Player Matchup

Nemesis
Nemesis
Platinum IV
NightingGale95
Nemesis
Platinum IV
Level 141
God Stats
11W - 9L
1,427 SR
Queue Stats
129W - 132L
1,679 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,427 SR
1,679 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,734 SR
963 MMR
Osiris
Osiris
Silver V
TeratomaR
Osiris
Silver V
Level 84
God Stats
0W - 1L
1,734 SR
Queue Stats
4W - 14L
963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 0
12,106
865
12,791
13,993
10,905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
UllrBakasuraHe BoKaliChronos

VS

Bans
Hou YiPoseidonAnubisVulcanBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
TeratomaR
Osiris
15
2 / 6 / 0
10,024
716
7,787
15,837
12,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
6
Kills
2
2
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
2
0
3
L
Osiris
TeratomaR
Osiris
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,791
Damage
7,787
13,993
Taken
15,837
10,905
Mitigated
12,628
4,795
Healing
4,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,791
8,119
0
4,795
13,993
10,905
0
57
13,936
0
92,879
L
Osiris
TeratomaR
Osiris
7,787
4,248
0
4,132
15,837
12,628
0
114
15,723
0
53,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,106
Gold Earned
10,024
152
Minions Killed
101
0
Camps Cleared
0
292,501
Distance Traveled
236,272
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,106
865
152
11
0
292,501
2
L
Osiris
10,024
716
101
7
0
236,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role