Player Matchup

Vamana
Vamana
Cyberxking23
Vamana
Level 7
God Stats
4W - 6L
1,500 SR
Queue Stats
24W - 24L
1,486 Elo+
Solo
Tsukuyomi
Tsukuyomi
MurKed-AgaINx
Tsukuyomi
Level 21
God Stats
25W - 21L
1,546 SR
Queue Stats
48W - 54L
1,523 Elo+
Solo
Artemis
Artemis
konakope
Artemis
Level 27
God Stats
9W - 8L
1,597 SR
Queue Stats
81W - 103L
1,452 Elo+
Solo
Neith
Neith
leeseungho1
Neith
Level 17
God Stats
1W - 4L
1,768 SR
Queue Stats
64W - 113L
1,399 Elo+
Solo
Cthulhu
Cthulhu
xMVD
Cthulhu
Level 19
God Stats
15W - 22L
1,443 SR
Queue Stats
48W - 55L
1,415 Elo+
Solo
Team Averages
Level 18
1,571 SR
1,455 Elo+

VS

Team Averages
Level 15
1,565 SR
1,483 Elo+
Eset
Eset
GhostFace-1SH
Eset
Level 22
God Stats
8W - 5L
1,617 SR
Queue Stats
120W - 165L
1,414 Elo+
Solo
Nu Wa
Nu Wa
MaskedBadge6900
Nu Wa
Level 18
God Stats
2W - 0L
1,726 SR
Queue Stats
36W - 14L
1,579 Elo+
Solo
Neith
Neith
The11thJoker428
Neith
Level 7
God Stats
1W - 0L
1,483 SR
Queue Stats
4W - 1L
1,400 Elo+
Solo
Nemesis
Nemesis
hibooOO7
Nemesis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
replayy95
Ymir
Level 6
God Stats
4W - 5L
1,500 SR
Queue Stats
47W - 48L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
8
1 / 2 / 0
4,986
499
2,597
7,801
3,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
MurKed-AgaINx
Tsukuyomi
6
0 / 4 / 0
4,255
426
2,075
5,446
1,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Artemis
konakope
Artemis
9
4 / 1 / 0
5,357
536
4,282
3,881
1,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 0
4,941
494
1,273
3,792
1,137
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
xMVD
Cthulhu
8
0 / 1 / 4
4,964
496
3,063
6,712
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
4,998
500
1,545
4,350
1,021
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 0 / 1
5,904
590
5,108
2,869
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 4
5,323
532
3,550
6,616
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
hibooOO7
Nemesis
10
4 / 0 / 1
6,125
613
4,104
5,274
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
11
4 / 0 / 0
6,484
648
4,814
6,596
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
6
Kills
11
11
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
2
0
0.5
W
2
3
1
0.83
W
1
0
1
1.5
L
Tsukuyomi
MurKed-AgaINx
Tsukuyomi
0
4
0
0
W
0
3
4
0.67
W
Nemesis
hibooOO7
Nemesis
4
0
1
4.5
L
Artemis
konakope
Artemis
4
1
0
4
L
1
3
0
0.33
W
Ymir
4
0
0
4
L
Cthulhu
xMVD
Cthulhu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,290
Damage
19,121
27,632
Taken
25,705
10,163
Mitigated
10,472
7,455
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
2,597
1,126
0
2,892
7,801
3,654
561
3,388
4,219
0
22,196
W
1,545
388
0
1,270
4,350
1,021
183
601
3,667
10,048
0
W
5,108
739
0
500
2,869
751
648
209
2,560
25,975
0
L
Tsukuyomi
MurKed-AgaINx
Tsukuyomi
2,075
506
0
94
5,446
1,369
0
2,057
3,153
0
13,097
W
3,550
1,525
0
2,443
6,616
1,764
135
1,551
5,065
0
23,362
W
Nemesis
hibooOO7
Nemesis
4,104
1,848
0
2,347
5,274
1,543
0
0
5,249
0
30,821
L
Artemis
konakope
Artemis
4,282
1,047
0
1,776
3,881
1,136
181
941
2,820
0
23,027
L
1,273
547
0
453
3,792
1,137
0
2,497
1,153
0
14,887
W
Ymir
4,814
1,492
0
2,271
6,596
5,393
234
702
5,832
36,269
3,422
L
Cthulhu
xMVD
Cthulhu
3,063
106
180
2,060
6,712
2,867
0
1,526
4,988
12,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,503
Gold Earned
28,834
162
Minions Killed
262
0
Camps Cleared
0
777,281
Distance Traveled
944,977
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,986
499
43
4
0
174,626
2
W
Eset
4,998
500
15
2
0
174,099
0
W
Nu Wa
5,904
590
57
6
0
187,282
0
L
Tsukuyomi
4,255
426
30
3
0
123,084
1
W
Neith
5,323
532
52
5
0
192,870
0
W
Nemesis
6,125
613
54
5
0
199,840
0
L
Artemis
5,357
536
34
3
0
167,938
0
L
Neith
4,941
494
32
3
0
113,978
1
W
Ymir
6,484
648
84
8
0
190,886
0
L
Cthulhu
4,964
496
23
2
0
197,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role