Player Matchup

Geb
Geb
BluEagle8
Geb
Level 114
God Stats
10W - 4L
1,254 SR
Queue Stats
222W - 158L
1,612 Elo+
Party 1
Ymir
Ymir
ItchyColt456480
Ymir
Level 68
God Stats
17W - 8L
1,591 SR
Queue Stats
444W - 328L
1,543 Elo+
Party 1
Cerberus
Cerberus
SephK
Cerberus
Level 125
God Stats
6W - 4L
1,825 SR
Queue Stats
128W - 102L
1,602 Elo+
Party 3
Cabrakan
Cabrakan
ichealmay
Cabrakan
Level 125
God Stats
9W - 6L
1,254 SR
Queue Stats
238W - 159L
1,650 Elo+
Party 1
Sylvanus
Sylvanus
thisisbedlam
Sylvanus
Level 155
God Stats
6W - 1L
1,735 SR
Queue Stats
133W - 106L
1,626 Elo+
Party 3
Team Averages
Level 117
1,532 SR
1,607 Elo+

VS

Team Averages
Level 114
1,444 SR
1,529 Elo+
Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
CHIN0 08
Ganesha
Level 57
God Stats
15W - 9L
1,730 SR
Queue Stats
105W - 99L
1,569 Elo+
Party 2
King Arthur
King Arthur
CharTheRedComet
King Arthur
Level 153
God Stats
18W - 30L
1,191 SR
Queue Stats
467W - 452L
1,504 Elo+
Solo
Apollo
Apollo
DrizzyJayS2K
Apollo
Level 66
God Stats
23W - 41L
1,491 SR
Queue Stats
325W - 343L
1,509 Elo+
Party 2
Neith
Neith
MVPxSICKNESS
Neith
Level 148
God Stats
6W - 7L
1,308 SR
Queue Stats
516W - 528L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 16
9,583
799
5,413
8,909
6,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 5 / 10
9,227
769
4,916
10,923
5,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
SephK
Cerberus
15
1 / 2 / 18
8,896
741
3,650
10,293
9,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
ichealmay
Cabrakan
17
9 / 1 / 10
10,891
908
13,130
11,066
7,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
thisisbedlam
Sylvanus
18
10 / 0 / 11
11,747
979
11,838
10,939
6,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 4 / 2
9,115
760
15,245
6,871
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
CHIN0 08
Ganesha
14
0 / 3 / 6
8,226
686
4,712
8,157
7,551
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
CharTheRedComet
King Arthur
14
2 / 7 / 3
8,042
670
8,656
12,422
5,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
14
1 / 6 / 4
7,741
645
2,477
9,413
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 3 / 4
8,093
674
7,230
7,405
2,523
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
27
23
Kills
8
8
Deaths
23
65
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
4
2
1.25
W
1
0
16
9
L
Ganesha
CHIN0 08
Ganesha
0
3
6
1
L
King Arthur
CharTheRedComet
King Arthur
2
7
3
0.5
L
Apollo
1
6
4
0.5
W
2
5
10
1.4
L
1
3
4
1
W
Cerberus
SephK
Cerberus
1
2
18
5
W
Cabrakan
ichealmay
Cabrakan
9
1
10
14
W
Sylvanus
thisisbedlam
Sylvanus
10
0
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,947
Damage
38,320
52,130
Taken
44,268
36,747
Mitigated
21,609
14,490
Healing
3,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,245
570
0
372
6,871
2,381
0
6,223
534
41,682
0
W
5,413
341
0
375
8,909
6,848
730
3,238
5,260
26,029
0
L
Ganesha
CHIN0 08
Ganesha
4,712
40
0
989
8,157
7,551
0
7,063
1,022
12,476
0
L
King Arthur
CharTheRedComet
King Arthur
8,656
1,431
0
628
12,422
5,962
0
10,531
1,694
0
24,550
L
Apollo
2,477
883
0
460
9,413
3,192
0
8,619
574
0
18,561
W
4,916
991
0
471
10,923
5,583
1
4,283
6,433
29,271
0
L
7,230
1,752
0
1,078
7,405
2,523
577
6,082
1,275
0
36,800
W
Cerberus
SephK
Cerberus
3,650
110
0
407
10,293
9,508
0
3,853
6,139
19,517
0
W
Cabrakan
ichealmay
Cabrakan
13,130
2,237
0
1,088
11,066
7,895
0
3,018
7,767
29,422
0
W
Sylvanus
thisisbedlam
Sylvanus
11,838
3,770
6,246
5,903
10,939
6,913
1,996
4,595
6,025
36,841
1,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,344
Gold Earned
41,217
290
Minions Killed
278
8
Camps Cleared
8
1,168,964
Distance Traveled
1,120,597
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,115
760
83
7
0
228,009
0
W
Geb
9,583
799
24
2
1
247,925
0
L
Ganesha
8,226
686
1
0
0
229,929
0
L
King Arthur
8,042
670
42
4
4
229,050
3
L
Apollo
7,741
645
55
5
1
214,643
0
W
Ymir
9,227
769
73
6
1
207,779
0
L
Neith
8,093
674
97
8
3
218,966
2
W
Cerberus
8,896
741
56
5
0
239,407
2
W
Cabrakan
10,891
908
50
4
3
236,745
0
W
Sylvanus
11,747
979
87
7
3
237,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role