Player Matchup

Sobek
Sobek
Bronze III
CoolestKoala
Sobek
Bronze III
Level 67
God Stats
0W - 3L
1,789 SR
Queue Stats
59W - 65L
1,459 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Elusive Shade K
Sun Wukong
Gold V
Level 85
God Stats
8W - 5L
1,546 SR
Queue Stats
79W - 97L
1,457 MMR
Solo
Janus
Janus
Silver I
MerlinOP
Janus
Silver I
Level 122
God Stats
2W - 8L
1,700 SR
Queue Stats
100W - 106L
1,449 MMR
Party 2
Hachiman
Hachiman
Bronze III
YTOWNPRIDE
Hachiman
Bronze III
Level 69
God Stats
12W - 16L
1,463 SR
Queue Stats
149W - 141L
1,459 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
littlemantn
Erlang Shen
Gold V
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
379W - 358L
1,457 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,599 SR
1,456 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 128
1,574 SR
1,456 MMR
Chernobog
Chernobog
Silver III
EBAH KING
Chernobog
Silver III
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 109L
1,413 MMR
Party 3
Scylla
Scylla
Bronze III
Nöelle
Scylla
Bronze III
Level 157
God Stats
1W - 0L
1,318 SR
Queue Stats
10W - 6L
1,500 MMR
Party 3
Hera
Hera
Bronze III
Spero Aeternam
Hera
Bronze III
Level 135
God Stats
1W - 1L
1,697 SR
Queue Stats
46W - 43L
1,459 MMR
Party 1
Kali
Kali
Bronze III
SupplyComet0
Kali
Bronze III
Level 124
God Stats
1W - 0L
1,568 SR
Queue Stats
30W - 32L
1,459 MMR
Party 1
Artio
Artio
Gold V
xXF3ArTh3LiViNG
Artio
Gold V
Level 119
God Stats
5W - 10L
1,788 SR
Queue Stats
204W - 205L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
8,167
408
4,796
19,957
13,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Elusive Shade K
Sun Wukong
14
0 / 8 / 3
8,387
419
8,113
23,178
19,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
MerlinOP
Janus
15
1 / 5 / 0
9,248
462
5,455
9,223
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
YTOWNPRIDE
Hachiman
14
2 / 5 / 2
8,564
428
10,725
10,945
3,556
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
littlemantn
Erlang Shen
17
5 / 9 / 2
11,029
551
12,074
20,909
9,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
DanzaburouSetCthulhuCu ChulainnKing Arthur

VS

Bans
HeimdallrYmirApolloGaneshaNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
EBAH KING
Chernobog
17
5 / 2 / 12
10,394
520
9,541
11,223
4,478
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Nöelle
Scylla
18
6 / 0 / 8
11,590
580
17,532
8,213
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
11 / 4 / 0
12,357
618
17,604
11,663
4,818
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
8 / 2 / 10
10,518
526
11,087
14,901
9,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 2 / 12
10,578
529
10,466
19,375
14,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
10
Kills
34
34
Deaths
10
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Chernobog
EBAH KING
Chernobog
5
2
12
5.5
L
Sun Wukong
Elusive Shade K
Sun Wukong
0
8
3
0.19
L
Janus
MerlinOP
Janus
1
5
0
0.2
W
Scylla
Nöelle
Scylla
6
0
8
10
W
11
4
0
2.75
W
8
2
10
6.5
L
Hachiman
YTOWNPRIDE
Hachiman
2
5
2
0.6
L
Erlang Shen
littlemantn
Erlang Shen
5
9
2
0.67
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,163
Damage
66,230
84,212
Taken
65,375
49,191
Mitigated
36,044
12,957
Healing
25,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,796
552
0
3,889
19,957
13,399
0
10,779
8,990
24,649
0
W
Chernobog
EBAH KING
Chernobog
9,541
6,224
0
4,022
11,223
4,478
63
1,927
9,267
0
51,302
L
Sun Wukong
Elusive Shade K
Sun Wukong
8,113
1,324
0
3,373
23,178
19,214
635
11,776
11,336
0
40,123
L
Janus
MerlinOP
Janus
5,455
137
0
844
9,223
3,187
0
4,324
4,751
62,268
0
W
Scylla
Nöelle
Scylla
17,532
2,969
0
4,476
8,213
2,784
261
2,802
5,169
89,195
0
W
17,604
4,294
0
2,149
11,663
4,818
2,531
0
11,438
80,768
0
W
11,087
5,077
0
3,825
14,901
9,182
149
1,613
13,000
0
50,863
L
Hachiman
YTOWNPRIDE
Hachiman
10,725
6,416
0
2,075
10,945
3,556
0
5,093
5,826
0
46,037
L
Erlang Shen
littlemantn
Erlang Shen
12,074
5,677
0
2,776
20,909
9,835
0
13,017
7,707
0
71,323
W
10,466
1,373
1,115
9,901
19,375
14,782
1,079
3,493
15,752
57,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,395
Gold Earned
55,437
434
Minions Killed
506
0
Camps Cleared
0
1,848,053
Distance Traveled
1,936,029
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,167
408
38
2
0
383,993
4
W
Chernobog
10,394
520
72
4
0
415,183
1
L
Sun Wukong
8,387
419
62
3
0
321,185
1
L
Janus
9,248
462
137
7
0
400,039
8
W
Scylla
11,590
580
149
7
0
384,803
9
W
Hera
12,357
618
141
7
0
301,775
0
W
Kali
10,518
526
61
3
0
428,510
4
L
Hachiman
8,564
428
86
4
0
350,058
0
L
Erlang Shen
11,029
551
111
6
0
392,778
3
W
Artio
10,578
529
83
4
0
405,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role