Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
EcclesiastesMori
Neith
Level 114
God Stats
28W - 36L
1,733 SR
Queue Stats
1,497W - 1,562L
1,526 Elo+
Solo
Jormungandr
Jormungandr
SuperGoomba64
Jormungandr
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,555 Elo+
Solo
Janus
Janus
Venecil
Janus
Level 155
God Stats
3W - 4L
1,500 SR
Queue Stats
243W - 266L
1,487 Elo+
Solo
Sylvanus
Sylvanus
Zealot Shinobi
Sylvanus
Level 124
God Stats
9W - 4L
1,514 SR
Queue Stats
219W - 205L
1,557 Elo+
Party 1
Team Averages
Level 136
1,549 SR
1,525 Elo+

VS

Team Averages
Level 132
1,500 SR
1,582 Elo+
Jing Wei
Jing Wei
Oddarrow
Jing Wei
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 58L
1,706 Elo+
Party 3
Hel
Hel
Orgazmodan
Hel
Level 131
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 35L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Shaedice
Hou Yi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 25L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheFugLtive
Ah Muzen Cab
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
UNIICORNNN-
Arachne
Level 139
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 43L
1,706 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
4 / 5 / 18
11,962
704
14,833
27,082
31,346
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
7 / 4 / 18
12,156
715
20,910
18,036
10,358
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
SuperGoomba64
Jormungandr
20
11 / 5 / 22
13,030
766
22,984
25,316
38,028
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
Venecil
Janus
20
12 / 1 / 21
13,996
823
38,275
17,125
10,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
20
1 / 1 / 27
12,797
753
6,587
16,738
21,814
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Oddarrow
Jing Wei
18
1 / 7 / 7
11,182
658
20,897
22,782
10,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
4 / 4 / 7
11,857
697
16,753
23,121
20,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Shaedice
Hou Yi
20
8 / 3 / 5
12,997
765
23,117
21,077
11,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
TheFugLtive
Ah Muzen Cab
16
1 / 12 / 4
10,508
618
10,527
22,111
9,389
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
UNIICORNNN-
Arachne
16
2 / 10 / 5
10,486
617
10,284
26,006
21,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
44
35
Kills
16
16
Deaths
36
106
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
5
18
2.6
W
7
4
18
4
L
Jing Wei
Oddarrow
Jing Wei
1
7
7
0.64
L
4
4
7
1.88
L
Hou Yi
Shaedice
Hou Yi
8
3
5
3.5
W
Jormungandr
SuperGoomba64
Jormungandr
11
5
22
4.4
L
Ah Muzen Cab
TheFugLtive
Ah Muzen Cab
1
12
4
0.25
L
Arachne
UNIICORNNN-
Arachne
2
10
5
0.45
W
Janus
Venecil
Janus
12
1
21
22.5
W
Sylvanus
1
1
27
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,589
Damage
81,578
104,297
Taken
115,097
111,961
Mitigated
71,779
48,691
Healing
56,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,833
2,457
2,012
5,821
27,082
31,346
953
4,982
22,100
0
21,199
W
20,910
6,288
2,475
6,198
18,036
10,358
2,858
3,173
14,863
0
47,546
L
Jing Wei
Oddarrow
Jing Wei
20,897
11,599
452
4,976
22,782
10,130
1,205
15,014
7,322
0
49,478
L
16,753
787
21,427
14,213
23,121
20,026
314
13,594
9,089
25,799
0
L
Hou Yi
Shaedice
Hou Yi
23,117
10,491
2,075
3,941
21,077
11,201
1,349
11,688
9,099
0
45,461
W
Jormungandr
SuperGoomba64
Jormungandr
22,984
2,379
1,660
1,544
25,316
38,028
879
3,479
21,837
51,461
0
L
Ah Muzen Cab
TheFugLtive
Ah Muzen Cab
10,527
3,456
745
2,882
22,111
9,389
579
12,919
8,824
0
24,516
L
Arachne
UNIICORNNN-
Arachne
10,284
7,360
0
5,949
26,006
21,033
155
12,861
12,917
0
14,739
W
Janus
Venecil
Janus
38,275
1,024
3,184
4,115
17,125
10,415
467
3,357
13,768
71,792
0
W
Sylvanus
6,587
563
14,946
6,736
16,738
21,814
378
1,762
14,976
10,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,941
Gold Earned
57,030
226
Minions Killed
167
0
Camps Cleared
0
1,514,569
Distance Traveled
1,326,670
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,962
704
19
1
0
301,469
1
W
Neith
12,156
715
53
3
0
279,808
0
L
Jing Wei
11,182
658
61
4
0
259,357
0
L
Hel
11,857
697
23
1
0
317,663
0
L
Hou Yi
12,997
765
54
3
0
297,424
0
W
Jormungandr
13,030
766
60
4
0
285,213
0
L
Ah Muzen Cab
10,508
618
20
1
0
191,986
0
L
Arachne
10,486
617
9
1
0
260,240
0
W
Janus
13,996
823
76
4
0
340,337
1
W
Sylvanus
12,797
753
18
1
0
307,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role