Player Matchup

Mercury
Mercury
DefyThat
Mercury
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
313W - 242L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
LazyPup26615714
Cthulhu
Level 17
God Stats
58W - 51L
1,530 SR
Queue Stats
175W - 150L
1,486 Elo+
Party 2
Hun Batz
Hun Batz
MrSha0dwsniper
Hun Batz
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,506 Elo+
Party 2
Raijin
Raijin
OpenHub
Raijin
Level 64
God Stats
1W - 3L
1,254 SR
Queue Stats
198W - 168L
1,677 Elo+
Party 2
Bellona
Bellona
milylactose
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,698 Elo+
Solo
Team Averages
Level 24
1,457 SR
1,584 Elo+

VS

Team Averages
Level 41
1,566 SR
1,774 Elo+
King Arthur
King Arthur
ExxTrashi
King Arthur
Level 11
God Stats
4W - 0L
1,959 SR
Queue Stats
18W - 0L
2,147 Elo+
Party 1
Neith
Neith
Metal Chaos98
Neith
Level 137
God Stats
7W - 8L
1,302 SR
Queue Stats
240W - 178L
1,721 Elo+
Party 1
Ares
Ares
Noble 42361
Ares
Level 29
God Stats
37W - 17L
1,756 SR
Queue Stats
69W - 38L
1,772 Elo+
Party 1
Bellona
Bellona
ThoungPounder69
Bellona
Level 13
God Stats
13W - 16L
1,203 SR
Queue Stats
41W - 49L
1,621 Elo+
Solo
Scylla
Scylla
mur-nectaire
Scylla
Level 16
God Stats
10W - 6L
1,610 SR
Queue Stats
31W - 23L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DefyThat
Mercury
14
2 / 8 / 5
8,595
860
4,302
12,771
6,372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 4 / 7
8,903
890
6,074
16,841
22,914
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
14
1 / 8 / 3
8,358
836
6,378
11,814
4,702
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
OpenHub
Raijin
15
3 / 10 / 5
9,633
963
12,741
18,405
7,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
milylactose
Bellona
14
3 / 7 / 5
9,100
910
4,418
14,682
13,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

64

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ExxTrashi
King Arthur
17
5 / 1 / 26
11,023
1,102
9,735
10,588
9,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
18 / 0 / 17
14,078
1,408
25,655
6,163
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
7 / 0 / 23
11,340
1,134
11,315
7,695
6,698
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 7 / 11
8,869
887
4,069
11,359
9,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
17
7 / 1 / 24
11,484
1,148
17,590
5,208
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
138
9
Kills
37
37
Deaths
9
25
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Mercury
DefyThat
Mercury
2
8
5
0.56
W
King Arthur
ExxTrashi
King Arthur
5
1
26
18
L
0
4
7
0.88
W
18
0
17
26.5
L
Hun Batz
1
8
3
0.31
W
7
0
23
18.5
L
Raijin
OpenHub
Raijin
3
10
5
0.55
W
0
7
11
0.79
L
Bellona
milylactose
Bellona
3
7
5
0.79
W
Scylla
7
1
24
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,913
Damage
68,364
74,513
Taken
41,013
55,709
Mitigated
29,456
350
Healing
8,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DefyThat
Mercury
4,302
1,968
0
0
12,771
6,372
0
5,249
7,497
0
7,241
W
King Arthur
ExxTrashi
King Arthur
9,735
1,665
0
3,372
10,588
9,282
0
4,327
6,108
285
30,611
L
6,074
763
0
0
16,841
22,914
0
7,432
9,364
27,462
0
W
25,655
18,407
0
4,806
6,163
2,623
0
3,606
2,507
0
54,863
L
Hun Batz
6,378
1,274
0
0
11,814
4,702
0
4,115
7,599
0
11,923
W
11,315
693
0
0
7,695
6,698
0
4,109
3,486
23,565
0
L
Raijin
OpenHub
Raijin
12,741
959
0
0
18,405
7,976
0
6,919
11,436
48,942
0
W
4,069
2,470
0
465
11,359
9,097
0
5,095
6,164
0
6,636
L
Bellona
milylactose
Bellona
4,418
2,353
0
350
14,682
13,745
0
5,190
9,244
0
8,985
W
Scylla
17,590
1,255
0
134
5,208
1,756
0
1,678
3,505
34,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,589
Gold Earned
56,794
167
Minions Killed
177
2
Camps Cleared
13
781,030
Distance Traveled
866,698
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,595
860
4
0
0
175,172
0
W
King Arthur
11,023
1,102
51
5
4
175,669
3
L
Cthulhu
8,903
890
43
4
1
169,536
0
W
Neith
14,078
1,408
67
7
2
179,593
3
L
Hun Batz
8,358
836
7
1
1
128,711
0
W
Ares
11,340
1,134
23
2
1
194,107
3
L
Raijin
9,633
963
102
10
0
134,739
0
W
Bellona
8,869
887
4
0
1
136,764
0
L
Bellona
9,100
910
11
1
0
172,872
0
W
Scylla
11,484
1,148
32
3
5
180,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role