Player Matchup

Apollo
Apollo
Platinum I
Mangekyou F4
Apollo
Platinum I
Level 129
God Stats
18W - 15L
1,613 SR
Queue Stats
486W - 467L
1,947 MMR
Solo
Ravana
Ravana
Platinum I
MrSweetness1
Ravana
Platinum I
Level 160
God Stats
6W - 4L
1,894 SR
Queue Stats
263W - 223L
1,926 MMR
Party 1
Ra
Ra
Platinum IV
NicoleJJ2
Ra
Platinum IV
Level 127
God Stats
4W - 2L
1,507 SR
Queue Stats
15W - 5L
1,955 MMR
Party 2
Artio
Artio
Platinum I
Sehpri
Artio
Platinum I
Level 157
God Stats
15W - 13L
1,766 SR
Queue Stats
257W - 217L
1,926 MMR
Party 1
King Arthur
King Arthur
Platinum IV
taketomi114
King Arthur
Platinum IV
Level 63
God Stats
2W - 2L
1,499 SR
Queue Stats
23W - 12L
1,955 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,656 SR
1,942 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,541 SR
1,849 MMR
Jing Wei
Jing Wei
Gold I
Gunzoli
Jing Wei
Gold I
Level 118
God Stats
0W - 1L
1,687 SR
Queue Stats
28W - 15L
1,910 MMR
Solo
Agni
Agni
Diamond V
MRGTRIXSTERX
Agni
Diamond V
Level 159
God Stats
5W - 4L
1,772 SR
Queue Stats
145W - 148L
1,967 MMR
Solo
Awilix
Awilix
Platinum II
NeroOG
Awilix
Platinum II
Level 149
God Stats
1W - 2L
1,118 SR
Queue Stats
179W - 166L
1,907 MMR
Solo
Geb
Geb
Platinum II
Oddz3
Geb
Platinum II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
sorzz
Sun Wukong
Platinum II
Level 148
God Stats
16W - 13L
1,627 SR
Queue Stats
226W - 213L
1,963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
19
2 / 1 / 2
12,100
672
5,681
11,360
6,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
18
6 / 3 / 4
11,155
620
7,881
9,439
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 1 / 6
10,745
597
4,546
7,630
3,472
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Sehpri
Artio
14
5 / 1 / 8
10,434
580
8,696
14,865
13,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
taketomi114
King Arthur
16
1 / 2 / 3
10,609
589
8,635
15,720
9,565
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
SetDanzaburouNemesisCu ChulainnScylla

VS

Bans
Chang'eJanusErlang ShenTsukuyomiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gunzoli
Jing Wei
16
1 / 2 / 0
9,257
514
4,857
10,026
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 1
8,250
458
5,078
7,254
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
NeroOG
Awilix
13
3 / 3 / 3
8,292
461
5,926
10,496
3,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
Oddz3
Geb
9
0 / 4 / 0
6,478
360
1,643
7,884
4,119
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
sorzz
Sun Wukong
15
3 / 2 / 2
9,478
527
11,931
15,969
9,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
15
Kills
8
8
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Gunzoli
Jing Wei
1
2
0
0.5
L
1
4
1
0.38
W
Apollo
2
1
2
3
W
Ravana
6
3
4
2.67
L
Awilix
NeroOG
Awilix
3
3
3
1.5
W
1
1
6
4
L
Geb
Oddz3
Geb
0
4
0
0
W
Artio
Sehpri
Artio
5
1
8
9
L
Sun Wukong
sorzz
Sun Wukong
3
2
2
2
W
King Arthur
taketomi114
King Arthur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,439
Damage
29,435
59,014
Taken
51,629
37,040
Mitigated
23,824
29,887
Healing
16,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Gunzoli
Jing Wei
4,857
3,883
0
5,156
10,026
3,694
0
1,292
8,734
0
72,708
L
5,078
581
0
1,640
7,254
2,423
0
1,901
5,194
51,343
0
W
Apollo
5,681
4,316
0
6,690
11,360
6,035
3,379
2,221
9,139
0
107,781
W
Ravana
7,881
1,727
0
3,427
9,439
4,738
251
788
8,651
0
70,008
L
Awilix
NeroOG
Awilix
5,926
2,819
0
2,650
10,496
3,967
0
3,366
7,130
0
41,439
W
4,546
499
3,129
3,483
7,630
3,472
1,736
1,365
6,265
100,486
0
L
Geb
Oddz3
Geb
1,643
291
0
939
7,884
4,119
0
3,719
4,165
10,593
0
W
Artio
Sehpri
Artio
8,696
1,057
1,209
5,449
14,865
13,230
709
3,464
11,401
22,891
0
L
Sun Wukong
sorzz
Sun Wukong
11,931
2,119
0
6,242
15,969
9,621
650
2,964
13,005
0
67,123
W
King Arthur
taketomi114
King Arthur
8,635
976
0
6,500
15,720
9,565
485
1,686
14,034
0
70,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,043
Gold Earned
41,755
656
Minions Killed
480
0
Camps Cleared
0
1,828,910
Distance Traveled
1,464,545
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,257
514
139
8
0
331,715
1
L
Agni
8,250
458
105
6
0
292,960
5
W
Apollo
12,100
672
193
11
0
347,004
4
W
Ravana
11,155
620
117
7
0
366,423
5
L
Awilix
8,292
461
81
5
0
309,990
3
W
Ra
10,745
597
176
10
0
369,430
5
L
Geb
6,478
360
16
1
0
175,947
0
W
Artio
10,434
580
23
1
0
382,039
4
L
Sun Wukong
9,478
527
139
8
0
353,933
3
W
King Arthur
10,609
589
147
8
0
364,014
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role