Player Matchup

Zeus
Zeus
Flo60192
Zeus
Level 32
God Stats
1W - 4L
1,500 SR
Queue Stats
58W - 84L
1,400 Elo+
Solo
Artio
Artio
JojoVovich
Artio
Level 71
God Stats
2W - 2L
1,500 SR
Queue Stats
281W - 265L
1,450 Elo+
Solo
Apollo
Apollo
Not Pzeko
Apollo
Level 127
God Stats
1W - 1L
1,695 SR
Queue Stats
144W - 131L
1,485 Elo+
Party 1
Thor
Thor
Trop cher7656
Thor
Level 158
God Stats
5W - 6L
1,710 SR
Queue Stats
432W - 410L
1,596 Elo+
Party 1
Erlang Shen
Erlang Shen
sEbbY912
Erlang Shen
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,499 Elo+
Solo
Team Averages
Level 84
1,581 SR
1,486 Elo+

VS

Team Averages
Level 89
1,540 SR
1,400 Elo+
King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Ilmney
Heimdallr
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
51W - 75L
1,229 Elo+
Solo
Yemoja
Yemoja
RuAM88
Yemoja
Level 61
God Stats
35W - 41L
1,567 SR
Queue Stats
321W - 361L
1,363 Elo+
Party 2
Arachne
Arachne
fenix_007
Arachne
Level 100
God Stats
146W - 120L
1,640 SR
Queue Stats
820W - 877L
1,461 Elo+
Party 2
Sol
Sol
xerxo
Sol
Level 89
God Stats
25W - 29L
1,491 SR
Queue Stats
1,011W - 1,022L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
2 / 9 / 2
7,769
432
2,938
10,336
2,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
11
0 / 4 / 3
7,124
396
3,078
16,236
12,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Not Pzeko
Apollo
16
3 / 3 / 1
8,788
488
6,368
9,999
3,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
5 / 3 / 3
9,146
508
11,612
14,742
5,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
sEbbY912
Erlang Shen
14
0 / 6 / 1
7,313
406
3,125
14,191
5,682
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
10 / 0 / 2
11,450
636
16,767
14,928
15,468
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
Ilmney
Heimdallr
15
9 / 4 / 3
10,234
569
13,558
10,827
3,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
RuAM88
Yemoja
14
1 / 1 / 4
9,258
514
5,220
5,652
2,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
fenix_007
Arachne
17
4 / 2 / 4
10,170
565
5,057
11,598
5,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
xerxo
Sol
17
1 / 3 / 2
10,627
590
5,788
11,869
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
10
Kills
25
25
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
10
0
2
11
L
Zeus
2
9
2
0.33
W
Heimdallr
Ilmney
Heimdallr
9
4
3
2.63
L
Artio
0
4
3
0.38
L
Apollo
Not Pzeko
Apollo
3
3
1
1.17
W
Yemoja
RuAM88
Yemoja
1
1
4
3
L
5
3
3
2.17
W
Arachne
fenix_007
Arachne
4
2
4
3
L
Erlang Shen
sEbbY912
Erlang Shen
0
6
1
0.08
W
Sol
xerxo
Sol
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,121
Damage
46,390
65,504
Taken
54,874
30,002
Mitigated
30,311
11,826
Healing
19,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
16,767
3,508
0
2,602
14,928
15,468
214
872
14,056
0
84,801
L
Zeus
2,938
321
0
1,125
10,336
2,821
217
1,054
9,139
30,728
0
W
Heimdallr
Ilmney
Heimdallr
13,558
6,634
0
2,546
10,827
3,789
1,172
2,818
8,009
0
61,021
L
Artio
3,078
365
270
3,874
16,236
12,198
0
4,348
11,888
24,393
0
L
Apollo
Not Pzeko
Apollo
6,368
2,356
0
1,821
9,999
3,926
0
2,361
7,638
0
60,868
W
Yemoja
RuAM88
Yemoja
5,220
696
476
2,132
5,652
2,221
1,308
2,251
3,401
40,957
0
L
11,612
2,235
0
3,524
14,742
5,375
0
2,778
11,814
0
59,875
W
Arachne
fenix_007
Arachne
5,057
4,130
289
5,831
11,598
5,207
734
143
11,455
0
47,948
L
Erlang Shen
sEbbY912
Erlang Shen
3,125
1,378
0
1,212
14,191
5,682
202
467
13,574
228
35,272
W
Sol
xerxo
Sol
5,788
453
0
5,677
11,869
3,626
2,020
85
11,784
73,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,140
Gold Earned
51,739
398
Minions Killed
595
0
Camps Cleared
0
1,659,148
Distance Traveled
1,676,803
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,450
636
161
9
0
369,447
4
L
Zeus
7,769
432
66
4
0
332,952
2
W
Heimdallr
10,234
569
108
6
0
333,176
4
L
Artio
7,124
396
36
2
0
314,992
0
L
Apollo
8,788
488
114
6
0
385,714
5
W
Yemoja
9,258
514
70
4
0
304,646
2
L
Thor
9,146
508
102
6
0
325,027
1
W
Arachne
10,170
565
100
6
0
353,431
0
L
Erlang Shen
7,313
406
80
4
0
300,463
0
W
Sol
10,627
590
156
9
0
316,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role