Player Matchup

Scylla
Scylla
LaDrogaEsVida
Scylla
Level 18
God Stats
2W - 4L
1,166 SR
Queue Stats
83W - 69L
1,359 Elo+
Solo
Pele
Pele
Péle
Pele
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 12L
1,715 Elo+
Party 2
Ymir
Ymir
StulejkowyPotwor
Ymir
Level 26
God Stats
18W - 17L
1,503 SR
Queue Stats
169W - 157L
1,566 Elo+
Party 1
Heimdallr
Heimdallr
TakeMyElo
Heimdallr
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 15L
1,500 Elo+
Party 2
Artemis
Artemis
seksikpl
Artemis
Level 25
God Stats
17W - 12L
1,699 SR
Queue Stats
202W - 187L
1,572 Elo+
Party 1
Team Averages
Level 19
1,474 SR
1,542 Elo+

VS

Team Averages
Level 15
1,611 SR
1,712 Elo+
Danzaburou
Danzaburou
Egrur
Danzaburou
Level 26
God Stats
6W - 5L
1,462 SR
Queue Stats
26W - 26L
1,572 Elo+
Solo
Ymir
Ymir
EnterVoid
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,716 Elo+
Solo
Loki
Loki
Melonenkopf
Loki
Level 17
God Stats
8W - 5L
1,865 SR
Queue Stats
25W - 11L
1,829 Elo+
Solo
Rama
Rama
OniYaoke
Rama
Level 28
God Stats
3W - 1L
1,727 SR
Queue Stats
13W - 7L
1,767 Elo+
Solo
Olorun
Olorun
YuuOtosaka04
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
7,053
588
4,603
8,162
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
Péle
Pele
13
3 / 1 / 0
7,476
623
6,428
6,679
3,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 3 / 6
6,703
559
3,998
6,395
3,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
TakeMyElo
Heimdallr
8
1 / 1 / 1
5,503
459
1,583
3,811
1,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
seksikpl
Artemis
11
5 / 3 / 4
6,641
553
9,691
8,110
2,886
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Egrur
Danzaburou
13
4 / 2 / 1
7,337
611
6,242
8,272
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
10
2 / 6 / 4
6,336
528
3,356
9,998
4,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 0
6,376
531
3,548
6,934
2,060
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
11
4 / 6 / 3
6,557
546
5,479
10,906
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
4
0 / 3 / 1
4,488
374
1,244
2,955
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
18
Kills
11
11
Deaths
18
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Egrur
Danzaburou
4
2
1
2.25
W
Ymir
2
6
4
0.67
L
4
3
2
1.67
W
1
1
0
1
W
Rama
4
6
3
0.92
L
Pele
Péle
Pele
3
1
0
3
L
5
3
6
2.67
L
Heimdallr
TakeMyElo
Heimdallr
1
1
1
1.5
W
Olorun
0
3
1
0.17
L
Artemis
seksikpl
Artemis
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,303
Damage
19,869
33,157
Taken
39,065
14,293
Mitigated
12,152
10,428
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Egrur
Danzaburou
6,242
2,945
0
2,885
8,272
2,897
0
2,408
5,669
0
42,387
W
Ymir
3,356
1,095
0
396
9,998
4,038
96
2,724
7,234
12,548
0
L
4,603
1,087
0
2,466
8,162
2,537
0
1,082
7,080
43,286
0
W
3,548
925
0
1,390
6,934
2,060
377
0
6,594
0
36,540
W
Rama
5,479
4,221
0
3,114
10,906
2,323
624
1,716
9,190
0
33,030
L
Pele
Péle
Pele
6,428
1,756
0
2,815
6,679
3,882
0
86
6,593
0
46,258
L
3,998
752
0
982
6,395
3,699
0
1,452
4,943
19,286
0
L
Heimdallr
TakeMyElo
Heimdallr
1,583
939
0
750
3,811
1,289
0
197
3,614
0
25,368
W
Olorun
1,244
701
0
610
2,955
834
29
1,427
1,412
7,049
0
L
Artemis
seksikpl
Artemis
9,691
6,190
0
3,415
8,110
2,886
0
1,783
6,327
0
34,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,376
Gold Earned
31,094
320
Minions Killed
262
0
Camps Cleared
0
993,139
Distance Traveled
905,955
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,337
611
78
7
0
218,830
4
W
Ymir
6,336
528
14
1
0
203,280
4
L
Scylla
7,053
588
81
7
0
206,393
3
W
Loki
6,376
531
91
8
0
218,539
2
W
Rama
6,557
546
66
6
0
189,245
3
L
Pele
7,476
623
101
8
0
243,194
5
L
Ymir
6,703
559
22
2
0
213,809
4
L
Heimdallr
5,503
459
51
4
0
126,858
2
W
Olorun
4,488
374
13
1
0
76,061
0
L
Artemis
6,641
553
65
5
0
202,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role