Player Matchup

Ganesha
Ganesha
AnimalManx91709
Ganesha
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Guyalls
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,204 Elo+
Solo
Susano
Susano
LazyPanda57
Susano
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,464 Elo+
Solo
Osiris
Osiris
Lemon3s
Osiris
Level 16
God Stats
2W - 1L
1,844 SR
Queue Stats
12W - 7L
1,684 Elo+
Solo
Anubis
Anubis
god_of_dark01
Anubis
Level 16
God Stats
2W - 1L
1,714 SR
Queue Stats
32W - 36L
1,584 Elo+
Solo
Team Averages
Level 16
1,611 SR
1,487 Elo+

VS

Team Averages
Level 14
1,466 SR
1,485 Elo+
Jormungandr
Jormungandr
Mumkeyman09
Jormungandr
Level 23
God Stats
57W - 56L
1,521 SR
Queue Stats
555W - 471L
1,657 Elo+
Solo
Neith
Neith
leeseungho1
Neith
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 113L
1,210 Elo+
Solo
Nemesis
Nemesis
puくりん
Nemesis
Level 12
God Stats
23W - 28L
1,466 SR
Queue Stats
28W - 32L
1,592 Elo+
Party 1
Chiron
Chiron
replayy95
Chiron
Level 6
God Stats
2W - 3L
1,343 SR
Queue Stats
47W - 48L
1,461 Elo+
Solo
Poseidon
Poseidon
zeetolion66
Poseidon
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 63L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 2
4,207
421
771
7,623
2,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
Guyalls
Neith
9
0 / 2 / 1
5,099
510
2,917
7,081
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
7
1 / 6 / 2
4,581
458
1,679
6,807
1,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
Lemon3s
Osiris
8
1 / 4 / 1
4,580
458
3,479
7,760
4,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
1 / 6 / 1
4,792
479
4,255
6,008
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mumkeyman09
Jormungandr
11
10 / 0 / 4
6,594
659
5,749
5,258
3,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 2 / 8
5,332
533
4,073
5,144
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
puくりん
Nemesis
7
1 / 1 / 3
4,858
486
531
5,046
1,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chiron
replayy95
Chiron
12
1 / 0 / 0
6,589
659
3,441
5,162
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poseidon
zeetolion66
Poseidon
12
11 / 0 / 5
7,420
742
8,642
5,972
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
3
Kills
24
25
Deaths
3
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Neith
Guyalls
Neith
0
2
1
0.25
L
Susano
1
6
2
0.33
L
Osiris
Lemon3s
Osiris
1
4
1
0.38
W
Jormungandr
Mumkeyman09
Jormungandr
10
0
4
12
L
1
6
1
0.25
W
1
2
8
2.5
W
Nemesis
puくりん
Nemesis
1
1
3
2.5
W
Chiron
replayy95
Chiron
1
0
0
1
W
Poseidon
zeetolion66
Poseidon
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,101
Damage
22,436
35,279
Taken
26,582
13,573
Mitigated
8,241
6,320
Healing
8,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
771
188
0
235
7,623
2,886
0
3,440
3,877
3,615
0
L
Neith
Guyalls
Neith
2,917
1,393
0
3,202
7,081
1,904
0
1,144
5,871
0
30,588
L
Susano
1,679
182
0
449
6,807
1,904
0
2,411
4,344
0
18,589
L
Osiris
Lemon3s
Osiris
3,479
735
0
1,402
7,760
4,580
0
3,041
4,440
0
11,725
W
Jormungandr
Mumkeyman09
Jormungandr
5,749
2,029
0
1,974
5,258
3,149
323
915
4,152
24,106
0
L
4,255
105
0
1,032
6,008
2,299
0
3,448
2,356
23,318
0
W
4,073
1,922
0
1,340
5,144
1,203
297
530
4,296
0
15,693
W
Nemesis
puくりん
Nemesis
531
278
0
560
5,046
1,144
0
969
3,987
0
12,675
W
Chiron
replayy95
Chiron
3,441
1,141
0
3,599
5,162
1,435
74
189
4,937
0
47,639
W
Poseidon
zeetolion66
Poseidon
8,642
1,362
0
1,470
5,972
1,310
0
2,051
3,709
35,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,259
Gold Earned
30,793
172
Minions Killed
265
0
Camps Cleared
0
841,449
Distance Traveled
905,238
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,207
421
1
0
0
172,756
2
L
Neith
5,099
510
56
6
0
162,707
0
L
Susano
4,581
458
39
4
0
178,669
1
L
Osiris
4,580
458
20
2
0
177,450
0
W
Jormungandr
6,594
659
43
4
0
163,390
1
L
Anubis
4,792
479
56
6
0
149,867
0
W
Neith
5,332
533
31
3
0
174,648
1
W
Nemesis
4,858
486
33
3
0
179,125
0
W
Chiron
6,589
659
98
10
0
186,521
1
W
Poseidon
7,420
742
60
6
0
201,554
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role