Player Matchup

Apollo
Apollo
Bronze III
ColtB
Apollo
Bronze III
Level 84
God Stats
1W - 2L
1,731 SR
Queue Stats
2W - 3L
1,455 MMR
Party 1
Sobek
Sobek
Silver II
NyxKill
Sobek
Silver II
Level 143
God Stats
1W - 0L
1,198 SR
Queue Stats
14W - 35L
1,370 MMR
Solo
Ra
Ra
Bronze III
Retaw
Ra
Bronze III
Level 122
God Stats
1W - 1L
1,333 SR
Queue Stats
3W - 5L
1,235 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,420 SR
1,353 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 65
1,622 SR
1,269 MMR
Hachiman
Hachiman
Bronze IV
AloneFail
Hachiman
Bronze IV
Level 55
God Stats
1W - 1L
1,756 SR
Queue Stats
6W - 8L
1,330 MMR
Party 2
Nu Wa
Nu Wa
Silver III
LuffyGodz
Nu Wa
Silver III
Level 109
God Stats
1W - 4L
1,429 SR
Queue Stats
7W - 20L
1,077 MMR
Solo
Cthulhu
Cthulhu
Bronze III
TentacleBurrito
Cthulhu
Bronze III
Level 30
God Stats
0W - 2L
1,682 SR
Queue Stats
2W - 6L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ColtB
Apollo
11
4 / 0 / 5
8,219
747
8,300
9,476
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
NyxKill
Sobek
10
1 / 2 / 7
7,435
676
3,515
14,529
10,241
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ra
12
4 / 1 / 4
8,470
770
5,658
6,263
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
ThothGaneshaBacchusPersephoneChaac

VS

Bans
Chang'eKhepriBaron SamediDiscordiaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AloneFail
Hachiman
10
2 / 3 / 0
7,036
640
9,446
6,231
2,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
LuffyGodz
Nu Wa
9
0 / 2 / 3
6,791
617
7,356
3,575
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 2
6,512
592
5,677
12,875
6,597
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
9
Kills
2
3
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AloneFail
Hachiman
2
3
0
0.67
W
Apollo
ColtB
Apollo
4
0
5
6.5
L
Nu Wa
LuffyGodz
Nu Wa
0
2
3
0.75
W
Sobek
NyxKill
Sobek
1
2
7
2.25
W
Ra
4
1
4
6
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,473
Damage
22,479
30,268
Taken
22,681
15,688
Mitigated
9,889
13,304
Healing
4,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AloneFail
Hachiman
9,446
4,347
0
450
6,231
2,118
0
2,902
3,329
0
27,979
W
Apollo
ColtB
Apollo
8,300
6,322
0
4,625
9,476
3,118
2,053
4,404
4,782
0
42,560
L
Nu Wa
LuffyGodz
Nu Wa
7,356
2,035
0
317
3,575
1,174
0
1,850
1,725
24,808
0
W
Sobek
NyxKill
Sobek
3,515
110
456
5,133
14,529
10,241
0
5,561
8,574
11,754
0
W
Ra
5,658
604
1,526
1,564
6,263
2,329
627
2,252
3,845
40,616
0
L
5,677
36
525
2,790
12,875
6,597
0
4,485
8,390
15,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,124
Gold Earned
20,339
152
Minions Killed
107
0
Camps Cleared
0
633,539
Distance Traveled
582,542
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,036
640
36
3
0
187,107
4
W
Apollo
8,219
747
75
7
0
187,230
1
L
Nu Wa
6,791
617
44
4
0
189,389
3
W
Sobek
7,435
676
12
1
0
237,346
5
W
Ra
8,470
770
65
6
0
208,963
0
L
Cthulhu
6,512
592
27
2
0
206,046
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role