Player Matchup

Discordia
Discordia
Caringbtw
Discordia
Level 29
God Stats
2W - 0L
1,530 SR
Queue Stats
5W - 2L
1,288 Elo+
Party 1
Mercury
Mercury
Lunasoul
Mercury
Level 105
God Stats
1W - 1L
1,269 SR
Queue Stats
28W - 35L
1,445 Elo+
Party 3
Erlang Shen
Erlang Shen
Mosybtw
Erlang Shen
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
SirGenksAlot
Cthulhu
Level 26
God Stats
1W - 2L
1,205 SR
Queue Stats
18W - 23L
1,455 Elo+
Party 3
Izanami
Izanami
zeppiey
Izanami
Level 15
God Stats
4W - 2L
1,639 SR
Queue Stats
13W - 10L
1,527 Elo+
Party 3
Team Averages
Level 41
1,429 SR
1,443 Elo+

VS

Team Averages
Level 10
1,487 SR
1,430 Elo+
Discordia
Discordia
BunnySeris
Discordia
Level 11
God Stats
0W - 2L
1,516 SR
Queue Stats
2W - 6L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
Cthulhuoops
Cthulhu
Level 4
God Stats
1W - 2L
1,612 SR
Queue Stats
1W - 2L
1,532 Elo+
Party 2
Cerberus
Cerberus
LordArcerus
Cerberus
Level 4
God Stats
0W - 2L
1,307 SR
Queue Stats
0W - 5L
1,051 Elo+
Solo
Loki
Loki
danukuay222
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,536 Elo+
Solo
Chaac
Chaac
wastedmytime
Chaac
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 29L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Caringbtw
Discordia
16
7 / 0 / 8
10,016
668
10,517
6,630
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Lunasoul
Mercury
11
7 / 4 / 2
7,753
517
6,059
8,820
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Mosybtw
Erlang Shen
16
6 / 2 / 5
9,785
652
10,911
7,942
6,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
SirGenksAlot
Cthulhu
12
3 / 4 / 7
7,381
492
6,634
12,925
4,727
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
zeppiey
Izanami
12
2 / 4 / 3
7,751
517
4,103
8,910
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BunnySeris
Discordia
8
0 / 8 / 4
5,827
388
3,962
8,311
2,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Cthulhuoops
Cthulhu
11
8 / 6 / 1
7,485
499
9,691
15,284
12,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cerberus
LordArcerus
Cerberus
1
0 / 1 / 0
4,459
297
132
883
286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 7 / 7
6,843
456
2,656
11,787
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 3 / 3
7,994
533
7,956
12,027
7,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
25
Kills
13
14
Deaths
25
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Discordia
BunnySeris
Discordia
0
8
4
0.25
W
Discordia
Caringbtw
Discordia
7
0
8
11
L
Cthulhu
Cthulhuoops
Cthulhu
8
6
1
1.42
L
Cerberus
LordArcerus
Cerberus
0
1
0
0
W
Mercury
Lunasoul
Mercury
7
4
2
2
W
Erlang Shen
Mosybtw
Erlang Shen
6
2
5
4.25
W
Cthulhu
SirGenksAlot
Cthulhu
3
4
7
1.63
L
1
7
7
0.64
L
4
3
3
1.83
W
Izanami
zeppiey
Izanami
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,224
Damage
24,397
45,227
Taken
48,292
19,122
Mitigated
26,943
12,583
Healing
6,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BunnySeris
Discordia
3,962
481
0
260
8,311
2,513
315
3,681
4,368
19,627
0
W
Discordia
Caringbtw
Discordia
10,517
789
218
2,186
6,630
2,235
318
2,043
4,369
73,209
0
L
Cthulhu
Cthulhuoops
Cthulhu
9,691
1,708
0
658
15,284
12,902
0
6,062
9,040
19,825
0
L
Cerberus
LordArcerus
Cerberus
132
25
0
174
883
286
0
101
762
432
0
W
Mercury
Lunasoul
Mercury
6,059
2,980
0
2,016
8,820
2,786
970
2,488
6,095
0
25,114
W
Erlang Shen
Mosybtw
Erlang Shen
10,911
7,040
0
1,385
7,942
6,513
1,234
1,491
6,058
0
53,772
W
Cthulhu
SirGenksAlot
Cthulhu
6,634
913
559
3,709
12,925
4,727
1,250
5,444
6,827
20,014
0
L
2,656
730
0
1,738
11,787
3,500
0
2,994
8,659
0
23,974
L
7,956
2,248
0
3,854
12,027
7,742
0
3,631
8,312
0
37,104
W
Izanami
zeppiey
Izanami
4,103
2,119
0
2,510
8,910
2,861
2,326
1,161
7,599
0
38,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
32,608
384
Minions Killed
172
0
Camps Cleared
0
1,370,255
Distance Traveled
1,039,583
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,827
388
41
3
0
215,389
0
W
Discordia
10,016
668
122
8
0
286,775
4
L
Cthulhu
7,485
499
18
1
0
265,599
1
L
Cerberus
4,459
297
0
0
0
33,904
0
W
Mercury
7,753
517
49
3
0
293,217
1
W
Erlang Shen
9,785
652
100
7
0
253,308
0
W
Cthulhu
7,381
492
16
1
0
290,247
3
L
Loki
6,843
456
41
3
0
275,323
3
L
Chaac
7,994
533
72
5
0
249,368
0
W
Izanami
7,751
517
97
6
0
246,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role