Player Matchup

Awilix
Awilix
IcewalIowCome
Awilix
Level 118
God Stats
1W - 1L
1,289 SR
Queue Stats
103W - 89L
1,686 Elo+
Solo
Cthulhu
Cthulhu
JGCarter
Cthulhu
Level 120
God Stats
20W - 18L
1,792 SR
Queue Stats
452W - 447L
1,576 Elo+
Solo
Hachiman
Hachiman
Willibbo
Hachiman
Level 147
God Stats
2W - 5L
1,297 SR
Queue Stats
271W - 272L
1,624 Elo+
Solo
Vulcan
Vulcan
b27x
Vulcan
Level 142
God Stats
1W - 2L
1,707 SR
Queue Stats
124W - 143L
1,666 Elo+
Solo
Fenrir
Fenrir
xRyper
Fenrir
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 98L
1,659 Elo+
Solo
Team Averages
Level 136
1,517 SR
1,642 Elo+

VS

Team Averages
Level 117
1,580 SR
1,561 Elo+
Kumbhakarna
Kumbhakarna
Dinozs
Kumbhakarna
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
H4rryV4nSunw3b
Erlang Shen
Level 63
God Stats
3W - 2L
1,769 SR
Queue Stats
15W - 9L
1,697 Elo+
Solo
Pele
Pele
WoodyTheOwl
Pele
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 24L
1,364 Elo+
Solo
Xbalanque
Xbalanque
aLexBeGGy
Xbalanque
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
518W - 550L
1,609 Elo+
Solo
Chang'e
Chang'e
ickksk
Chang'e
Level 127
God Stats
4W - 3L
1,633 SR
Queue Stats
72W - 76L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 1 / 7
10,689
629
9,422
10,606
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
JGCarter
Cthulhu
17
5 / 0 / 5
9,867
580
10,293
13,033
11,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Willibbo
Hachiman
15
1 / 2 / 6
9,013
530
6,984
11,047
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
b27x
Vulcan
14
3 / 2 / 8
8,597
506
11,671
8,221
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
xRyper
Fenrir
14
3 / 3 / 14
9,021
531
12,955
11,542
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dinozs
Kumbhakarna
11
1 / 7 / 1
7,323
431
3,509
18,369
12,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
H4rryV4nSunw3b
Erlang Shen
15
0 / 4 / 0
8,445
497
5,095
11,711
7,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 5 / 2
8,729
513
10,893
16,789
6,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
aLexBeGGy
Xbalanque
16
3 / 2 / 0
9,892
582
7,619
10,146
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ickksk
Chang'e
11
0 / 9 / 0
7,201
424
7,385
14,008
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
26
Kills
8
8
Deaths
27
40
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Dinozs
Kumbhakarna
1
7
1
0.21
L
Erlang Shen
H4rryV4nSunw3b
Erlang Shen
0
4
0
0
W
14
1
7
17.5
W
Cthulhu
JGCarter
Cthulhu
5
0
5
7.5
W
Hachiman
Willibbo
Hachiman
1
2
6
2
L
4
5
2
1
L
Xbalanque
aLexBeGGy
Xbalanque
3
2
0
1.5
W
Vulcan
b27x
Vulcan
3
2
8
3.5
L
Chang'e
ickksk
Chang'e
0
9
0
0
W
Fenrir
xRyper
Fenrir
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,325
Damage
34,501
54,449
Taken
71,023
28,513
Mitigated
33,392
15,705
Healing
18,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Dinozs
Kumbhakarna
3,509
550
0
3,162
18,369
12,542
0
7,710
10,325
12,558
0
L
Erlang Shen
H4rryV4nSunw3b
Erlang Shen
5,095
2,340
0
3,791
11,711
7,203
0
4,467
7,226
0
45,168
W
9,422
4,169
0
3,242
10,606
4,177
99
2,861
7,606
0
55,739
W
Cthulhu
JGCarter
Cthulhu
10,293
1,240
0
4,360
13,033
11,963
288
1,905
10,714
62,573
0
W
Hachiman
Willibbo
Hachiman
6,984
4,288
0
4,973
11,047
3,603
720
884
10,085
0
62,106
L
10,893
2,899
0
6,078
16,789
6,408
0
4,767
11,892
0
65,725
L
Xbalanque
aLexBeGGy
Xbalanque
7,619
3,197
0
1,897
10,146
3,138
0
0
10,146
0
76,200
W
Vulcan
b27x
Vulcan
11,671
2,801
0
852
8,221
2,744
0
2,337
5,709
59,351
0
L
Chang'e
ickksk
Chang'e
7,385
111
666
2,956
14,008
4,101
0
4,368
9,470
50,528
0
W
Fenrir
xRyper
Fenrir
12,955
2,881
0
2,278
11,542
6,026
0
2,382
9,042
0
37,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,187
Gold Earned
41,590
487
Minions Killed
491
0
Camps Cleared
0
1,773,527
Distance Traveled
1,623,540
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,323
431
12
1
0
320,789
7
L
Erlang Shen
8,445
497
104
6
0
351,488
5
W
Awilix
10,689
629
93
5
0
414,198
3
W
Cthulhu
9,867
580
124
7
0
349,941
2
W
Hachiman
9,013
530
122
7
0
312,437
8
L
Pele
8,729
513
116
7
0
327,356
2
L
Xbalanque
9,892
582
153
9
0
322,721
5
W
Vulcan
8,597
506
105
6
0
353,655
7
L
Chang'e
7,201
424
106
6
0
301,186
2
W
Fenrir
9,021
531
43
3
0
343,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role