Player Matchup

Thoth
Thoth
Artanga
Thoth
Level 106
God Stats
2W - 5L
1,191 SR
Queue Stats
112W - 100L
1,337 Elo+
Solo
Set
Set
BrandonXx64
Set
Level 118
God Stats
4W - 6L
1,522 SR
Queue Stats
167W - 161L
1,503 Elo+
Party 2
Ymir
Ymir
Evanz98
Ymir
Level 122
God Stats
4W - 7L
1,500 SR
Queue Stats
162W - 158L
1,511 Elo+
Party 2
Danzaburou
Danzaburou
Quzahh
Danzaburou
Level 103
God Stats
65W - 63L
1,607 SR
Queue Stats
201W - 182L
1,578 Elo+
Party 2
Tyr
Tyr
battels
Tyr
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 122L
1,531 Elo+
Party 2
Team Averages
Level 119
1,464 SR
1,492 Elo+

VS

Team Averages
Level 41
1,471 SR
1,468 Elo+
Tsukuyomi
Tsukuyomi
DigitalChoco
Tsukuyomi
Level 66
God Stats
4W - 4L
1,539 SR
Queue Stats
11W - 13L
1,483 Elo+
Party 3
Hel
Hel
Exzelia
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
TIMMEX
Cernunnos
Level 29
God Stats
24W - 24L
1,476 SR
Queue Stats
61W - 55L
1,474 Elo+
Party 1
Ymir
Ymir
UselessMerdyy
Ymir
Level 35
God Stats
29W - 29L
1,576 SR
Queue Stats
67W - 68L
1,462 Elo+
Party 1
King Arthur
King Arthur
gerpas6
King Arthur
Level 48
God Stats
3W - 4L
1,264 SR
Queue Stats
347W - 341L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Artanga
Thoth
18
11 / 3 / 11
12,540
545
18,239
9,516
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 3 / 10
12,052
524
7,401
14,034
8,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Evanz98
Ymir
16
2 / 2 / 15
11,260
490
5,830
14,947
18,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Quzahh
Danzaburou
18
3 / 1 / 6
11,970
520
11,124
12,606
5,733
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
20
14 / 1 / 9
13,744
598
23,041
24,883
31,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DigitalChoco
Tsukuyomi
14
5 / 6 / 4
9,645
419
10,794
19,656
7,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
14
1 / 7 / 4
8,870
386
5,984
14,119
4,665
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
TIMMEX
Cernunnos
14
1 / 7 / 2
9,441
410
6,812
15,198
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 5 / 4
8,884
386
5,355
16,012
11,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
gerpas6
King Arthur
16
3 / 9 / 2
10,320
449
11,399
22,072
12,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
26
33
Kills
10
10
Deaths
34
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thoth
Artanga
Thoth
11
3
11
5.5
W
3
3
10
2.67
L
Tsukuyomi
DigitalChoco
Tsukuyomi
5
6
4
1.17
W
Ymir
Evanz98
Ymir
2
2
15
4.75
L
Hel
1
7
4
0.43
W
Danzaburou
Quzahh
Danzaburou
3
1
6
6
L
Cernunnos
TIMMEX
Cernunnos
1
7
2
0.29
L
0
5
4
0.4
W
Tyr
14
1
9
18.5
L
King Arthur
gerpas6
King Arthur
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,635
Damage
40,344
75,986
Taken
87,057
67,944
Mitigated
41,611
25,244
Healing
21,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Artanga
Thoth
18,239
809
591
2,600
9,516
3,837
2,948
1,435
7,881
70,128
0
W
7,401
4,057
0
1,921
14,034
8,249
1,372
1,925
11,813
0
87,357
L
Tsukuyomi
DigitalChoco
Tsukuyomi
10,794
3,543
0
4,459
19,656
7,909
296
3,371
16,065
0
62,479
W
Ymir
Evanz98
Ymir
5,830
854
0
2,077
14,947
18,917
646
2,276
12,646
36,435
0
L
Hel
5,984
640
3,769
3,972
14,119
4,665
152
6,055
7,640
32,429
0
W
Danzaburou
Quzahh
Danzaburou
11,124
3,605
0
8,022
12,606
5,733
2,793
2,028
10,536
0
104,216
L
Cernunnos
TIMMEX
Cernunnos
6,812
2,837
0
4,124
15,198
4,771
168
4,176
10,896
0
51,160
L
5,355
300
0
1,369
16,012
11,272
134
4,408
11,502
24,808
0
W
Tyr
23,041
4,613
0
10,033
24,883
31,208
538
3,030
21,573
1,603
91,250
L
King Arthur
gerpas6
King Arthur
11,399
1,961
0
3,470
22,072
12,994
336
5,671
16,161
0
54,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,566
Gold Earned
47,160
579
Minions Killed
404
0
Camps Cleared
0
2,156,427
Distance Traveled
1,966,039
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,540
545
94
4
0
431,053
0
W
Set
12,052
524
144
6
0
440,432
2
L
Tsukuyomi
9,645
419
90
4
0
427,998
2
W
Ymir
11,260
490
41
2
0
412,568
10
L
Hel
8,870
386
52
2
0
419,725
2
W
Danzaburou
11,970
520
153
7
0
421,786
1
L
Cernunnos
9,441
410
114
5
0
328,936
2
L
Ymir
8,884
386
49
2
0
402,530
4
W
Tyr
13,744
598
147
6
0
450,588
2
L
King Arthur
10,320
449
99
4
0
386,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role