Player Matchup

Ne Zha
Ne Zha
Acrusion
Ne Zha
Level 69
God Stats
2W - 3L
1,665 SR
Queue Stats
114W - 125L
1,517 Elo+
Party 1
Khepri
Khepri
Doedicurus
Khepri
Level 127
God Stats
2W - 1L
1,833 SR
Queue Stats
60W - 53L
1,578 Elo+
Party 1
Chang'e
Chang'e
II NOVAGUARD II
Chang'e
Level 49
God Stats
31W - 16L
1,689 SR
Queue Stats
104W - 88L
1,494 Elo+
Party 1
Apollo
Apollo
PATTRIX
Apollo
Level 57
God Stats
4W - 8L
1,500 SR
Queue Stats
23W - 29L
1,871 Elo+
Party 4
Sun Wukong
Sun Wukong
QuemaNoQuemaCuh
Sun Wukong
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,997 Elo+
Party 4
Team Averages
Level 63
1,638 SR
1,691 Elo+

VS

Team Averages
Level 85
1,597 SR
1,612 Elo+
King Arthur
King Arthur
Brodeee
King Arthur
Level 108
God Stats
5W - 4L
1,587 SR
Queue Stats
53W - 35L
1,611 Elo+
Party 3
Ratatoskr
Ratatoskr
Grimnarwhal
Ratatoskr
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,681 Elo+
Party 3
Ra
Ra
Nadorick
Ra
Level 124
God Stats
10W - 7L
1,722 SR
Queue Stats
243W - 192L
1,571 Elo+
Party 2
Izanami
Izanami
UvuJaaver13
Izanami
Level 38
God Stats
1W - 2L
1,414 SR
Queue Stats
13W - 10L
1,625 Elo+
Party 3
Yemoja
Yemoja
dsata
Yemoja
Level 40
God Stats
4W - 2L
1,762 SR
Queue Stats
141W - 88L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Acrusion
Ne Zha
17
3 / 2 / 10
10,775
490
6,070
16,954
6,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Khepri
Doedicurus
Khepri
16
4 / 2 / 10
11,046
502
7,795
20,278
17,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 7 / 7
10,466
476
6,843
14,236
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
PATTRIX
Apollo
16
2 / 4 / 6
10,501
477
11,692
13,457
5,377
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
QuemaNoQuemaCuh
Sun Wukong
20
13 / 1 / 9
14,210
646
25,472
19,224
13,781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brodeee
King Arthur
16
0 / 7 / 2
9,708
441
6,819
16,350
16,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
Grimnarwhal
Ratatoskr
16
2 / 5 / 3
9,920
451
7,353
20,718
10,262
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
9 / 6 / 5
11,385
518
20,750
16,597
7,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
UvuJaaver13
Izanami
16
2 / 5 / 4
9,636
438
6,544
15,788
6,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
dsata
Yemoja
14
3 / 2 / 6
9,309
423
9,175
12,026
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
36
25
Kills
16
16
Deaths
25
42
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Acrusion
Ne Zha
3
2
10
4
L
King Arthur
Brodeee
King Arthur
0
7
2
0.14
W
Khepri
Doedicurus
Khepri
4
2
10
4.5
L
Ratatoskr
Grimnarwhal
Ratatoskr
2
5
3
0.7
W
3
7
7
0.93
L
9
6
5
1.92
W
Apollo
PATTRIX
Apollo
2
4
6
1.25
W
Sun Wukong
QuemaNoQuemaCuh
Sun Wukong
13
1
9
17.5
L
Izanami
UvuJaaver13
Izanami
2
5
4
0.8
L
Yemoja
dsata
Yemoja
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,872
Damage
50,641
84,149
Taken
81,479
48,439
Mitigated
49,912
33,753
Healing
24,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Acrusion
Ne Zha
6,070
1,720
0
8,375
16,954
6,740
0
6,738
9,972
0
68,400
L
King Arthur
Brodeee
King Arthur
6,819
1,467
0
3,154
16,350
16,536
658
2,027
14,323
0
57,887
W
Khepri
Doedicurus
Khepri
7,795
864
0
2,708
20,278
17,167
163
10,137
9,952
36,608
0
L
Ratatoskr
Grimnarwhal
Ratatoskr
7,353
1,571
0
6,166
20,718
10,262
0
2,916
17,802
0
73,496
W
6,843
580
6,019
4,236
14,236
5,374
171
7,264
6,621
43,488
0
L
20,750
2,254
693
6,072
16,597
7,254
1,208
4,775
11,822
78,839
0
W
Apollo
PATTRIX
Apollo
11,692
7,373
0
2,882
13,457
5,377
1,614
5,473
7,811
0
73,387
W
Sun Wukong
QuemaNoQuemaCuh
Sun Wukong
25,472
7,744
0
9,533
19,224
13,781
132
6,383
12,294
159
116,869
L
Izanami
UvuJaaver13
Izanami
6,544
3,465
0
4,263
15,788
6,374
705
2,926
12,862
0
73,354
L
Yemoja
dsata
Yemoja
9,175
1,700
1,732
2,291
12,026
9,486
160
2,153
9,873
27,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,998
Gold Earned
49,958
532
Minions Killed
548
0
Camps Cleared
0
2,172,186
Distance Traveled
2,030,638
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,775
490
109
5
0
441,437
3
L
King Arthur
9,708
441
124
6
0
402,307
4
W
Khepri
11,046
502
29
1
0
439,906
2
L
Ratatoskr
9,920
451
121
6
0
431,169
8
W
Chang'e
10,466
476
68
3
0
424,629
1
L
Ra
11,385
518
124
6
0
412,308
0
W
Apollo
10,501
477
117
5
0
395,747
3
W
Sun Wukong
14,210
646
209
10
0
470,467
0
L
Izanami
9,636
438
142
6
0
369,144
0
L
Yemoja
9,309
423
37
2
0
415,710
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role