Player Matchup

Horus
Horus
Catcherski
Horus
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,482 Elo+
Solo
Pele
Pele
Inirses
Pele
Level 29
God Stats
1W - 2L
1,218 SR
Queue Stats
18W - 19L
1,466 Elo+
Party 1
Baron Samedi
Baron Samedi
Juscts
Baron Samedi
Level 29
God Stats
1W - 1L
1,205 SR
Queue Stats
14W - 7L
1,634 Elo+
Solo
Neith
Neith
Pisau
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,466 Elo+
Party 1
Achilles
Achilles
figis
Achilles
Level 28
God Stats
6W - 1L
1,844 SR
Queue Stats
23W - 16L
1,594 Elo+
Party 1
Team Averages
Level 21
1,453 SR
1,528 Elo+

VS

Team Averages
Level 10
1,489 SR
1,518 Elo+
Fenrir
Fenrir
Lined423
Fenrir
Level 17
God Stats
14W - 22L
1,358 SR
Queue Stats
17W - 27L
1,407 Elo+
Solo
Heimdallr
Heimdallr
OSotoGari92
Heimdallr
Level 16
God Stats
5W - 2L
1,889 SR
Queue Stats
72W - 66L
1,540 Elo+
Solo
Aphrodite
Aphrodite
iververis2
Aphrodite
Level 8
God Stats
0W - 3L
1,200 SR
Queue Stats
11W - 11L
1,466 Elo+
Party 2
Bellona
Bellona
matomaat
Bellona
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 21L
1,466 Elo+
Party 2
Ymir
Ymir
追艺如梦
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
0 / 3 / 4
6,852
457
1,781
7,587
3,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pele
Inirses
Pele
15
6 / 3 / 3
9,247
616
6,849
11,149
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Juscts
Baron Samedi
15
8 / 1 / 3
9,379
625
12,667
7,764
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Pisau
Neith
11
2 / 3 / 2
6,493
433
3,854
7,471
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Achilles
figis
Achilles
12
2 / 3 / 1
7,166
478
7,645
9,993
7,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lined423
Fenrir
15
7 / 2 / 4
8,829
589
9,583
10,758
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
OSotoGari92
Heimdallr
13
4 / 6 / 1
8,032
535
7,220
8,889
3,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Aphrodite
iververis2
Aphrodite
12
0 / 5 / 5
7,546
503
5,122
11,946
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
matomaat
Bellona
13
1 / 0 / 1
7,297
486
3,528
7,150
4,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 6 / 1
5,667
378
1,629
9,028
3,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
18
Kills
12
13
Deaths
19
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
0
3
4
0.67
W
Pele
Inirses
Pele
6
3
3
2.5
W
Baron Samedi
Juscts
Baron Samedi
8
1
3
9.5
L
Fenrir
Lined423
Fenrir
7
2
4
4.5
L
Heimdallr
OSotoGari92
Heimdallr
4
6
1
0.75
W
Neith
Pisau
Neith
2
3
2
1
W
Achilles
figis
Achilles
2
3
1
0.83
L
Aphrodite
iververis2
Aphrodite
0
5
5
0.5
L
Bellona
matomaat
Bellona
1
0
1
1.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,796
Damage
27,082
43,964
Taken
47,771
19,987
Mitigated
20,222
18,187
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
1,781
511
1,169
1,903
7,587
3,725
236
552
7,035
777
4,190
W
Pele
Inirses
Pele
6,849
1,353
219
5,314
11,149
3,684
2,016
1,791
9,358
0
67,046
W
Baron Samedi
Juscts
Baron Samedi
12,667
1,310
372
3,716
7,764
2,934
317
3,613
4,151
54,129
0
L
Fenrir
Lined423
Fenrir
9,583
2,183
0
4,193
10,758
4,286
0
1,709
9,024
0
54,947
L
Heimdallr
OSotoGari92
Heimdallr
7,220
3,523
0
330
8,889
3,242
1,150
951
7,938
0
39,698
W
Neith
Pisau
Neith
3,854
2,335
0
3,234
7,471
1,976
960
0
7,471
0
29,872
W
Achilles
figis
Achilles
7,645
2,718
0
2,260
9,993
7,668
330
795
8,823
0
28,034
L
Aphrodite
iververis2
Aphrodite
5,122
329
735
6,289
11,946
4,181
0
7,092
4,854
44,261
0
L
Bellona
matomaat
Bellona
3,528
355
0
1,186
7,150
4,935
526
228
6,497
0
34,275
L
1,629
735
0
383
9,028
3,578
0
3,394
5,492
9,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,137
Gold Earned
37,371
351
Minions Killed
353
0
Camps Cleared
0
1,310,148
Distance Traveled
1,313,585
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,852
457
11
1
0
253,702
3
W
Pele
9,247
616
121
8
0
281,693
0
W
Baron Samedi
9,379
625
101
7
0
286,763
3
L
Fenrir
8,829
589
98
7
0
318,468
0
L
Heimdallr
8,032
535
91
6
0
243,031
5
W
Neith
6,493
433
52
3
0
249,442
0
W
Achilles
7,166
478
66
4
0
238,548
3
L
Aphrodite
7,546
503
78
5
0
272,647
3
L
Bellona
7,297
486
80
5
0
261,060
0
L
Ymir
5,667
378
6
0
0
218,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role