Player Matchup

Heimdallr
Heimdallr
HeltyWelty
Heimdallr
Level 11
God Stats
7W - 1L
1,779 SR
Queue Stats
13W - 6L
1,687 Elo+
Party 1
Pele
Pele
Recor4415
Pele
Level 16
God Stats
3W - 1L
1,742 SR
Queue Stats
87W - 48L
1,653 Elo+
Solo
Ra
Ra
bentonrekther
Ra
Level 52
God Stats
6W - 4L
1,814 SR
Queue Stats
372W - 239L
1,636 Elo+
Party 1
King Arthur
King Arthur
dylann711
King Arthur
Level 7
God Stats
2W - 0L
1,708 SR
Queue Stats
4W - 1L
1,867 Elo+
Solo
Khepri
Khepri
jjason626
Khepri
Level 29
God Stats
42W - 22L
1,769 SR
Queue Stats
660W - 343L
1,692 Elo+
Party 1
Team Averages
Level 23
1,763 SR
1,707 Elo+

VS

Team Averages
Level 17
1,579 SR
1,561 Elo+
Artemis
Artemis
 
Artemis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Fun_Police_Kills
Thor
Level 22
God Stats
1W - 1L
1,724 SR
Queue Stats
53W - 38L
1,617 Elo+
Solo
Pele
Pele
Samliciouss
Pele
Level 27
God Stats
25W - 10L
1,689 SR
Queue Stats
158W - 125L
1,664 Elo+
Solo
Ah Puch
Ah Puch
ethereal-fare6
Ah Puch
Level 23
God Stats
7W - 6L
1,481 SR
Queue Stats
64W - 71L
1,530 Elo+
Solo
Ymir
Ymir
самбура
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HeltyWelty
Heimdallr
10
2 / 0 / 1
5,854
585
2,791
3,333
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
11
5 / 2 / 1
6,519
652
3,585
6,795
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 3 / 4
5,561
556
2,586
4,929
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
dylann711
King Arthur
12
2 / 0 / 0
6,324
632
5,349
6,423
2,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Khepri
jjason626
Khepri
8
1 / 1 / 5
5,346
535
1,718
4,300
1,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 1 / 1
4,023
402
579
2,510
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 2 / 0
4,953
495
3,603
7,609
5,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 4 / 2
5,684
568
4,907
8,181
2,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
3 / 2 / 2
5,602
560
5,074
2,932
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 4 / 1
3,677
368
126
3,082
909

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
6
6
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
1
0.5
L
0
2
0
0
W
Heimdallr
HeltyWelty
Heimdallr
2
0
1
2.5
W
Pele
5
2
1
2.75
L
3
4
2
1
W
3
3
4
1.67
W
King Arthur
dylann711
King Arthur
2
0
0
2
L
3
2
2
2
W
Khepri
jjason626
Khepri
1
1
5
3.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,029
Damage
14,289
25,780
Taken
24,314
9,985
Mitigated
9,865
6,631
Healing
5,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
579
214
0
756
2,510
785
0
1,868
522
0
4,097
L
3,603
1,527
0
2,665
7,609
5,027
0
0
7,609
0
25,058
W
Heimdallr
HeltyWelty
Heimdallr
2,791
1,708
0
21
3,333
1,189
1,509
0
3,333
0
31,389
W
Pele
3,585
751
0
3,135
6,795
2,541
0
805
5,920
0
37,084
L
4,907
1,217
0
1,266
8,181
2,333
0
513
7,620
0
29,728
W
2,586
196
211
1,143
4,929
1,644
92
2,546
2,071
20,910
0
W
King Arthur
dylann711
King Arthur
5,349
1,134
0
1,502
6,423
2,648
0
0
6,423
0
36,722
L
5,074
0
0
686
2,932
811
278
1,027
1,825
27,126
0
W
Khepri
jjason626
Khepri
1,718
68
0
619
4,300
1,963
127
1,288
2,833
14,578
0
L
126
126
0
0
3,082
909
0
616
2,434
747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,604
Gold Earned
23,939
293
Minions Killed
179
0
Camps Cleared
0
927,722
Distance Traveled
847,002
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,023
402
2
0
0
180,803
1
L
Thor
4,953
495
52
5
0
163,651
2
W
Heimdallr
5,854
585
65
7
0
175,859
4
W
Pele
6,519
652
85
9
0
201,635
3
L
Pele
5,684
568
59
6
0
193,949
0
W
Ra
5,561
556
44
4
0
173,412
0
W
King Arthur
6,324
632
71
7
0
187,297
0
L
Ah Puch
5,602
560
65
7
0
176,987
2
W
Khepri
5,346
535
28
3
0
189,519
1
L
Ymir
3,677
368
1
0
0
131,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role