Player Matchup

Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DiceHeart
Geb
Level 156
God Stats
48W - 17L
1,396 SR
Queue Stats
487W - 259L
1,670 Elo+
Party 1
Chronos
Chronos
Galilath
Chronos
Level 149
God Stats
13W - 5L
1,577 SR
Queue Stats
173W - 88L
1,679 Elo+
Party 1
Da Ji
Da Ji
LoneWolf42
Da Ji
Level 160
God Stats
123W - 81L
1,998 SR
Queue Stats
279W - 194L
1,682 Elo+
Party 1
Scylla
Scylla
Sabėr
Scylla
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 17L
1,763 Elo+
Party 1
Team Averages
Level 147
1,594 SR
1,659 Elo+

VS

Team Averages
Level 102
1,498 SR
1,441 Elo+
Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
CubNation26
Chernobog
Level 103
God Stats
5W - 2L
1,500 SR
Queue Stats
472W - 551L
1,405 Elo+
Solo
Cthulhu
Cthulhu
Reach4Kronk
Cthulhu
Level 24
God Stats
1W - 3L
1,550 SR
Queue Stats
2W - 7L
1,448 Elo+
Solo
Tsukuyomi
Tsukuyomi
Toskr-
Tsukuyomi
Level 67
God Stats
11W - 18L
1,233 SR
Queue Stats
222W - 310L
1,475 Elo+
Party 2
Sun Wukong
Sun Wukong
ooJiraiya
Sun Wukong
Level 155
God Stats
22W - 16L
1,709 SR
Queue Stats
451W - 599L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 2 / 1
6,535
545
4,209
9,589
5,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 1 / 9
7,583
632
3,755
6,691
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Galilath
Chronos
14
2 / 0 / 1
8,011
668
2,782
4,723
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
12
4 / 2 / 3
7,324
610
4,871
8,605
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Sabėr
Scylla
12
6 / 3 / 3
7,586
632
4,983
4,167
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
4 / 4 / 0
7,810
651
3,861
5,661
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
CubNation26
Chernobog
12
0 / 0 / 0
6,517
543
1,657
5,677
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Reach4Kronk
Cthulhu
7
0 / 5 / 2
5,017
418
1,833
6,099
2,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tsukuyomi
Toskr-
Tsukuyomi
10
1 / 4 / 1
5,908
492
4,260
7,259
2,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
ooJiraiya
Sun Wukong
13
3 / 2 / 1
7,319
610
5,889
8,527
3,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
15
Kills
8
8
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
2
1
0.25
L
Thoth
 
Thoth
4
4
0
1
L
Chernobog
CubNation26
Chernobog
0
0
0
0
W
3
1
9
7.5
W
Chronos
Galilath
Chronos
2
0
1
2.5
W
Da Ji
4
2
3
2.75
L
Cthulhu
Reach4Kronk
Cthulhu
0
5
2
0.2
W
Scylla
Sabėr
Scylla
6
3
3
2.5
L
Tsukuyomi
Toskr-
Tsukuyomi
1
4
1
0.38
L
Sun Wukong
ooJiraiya
Sun Wukong
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,600
Damage
17,500
33,775
Taken
33,223
15,681
Mitigated
11,888
12,453
Healing
8,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,209
1,776
0
4,857
9,589
5,983
441
585
9,004
0
30,871
L
Thoth
 
Thoth
3,861
91
0
669
5,661
1,831
0
2,360
3,230
43,461
0
L
Chernobog
CubNation26
Chernobog
1,657
1,072
0
2,859
5,677
1,711
0
2,821
2,750
0
43,840
W
3,755
888
0
2,174
6,691
3,819
0
1,664
4,943
18,372
0
W
Chronos
Galilath
Chronos
2,782
916
0
1,713
4,723
1,595
3,218
284
4,439
60,709
0
W
Da Ji
4,871
1,695
0
3,202
8,605
3,023
0
1,008
7,471
0
41,329
L
Cthulhu
Reach4Kronk
Cthulhu
1,833
498
0
336
6,099
2,608
0
3,051
2,958
8,488
0
W
Scylla
Sabėr
Scylla
4,983
1,196
0
507
4,167
1,261
0
1,773
2,224
35,421
0
L
Tsukuyomi
Toskr-
Tsukuyomi
4,260
989
0
2,460
7,259
2,117
123
905
6,346
0
29,722
L
Sun Wukong
ooJiraiya
Sun Wukong
5,889
1,845
0
2,154
8,527
3,621
630
1,984
6,419
0
41,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,039
Gold Earned
32,571
360
Minions Killed
373
0
Camps Cleared
0
1,215,721
Distance Traveled
1,209,386
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,535
545
69
6
0
219,686
2
L
Thoth
7,810
651
104
9
0
215,220
3
L
Chernobog
6,517
543
107
9
0
244,157
2
W
Geb
7,583
632
21
2
0
277,489
6
W
Chronos
8,011
668
115
10
0
252,376
1
W
Da Ji
7,324
610
80
7
0
243,857
4
L
Cthulhu
5,017
418
12
1
0
265,083
0
W
Scylla
7,586
632
75
6
0
222,313
1
L
Tsukuyomi
5,908
492
69
6
0
242,902
3
L
Sun Wukong
7,319
610
81
7
0
242,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role