Player Matchup

Scylla
Scylla
Silver I
BCityTheDon4
Scylla
Silver I
Level 40
God Stats
2W - 1L
1,636 SR
Queue Stats
4W - 2L
1,548 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver II
CHEEZ19
Kumbhakarna
Silver II
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 26L
1,503 MMR
Party 2
Danzaburou
Danzaburou
Silver I
Rifletower_
Danzaburou
Silver I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,548 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,545 SR
1,533 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,560 SR
1,500 MMR
Nox
Nox
Bronze III
IM_A_SADIST
Nox
Bronze III
Level 64
God Stats
0W - 1L
1,680 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Medusa
Medusa
Bronze III
Locc2DaBRAINx303
Medusa
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
Sesefrx
Chaac
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 1 / 5
10,385
649
11,137
6,233
1,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
CHEEZ19
Kumbhakarna
14
1 / 1 / 9
11,463
716
7,152
16,692
19,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Rifletower_
Danzaburou
16
8 / 5 / 2
12,411
776
17,698
16,061
6,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
PersephoneHadesCthulhuIzanamiSobek

VS

Bans
SetAphroditeAnubisNu WaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
9,781
611
5,483
7,701
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 1
9,176
574
8,578
15,018
5,497
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
Sesefrx
Chaac
14
4 / 4 / 3
10,252
641
13,767
18,407
15,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
11
Kills
7
7
Deaths
11
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
1
5
4.5
W
Kumbhakarna
CHEEZ19
Kumbhakarna
1
1
9
5.5
L
1
3
4
1
L
2
4
1
0.63
W
Danzaburou
Rifletower_
Danzaburou
8
5
2
1.8
L
Chaac
Sesefrx
Chaac
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,987
Damage
27,828
38,986
Taken
41,126
28,303
Mitigated
23,566
13,330
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
11,137
1,010
0
3,090
6,233
1,972
699
193
6,000
53,706
0
W
Kumbhakarna
CHEEZ19
Kumbhakarna
7,152
936
0
4,161
16,692
19,641
198
3,191
13,109
33,810
0
L
5,483
320
0
264
7,701
2,757
0
4,680
3,021
38,904
0
L
8,578
4,078
879
1,149
15,018
5,497
0
5,749
9,269
0
32,284
W
Danzaburou
Rifletower_
Danzaburou
17,698
10,017
0
6,079
16,061
6,690
756
1,668
14,277
0
62,857
L
Chaac
Sesefrx
Chaac
13,767
4,437
720
7,379
18,407
15,312
0
7,959
10,448
0
53,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,259
Gold Earned
29,209
199
Minions Killed
195
0
Camps Cleared
0
879,559
Distance Traveled
894,421
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,385
649
83
5
0
297,358
2
W
Kumbhakarna
11,463
716
28
2
0
320,664
6
L
Nox
9,781
611
86
5
0
281,166
1
L
Medusa
9,176
574
48
3
0
293,700
2
W
Danzaburou
12,411
776
88
6
0
261,537
2
L
Chaac
10,252
641
61
4
0
319,555
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role