Player Matchup

Hachiman
Hachiman
Alesssandro-23
Hachiman
Level 16
God Stats
0W - 3L
1,328 SR
Queue Stats
11W - 19L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
Corbzy19
Kuzenbo
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 36L
1,534 Elo+
Party 2
King Arthur
King Arthur
GSH Myth
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,563 Elo+
Solo
Apollo
Apollo
SauceTosser
Apollo
Level 129
God Stats
4W - 4L
1,752 SR
Queue Stats
382W - 386L
1,582 Elo+
Party 2
Nemesis
Nemesis
SharkNoia
Nemesis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 54L
1,511 Elo+
Solo
Team Averages
Level 34
1,516 SR
1,543 Elo+

VS

Team Averages
Level 38
1,729 SR
1,765 Elo+
Kukulkan
Kukulkan
AC_aattcc
Kukulkan
Level 24
God Stats
3W - 0L
1,876 SR
Queue Stats
3W - 1L
1,725 Elo+
Party 1
Geb
Geb
Dertina
Geb
Level 22
God Stats
2W - 3L
1,724 SR
Queue Stats
5W - 5L
1,881 Elo+
Party 1
Merlin
Merlin
GrievousTrick2
Merlin
Level 107
God Stats
2W - 0L
1,819 SR
Queue Stats
258W - 262L
1,567 Elo+
Party 1
Guan Yu
Guan Yu
Huweie
Guan Yu
Level 22
God Stats
2W - 0L
1,724 SR
Queue Stats
34W - 18L
1,927 Elo+
Party 1
Neith
Neith
Osterizer5132
Neith
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
3 / 1 / 1
7,958
531
3,469
7,194
2,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Corbzy19
Kuzenbo
10
1 / 2 / 2
6,471
431
3,008
10,417
7,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
GSH Myth
King Arthur
9
0 / 2 / 0
6,222
415
2,959
7,060
2,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
11
4 / 3 / 2
7,320
488
10,686
12,903
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
SharkNoia
Nemesis
13
1 / 2 / 0
7,359
491
3,792
9,782
3,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AC_aattcc
Kukulkan
14
3 / 0 / 1
7,697
513
3,452
5,019
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Geb
10
1 / 2 / 2
6,487
432
4,289
8,600
6,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 2 / 2
8,193
546
6,004
7,759
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Huweie
Guan Yu
14
3 / 1 / 2
8,172
545
10,271
12,285
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 4 / 3
5,869
391
4,359
6,400
2,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
9
Kills
10
10
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AC_aattcc
Kukulkan
3
0
1
3.5
L
Hachiman
3
1
1
3.5
L
Kuzenbo
Corbzy19
Kuzenbo
1
2
2
1
W
Geb
1
2
2
1
L
King Arthur
GSH Myth
King Arthur
0
2
0
0
W
3
2
2
2
W
Guan Yu
Huweie
Guan Yu
3
1
2
4
W
0
4
3
0.38
L
Apollo
4
3
2
1.67
L
Nemesis
SharkNoia
Nemesis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,914
Damage
28,375
47,356
Taken
40,063
20,293
Mitigated
19,906
12,873
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AC_aattcc
Kukulkan
3,452
0
0
0
5,019
2,063
360
0
5,019
38,579
0
L
Hachiman
3,469
1,054
0
1,118
7,194
2,223
0
1,158
5,806
0
47,327
L
Kuzenbo
Corbzy19
Kuzenbo
3,008
1,301
0
3,314
10,417
7,731
228
4,140
6,147
9,382
0
W
Geb
4,289
218
0
906
8,600
6,725
0
1,479
7,121
15,604
0
L
King Arthur
GSH Myth
King Arthur
2,959
332
0
1,482
7,060
2,630
0
1,039
6,021
0
27,336
W
6,004
381
0
2,095
7,759
2,880
862
0
7,759
48,987
0
W
Guan Yu
Huweie
Guan Yu
10,271
3,119
299
5,574
12,285
6,082
0
182
12,103
0
58,510
W
4,359
2,351
0
546
6,400
2,156
0
1,347
5,053
0
20,787
L
Apollo
10,686
6,007
0
6,491
12,903
4,104
636
4,112
8,681
0
49,790
L
Nemesis
SharkNoia
Nemesis
3,792
1,097
0
468
9,782
3,605
36
2,794
6,956
0
48,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,330
Gold Earned
36,418
324
Minions Killed
358
0
Camps Cleared
0
1,259,221
Distance Traveled
1,351,381
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,697
513
93
6
0
258,125
0
L
Hachiman
7,958
531
96
6
0
243,526
1
L
Kuzenbo
6,471
431
16
1
0
282,391
2
W
Geb
6,487
432
28
2
0
287,592
4
L
King Arthur
6,222
415
46
3
0
153,658
2
W
Merlin
8,193
546
110
7
0
270,607
4
W
Guan Yu
8,172
545
91
6
0
300,037
4
W
Neith
5,869
391
36
2
0
235,020
0
L
Apollo
7,320
488
78
5
0
263,229
0
L
Nemesis
7,359
491
88
6
0
316,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role