Player Matchup

Artemis
Artemis
Silver II
GaziTheBest
Artemis
Silver II
Level 89
God Stats
6W - 7L
1,505 SR
Queue Stats
180W - 182L
1,207 MMR
Solo
Merlin
Merlin
Silver III
Hladgudr
Merlin
Silver III
Level 157
God Stats
9W - 11L
1,603 SR
Queue Stats
30W - 41L
1,192 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
MissyVixen
Sun Wukong
Bronze III
Level 158
God Stats
3W - 4L
1,500 SR
Queue Stats
294W - 299L
1,227 MMR
Solo
Bacchus
Bacchus
Silver II
StamatisF
Bacchus
Silver II
Level 105
God Stats
1W - 4L
1,451 SR
Queue Stats
20W - 40L
1,269 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
ghoster94
Tsukuyomi
Silver I
Level 92
God Stats
12W - 11L
1,393 SR
Queue Stats
78W - 96L
1,185 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,490 SR
1,216 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,496 SR
1,281 MMR
Ullr
Ullr
Silver V
AiANaa
Ullr
Silver V
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
DarkIris
Sylvanus
Gold V
Level 100
God Stats
11W - 11L
1,579 SR
Queue Stats
51W - 56L
1,219 MMR
Solo
Danzaburou
Danzaburou
Silver III
KЕKC
Danzaburou
Silver III
Level 86
God Stats
8W - 4L
1,547 SR
Queue Stats
49W - 64L
1,227 MMR
Party 1
Vulcan
Vulcan
Gold IV
Pichux
Vulcan
Gold IV
Level 157
God Stats
44W - 42L
1,352 SR
Queue Stats
269W - 274L
1,231 MMR
Solo
Hun Batz
Hun Batz
Silver III
tabzzers
Hun Batz
Silver III
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 67L
1,227 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GaziTheBest
Artemis
20
1 / 6 / 0
11,997
480
10,203
18,718
7,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Hladgudr
Merlin
17
1 / 7 / 3
11,315
453
9,811
18,895
7,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MissyVixen
Sun Wukong
17
4 / 6 / 2
11,034
441
12,798
27,646
23,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
StamatisF
Bacchus
14
2 / 6 / 2
10,140
406
5,671
20,910
23,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
ghoster94
Tsukuyomi
17
4 / 9 / 3
11,115
445
17,093
23,746
11,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ApolloJanusArachneBakasuraNu Wa

VS

Bans
Cu ChulainnScyllaBellonaAgniYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
AiANaa
Ullr
19
2 / 6 / 9
13,318
533
9,963
20,935
9,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
DarkIris
Sylvanus
19
6 / 0 / 11
14,291
572
9,136
23,906
33,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
KЕKC
Danzaburou
20
10 / 1 / 9
17,654
706
23,999
17,292
10,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Pichux
Vulcan
20
10 / 2 / 8
15,000
600
30,867
10,212
5,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
tabzzers
Hun Batz
20
6 / 3 / 12
14,708
588
10,013
20,522
11,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
83
12
Kills
34
34
Deaths
12
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ullr
AiANaa
Ullr
2
6
9
1.08
W
Sylvanus
DarkIris
Sylvanus
6
0
11
11.5
L
Artemis
GaziTheBest
Artemis
1
6
0
0.17
L
Merlin
Hladgudr
Merlin
1
7
3
0.36
W
Danzaburou
KЕKC
Danzaburou
10
1
9
14.5
L
Sun Wukong
MissyVixen
Sun Wukong
4
6
2
0.83
W
Vulcan
Pichux
Vulcan
10
2
8
7
L
Bacchus
StamatisF
Bacchus
2
6
2
0.5
L
Tsukuyomi
ghoster94
Tsukuyomi
4
9
3
0.61
W
Hun Batz
tabzzers
Hun Batz
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,576
Damage
83,978
109,915
Taken
92,867
74,635
Mitigated
69,744
22,978
Healing
43,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
AiANaa
Ullr
9,963
5,810
0
6,357
20,935
9,582
2,614
1,409
18,780
0
71,223
W
Sylvanus
DarkIris
Sylvanus
9,136
2,153
7,055
12,942
23,906
33,075
2,023
5,090
18,559
42,519
0
L
Artemis
GaziTheBest
Artemis
10,203
4,569
0
7,367
18,718
7,384
1,102
5,110
13,484
0
107,429
L
Merlin
Hladgudr
Merlin
9,811
183
112
4,084
18,895
7,303
0
6,083
12,478
82,018
0
W
Danzaburou
KЕKC
Danzaburou
23,999
16,523
0
8,933
17,292
10,001
5,005
3,534
13,637
0
145,922
L
Sun Wukong
MissyVixen
Sun Wukong
12,798
2,292
0
2,317
27,646
23,961
390
9,902
17,501
147
59,660
W
Vulcan
Pichux
Vulcan
30,867
14,010
0
2,651
10,212
5,409
3,336
3,440
6,508
109,443
0
L
Bacchus
StamatisF
Bacchus
5,671
426
0
1,731
20,910
23,989
308
9,539
11,237
19,926
0
L
Tsukuyomi
ghoster94
Tsukuyomi
17,093
3,390
0
7,367
23,746
11,998
84
8,697
14,786
0
76,358
W
Hun Batz
tabzzers
Hun Batz
10,013
3,150
0
5,654
20,522
11,677
3,432
2,710
17,500
0
93,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,601
Gold Earned
74,971
585
Minions Killed
716
0
Camps Cleared
0
2,289,021
Distance Traveled
2,485,737
44
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,318
533
131
5
0
458,496
6
W
Sylvanus
14,291
572
38
2
0
466,565
6
L
Artemis
11,997
480
176
7
0
431,826
2
L
Merlin
11,315
453
178
7
0
426,317
10
W
Danzaburou
17,654
706
221
9
0
504,684
3
L
Sun Wukong
11,034
441
99
4
0
478,059
12
W
Vulcan
15,000
600
179
7
0
523,789
9
L
Bacchus
10,140
406
17
1
0
488,322
16
L
Tsukuyomi
11,115
445
115
5
0
464,497
4
W
Hun Batz
14,708
588
147
6
0
532,203
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role