Player Matchup

Apollo
Apollo
Bronze III
ApoIIoGOM
Apollo
Bronze III
Level 128
God Stats
1W - 3L
1,301 SR
Queue Stats
24W - 41L
1,460 MMR
Solo
Sol
Sol
Bronze III
Elanyl
Sol
Bronze III
Level 71
God Stats
2W - 4L
1,731 SR
Queue Stats
18W - 37L
1,500 MMR
Solo
Serqet
Serqet
Gold I
Pentapenguin
Serqet
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold V
RobbsN
Freya
Gold V
Level 104
God Stats
28W - 35L
1,559 SR
Queue Stats
241W - 242L
1,455 MMR
Solo
Loki
Loki
Gold IV
xBackdafackup
Loki
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,518 SR
1,483 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,590 SR
1,459 MMR
Kali
Kali
Gold II
Kiluwa
Kali
Gold II
Level 126
God Stats
26W - 18L
1,671 SR
Queue Stats
215W - 215L
1,463 MMR
Solo
Medusa
Medusa
Gold V
King1maner120
Medusa
Gold V
Level 77
God Stats
7W - 4L
1,777 SR
Queue Stats
70W - 78L
1,363 MMR
Solo
Set
Set
Silver II
Murcialago
Set
Silver II
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
ZajebaliMiReda
Sylvanus
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
mitkeSRB
Scylla
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ApoIIoGOM
Apollo
9
1 / 3 / 0
4,989
554
2,959
5,527
1,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sol
Elanyl
Sol
6
1 / 3 / 0
4,064
452
4,301
4,739
713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
8
2 / 2 / 1
4,861
540
2,362
6,591
2,882
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Freya
RobbsN
Freya
9
0 / 2 / 1
5,092
566
4,219
4,593
2,135
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
3 / 4 / 2
5,247
583
4,747
6,866
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
EsetPersephoneDanzaburouTsukuyomiPele

VS

Bans
YemojaOsirisKhepriSobekChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Kiluwa
Kali
10
2 / 1 / 2
5,783
643
2,069
6,528
2,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
6 / 3 / 1
5,950
661
5,157
6,356
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 1 / 1
5,688
632
3,443
5,619
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sylvanus
9
1 / 1 / 5
5,101
567
3,332
10,627
6,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Scylla
mitkeSRB
Scylla
10
2 / 1 / 1
5,905
656
3,602
4,219
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
14
14
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
ApoIIoGOM
Apollo
1
3
0
0.33
L
Sol
Elanyl
Sol
1
3
0
0.33
W
Kali
Kiluwa
Kali
2
1
2
3
W
6
3
1
2.17
W
3
1
1
3.5
L
Serqet
2
2
1
1.25
L
Freya
RobbsN
Freya
0
2
1
0.25
W
Sylvanus
1
1
5
3.5
W
Scylla
mitkeSRB
Scylla
2
1
1
2.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,588
Damage
17,603
28,316
Taken
33,349
9,103
Mitigated
15,140
7,857
Healing
13,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
ApoIIoGOM
Apollo
2,959
2,269
0
1,525
5,527
1,769
120
3,000
2,375
0
25,218
L
Sol
Elanyl
Sol
4,301
2,265
0
2,028
4,739
713
0
1,184
3,555
15,711
0
W
Kali
Kiluwa
Kali
2,069
913
0
2,393
6,528
2,123
10
979
5,493
0
28,292
W
5,157
2,643
0
420
6,356
2,130
1,145
793
5,563
0
31,415
W
3,443
1,314
0
2,562
5,619
3,046
235
3,723
1,896
0
26,937
L
Serqet
2,362
679
138
966
6,591
2,882
0
1,732
4,859
0
18,618
L
Freya
RobbsN
Freya
4,219
1,272
0
2,099
4,593
2,135
0
0
4,593
27,256
0
W
Sylvanus
3,332
1,307
1,190
5,850
10,627
6,715
665
3,025
7,602
18,274
0
W
Scylla
mitkeSRB
Scylla
3,602
1,065
0
1,280
4,219
1,126
215
0
4,219
31,012
0
L
4,747
1,508
0
1,101
6,866
1,604
0
818
6,000
0
20,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,253
Gold Earned
28,427
212
Minions Killed
287
0
Camps Cleared
0
762,561
Distance Traveled
820,976
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,989
554
59
7
0
147,020
1
L
Sol
4,064
452
28
3
0
111,711
0
W
Kali
5,783
643
61
7
0
183,008
1
W
Medusa
5,950
661
52
6
0
158,936
2
W
Set
5,688
632
62
7
0
175,388
0
L
Serqet
4,861
540
38
4
0
189,539
1
L
Freya
5,092
566
48
5
0
121,959
1
W
Sylvanus
5,101
567
42
5
0
133,226
1
W
Scylla
5,905
656
70
8
0
170,418
4
L
Loki
5,247
583
39
4
0
192,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role