Player Matchup

Ymir
Ymir
Barusuu
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 78L
1,550 Elo+
Party 2
Xbalanque
Xbalanque
Cy95
Xbalanque
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,657 Elo+
Solo
Nox
Nox
KyloSolo
Nox
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
345W - 284L
1,652 Elo+
Party 2
Chronos
Chronos
ReddishPrawn
Chronos
Level 15
God Stats
2W - 2L
1,330 SR
Queue Stats
17W - 11L
1,618 Elo+
Solo
Fenrir
Fenrir
hotwinglol
Fenrir
Level 25
God Stats
15W - 3L
1,951 SR
Queue Stats
39W - 25L
1,660 Elo+
Solo
Team Averages
Level 28
1,556 SR
1,627 Elo+

VS

Team Averages
Level 22
1,612 SR
1,667 Elo+
Ullr
Ullr
KingDiccus
Ullr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 35L
1,921 Elo+
Party 1
Fenrir
Fenrir
MLPputitos
Fenrir
Level 26
God Stats
3W - 1L
1,364 SR
Queue Stats
22W - 13L
1,584 Elo+
Solo
King Arthur
King Arthur
MURATALLAA
King Arthur
Level 14
God Stats
7W - 6L
1,500 SR
Queue Stats
86W - 83L
1,261 Elo+
Solo
Geb
Geb
ScyllasZoey
Geb
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 65L
1,794 Elo+
Party 1
Bacchus
Bacchus
Zackattack2
Bacchus
Level 28
God Stats
23W - 1L
2,197 SR
Queue Stats
70W - 26L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Barusuu
Ymir
13
5 / 1 / 6
8,651
509
11,818
8,677
7,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Cy95
Xbalanque
13
2 / 5 / 5
8,035
473
8,024
12,077
3,665
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 6 / 5
6,972
410
5,608
10,178
3,546
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
ReddishPrawn
Chronos
13
2 / 4 / 4
8,198
482
8,735
10,027
3,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
hotwinglol
Fenrir
17
9 / 2 / 2
9,886
582
8,954
15,572
6,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 6
8,669
510
11,386
10,149
4,155
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
MLPputitos
Fenrir
13
4 / 2 / 2
8,156
480
3,644
13,013
5,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
MURATALLAA
King Arthur
13
0 / 6 / 2
7,540
444
4,467
18,460
10,193
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
6 / 5 / 6
9,932
584
10,116
15,565
7,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Zackattack2
Bacchus
11
2 / 4 / 8
7,747
456
8,008
12,840
10,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
41
19
Kills
17
18
Deaths
19
22
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
Barusuu
Ymir
5
1
6
8
L
Xbalanque
Cy95
Xbalanque
2
5
5
0.9
W
5
2
6
4
L
1
6
5
0.58
W
Fenrir
MLPputitos
Fenrir
4
2
2
2.5
W
King Arthur
MURATALLAA
King Arthur
0
6
2
0.17
L
Chronos
ReddishPrawn
Chronos
2
4
4
1
W
6
5
6
1.8
W
Bacchus
Zackattack2
Bacchus
2
4
8
1.5
L
Fenrir
hotwinglol
Fenrir
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,139
Damage
37,621
56,531
Taken
70,027
25,691
Mitigated
36,953
17,250
Healing
12,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Barusuu
Ymir
11,818
2,605
0
3,026
8,677
7,971
0
1,737
6,940
39,724
1,086
L
Xbalanque
Cy95
Xbalanque
8,024
4,438
0
5,090
12,077
3,665
97
7,472
4,605
0
39,227
W
11,386
5,292
0
556
10,149
4,155
144
4,713
5,242
0
58,323
L
5,608
975
0
2,975
10,178
3,546
0
3,447
6,731
22,097
0
W
Fenrir
MLPputitos
Fenrir
3,644
622
0
3,902
13,013
5,243
0
4,776
8,103
0
45,158
W
King Arthur
MURATALLAA
King Arthur
4,467
549
0
3,229
18,460
10,193
0
8,033
10,361
0
38,321
L
Chronos
ReddishPrawn
Chronos
8,735
2,221
0
1,383
10,027
3,522
0
2,771
7,256
56,712
0
W
10,116
3,234
0
3,524
15,565
7,094
76
2,005
13,560
67,983
0
W
Bacchus
Zackattack2
Bacchus
8,008
1,593
0
1,088
12,840
10,268
136
5,871
6,812
23,478
0
L
Fenrir
hotwinglol
Fenrir
8,954
2,838
0
4,776
15,572
6,987
0
2,697
12,875
0
67,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,742
Gold Earned
42,044
371
Minions Killed
402
0
Camps Cleared
0
1,606,409
Distance Traveled
1,688,262
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,651
509
73
4
0
314,281
2
L
Xbalanque
8,035
473
69
4
0
299,602
2
W
Ullr
8,669
510
103
6
0
336,013
2
L
Nox
6,972
410
28
2
0
318,209
6
W
Fenrir
8,156
480
84
5
0
339,846
3
W
King Arthur
7,540
444
81
5
0
333,512
4
L
Chronos
8,198
482
105
6
0
343,429
3
W
Geb
9,932
584
114
7
0
312,667
1
W
Bacchus
7,747
456
20
1
0
366,224
0
L
Fenrir
9,886
582
96
6
0
330,888
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role