed
131
0
Camps Cleared
0
661,865
Distance Traveled
619,654
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,783
732
25
2
0
273,631
2
L
Chaac
8,883
740
48
4
0
188,698
2
W
Danzaburou
9,405
784
85
7
0
195,313
1
W
Artio
8,638
720
26
2
0
213,585
0
L
Izanami
8,759
730
77
6
0
199,536
1
W
Thanatos
9,219
768
20
2
0
210,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role