Player Matchup

Freya
Freya
Chi_Town_079
Freya
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 133L
1,335 Elo+
Solo
Cthulhu
Cthulhu
Ninja NiTroZ
Cthulhu
Level 28
God Stats
14W - 11L
1,359 SR
Queue Stats
56W - 53L
1,434 Elo+
Solo
Cerberus
Cerberus
THE_wee_CELT
Cerberus
Level 7
God Stats
1W - 4L
1,417 SR
Queue Stats
30W - 46L
1,396 Elo+
Solo
Medusa
Medusa
VATO_LOCO89
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 62L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
t4rk4n__uchiha
Sun Wukong
Level 16
God Stats
3W - 2L
1,514 SR
Queue Stats
21W - 29L
1,418 Elo+
Solo
Team Averages
Level 18
1,458 SR
1,398 Elo+

VS

Team Averages
Level 15
1,448 SR
1,394 Elo+
Hachiman
Hachiman
Canzzerbero
Hachiman
Level 15
God Stats
26W - 39L
1,403 SR
Queue Stats
40W - 52L
1,352 Elo+
Solo
Bellona
Bellona
ItsMicko19588
Bellona
Level 17
God Stats
12W - 28L
1,317 SR
Queue Stats
619W - 754L
1,363 Elo+
Solo
Tsukuyomi
Tsukuyomi
OG420z
Tsukuyomi
Level 25
God Stats
10W - 9L
1,517 SR
Queue Stats
75W - 97L
1,381 Elo+
Solo
Ra
Ra
ThornyBushWorm
Ra
Level 17
God Stats
27W - 31L
1,502 SR
Queue Stats
101W - 108L
1,372 Elo+
Solo
Xbalanque
Xbalanque
egodal
Xbalanque
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
10,884
419
2,709
18,981
6,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Ninja NiTroZ
Cthulhu
18
10 / 0 / 6
13,246
509
9,476
17,755
17,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
THE_wee_CELT
Cerberus
17
8 / 8 / 5
12,275
472
8,358
20,920
19,587
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
18
5 / 3 / 4
12,768
491
7,451
10,987
4,043
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
t4rk4n__uchiha
Sun Wukong
17
3 / 2 / 9
12,058
464
8,466
21,128
10,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Canzzerbero
Hachiman
9
0 / 5 / 2
8,219
316
7,105
8,508
2,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
19
3 / 4 / 5
12,495
481
9,163
18,487
12,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
OG420z
Tsukuyomi
16
6 / 5 / 1
11,125
428
9,928
16,915
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 3 / 4
13,322
512
15,322
10,719
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
egodal
Xbalanque
11
0 / 14 / 7
8,294
319
2,934
16,379
5,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
28
Kills
15
17
Deaths
31
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Canzzerbero
Hachiman
0
5
2
0.2
W
2
4
6
1.25
L
Bellona
3
4
5
1.38
W
Cthulhu
Ninja NiTroZ
Cthulhu
10
0
6
13
L
Tsukuyomi
OG420z
Tsukuyomi
6
5
1
1.3
W
Cerberus
THE_wee_CELT
Cerberus
8
8
5
1.31
L
6
3
4
2.67
W
Medusa
5
3
4
2.33
L
Xbalanque
egodal
Xbalanque
0
14
7
0.25
W
Sun Wukong
t4rk4n__uchiha
Sun Wukong
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,460
Damage
44,452
89,771
Taken
71,008
58,709
Mitigated
30,527
26,265
Healing
21,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Canzzerbero
Hachiman
7,105
4,050
0
1,484
8,508
2,385
344
1,073
7,385
0
30,694
W
2,709
872
153
9,419
18,981
6,835
2,905
6,748
12,233
58,355
0
L
Bellona
9,163
4,268
183
5,709
18,487
12,765
0
4,131
14,281
0
81,002
W
Cthulhu
Ninja NiTroZ
Cthulhu
9,476
343
236
5,802
17,755
17,824
2,044
4,965
12,790
53,732
0
L
Tsukuyomi
OG420z
Tsukuyomi
9,928
2,752
0
7,800
16,915
6,115
0
3,401
13,389
0
70,097
W
Cerberus
THE_wee_CELT
Cerberus
8,358
907
0
1,449
20,920
19,587
567
6,017
14,903
45,531
0
L
15,322
564
1,225
3,654
10,719
4,256
108
5,128
5,416
116,255
0
W
Medusa
7,451
5,127
0
833
10,987
4,043
6,887
2,149
8,838
0
60,224
L
Xbalanque
egodal
Xbalanque
2,934
1,344
0
1,053
16,379
5,006
870
6,185
9,994
0
12,525
W
Sun Wukong
t4rk4n__uchiha
Sun Wukong
8,466
1,547
0
8,373
21,128
10,420
1,586
4,687
16,441
0
66,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,231
Gold Earned
53,455
421
Minions Killed
529
0
Camps Cleared
0
2,125,179
Distance Traveled
1,904,865
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,219
316
42
2
0
189,176
1
W
Freya
10,884
419
74
3
0
348,920
1
L
Bellona
12,495
481
150
6
0
498,763
3
W
Cthulhu
13,246
509
90
3
0
515,901
0
L
Tsukuyomi
11,125
428
130
5
0
343,320
2
W
Cerberus
12,275
472
70
3
0
410,927
0
L
Ra
13,322
512
185
7
0
557,596
0
W
Medusa
12,768
491
109
4
0
408,701
0
L
Xbalanque
8,294
319
22
1
0
316,010
0
W
Sun Wukong
12,058
464
78
3
0
440,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role