Player Matchup

Ymir
Ymir
H4rryV4nSunw3b
Ymir
Level 63
God Stats
2W - 2L
1,438 SR
Queue Stats
15W - 9L
1,677 Elo+
Solo
Anhur
Anhur
Willibbo
Anhur
Level 147
God Stats
12W - 12L
1,343 SR
Queue Stats
271W - 272L
1,613 Elo+
Solo
Fenrir
Fenrir
aLexBeGGy
Fenrir
Level 127
God Stats
10W - 8L
1,500 SR
Queue Stats
518W - 550L
1,597 Elo+
Solo
Nemesis
Nemesis
b27x
Nemesis
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 143L
1,649 Elo+
Solo
Chang'e
Chang'e
ickksk
Chang'e
Level 127
God Stats
4W - 3L
1,285 SR
Queue Stats
72W - 76L
1,603 Elo+
Solo
Team Averages
Level 121
1,413 SR
1,628 Elo+

VS

Team Averages
Level 154
1,624 SR
1,635 Elo+
Zhong Kui
Zhong Kui
Bertrumible
Zhong Kui
Level 160
God Stats
2W - 1L
1,666 SR
Queue Stats
110W - 72L
1,715 Elo+
Party 1
Apollo
Apollo
Cesdr12
Apollo
Level 145
God Stats
13W - 6L
1,911 SR
Queue Stats
57W - 38L
1,724 Elo+
Party 1
Janus
Janus
Mnēmosýnē
Janus
Level 147
God Stats
1W - 1L
1,299 SR
Queue Stats
83W - 65L
1,667 Elo+
Party 1
Aphrodite
Aphrodite
OmkarK
Aphrodite
Level 160
God Stats
227W - 134L
1,744 SR
Queue Stats
713W - 671L
1,570 Elo+
Solo
Set
Set
alvaroag
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 10
9,721
540
5,651
14,470
9,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Willibbo
Anhur
16
4 / 4 / 2
10,406
578
6,545
9,303
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
aLexBeGGy
Fenrir
18
6 / 1 / 2
10,635
591
10,424
9,808
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
b27x
Nemesis
15
3 / 3 / 2
9,363
520
10,365
15,494
8,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
ickksk
Chang'e
18
3 / 3 / 4
10,972
610
8,762
9,500
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bertrumible
Zhong Kui
15
1 / 5 / 1
9,381
521
10,074
17,623
9,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
Cesdr12
Apollo
18
4 / 2 / 1
10,568
587
7,140
13,009
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 3
9,390
522
5,376
6,252
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
OmkarK
Aphrodite
13
0 / 4 / 2
8,102
450
2,490
8,828
4,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
6 / 6 / 5
9,899
550
10,141
15,076
5,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
18
Kills
13
13
Deaths
18
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bertrumible
Zhong Kui
1
5
1
0.3
L
Apollo
Cesdr12
Apollo
4
2
1
2.25
W
2
2
10
3.5
L
2
1
3
3.5
L
Aphrodite
OmkarK
Aphrodite
0
4
2
0.25
W
Anhur
Willibbo
Anhur
4
4
2
1.25
W
Fenrir
aLexBeGGy
Fenrir
6
1
2
7
L
6
6
5
1.42
W
Nemesis
b27x
Nemesis
3
3
2
1.33
W
Chang'e
ickksk
Chang'e
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,747
Damage
35,221
58,575
Taken
60,788
28,684
Mitigated
25,029
24,081
Healing
23,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bertrumible
Zhong Kui
10,074
2,713
0
8,017
17,623
9,942
399
1,032
16,591
56,706
0
L
Apollo
Cesdr12
Apollo
7,140
4,471
0
7,123
13,009
4,111
516
1,671
11,314
0
78,376
W
5,651
1,627
0
5,668
14,470
9,317
0
4,942
9,350
23,523
0
L
5,376
342
0
433
6,252
1,725
0
837
5,395
61,714
0
L
Aphrodite
OmkarK
Aphrodite
2,490
329
1,002
4,453
8,828
4,050
145
2,227
6,577
44,363
0
W
Anhur
Willibbo
Anhur
6,545
3,560
0
2,768
9,303
2,987
1,384
785
8,518
0
70,706
W
Fenrir
aLexBeGGy
Fenrir
10,424
2,727
0
1,210
9,808
4,226
0
1,977
7,761
0
78,352
L
10,141
3,618
0
2,595
15,076
5,201
0
8,336
6,498
0
67,662
W
Nemesis
b27x
Nemesis
10,365
3,771
0
7,171
15,494
8,772
842
8,796
6,664
0
55,085
W
Chang'e
ickksk
Chang'e
8,762
473
1,965
5,299
9,500
3,382
174
1,128
8,342
90,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,097
Gold Earned
47,340
566
Minions Killed
589
0
Camps Cleared
0
1,787,167
Distance Traveled
1,537,699
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,381
521
112
6
0
250,335
2
L
Apollo
10,568
587
148
8
0
355,930
7
W
Ymir
9,721
540
20
1
0
367,260
6
L
Janus
9,390
522
134
7
0
292,091
3
L
Aphrodite
8,102
450
77
4
0
297,036
0
W
Anhur
10,406
578
149
8
0
313,699
9
W
Fenrir
10,635
591
135
8
0
415,101
3
L
Set
9,899
550
118
7
0
342,307
3
W
Nemesis
9,363
520
89
5
0
348,864
3
W
Chang'e
10,972
610
173
10
0
342,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role