Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BeAsT MoDE CL
Ah Muzen Cab
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,489 Elo+
Party 1
Hercules
Hercules
RagingStrike12
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,428 Elo+
Party 1
Discordia
Discordia
Tephry
Discordia
Level 103
God Stats
0W - 1L
1,733 SR
Queue Stats
8W - 17L
1,484 Elo+
Party 1
Horus
Horus
iiExsy
Horus
Level 66
God Stats
0W - 2L
1,388 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 74
1,530 SR
1,475 Elo+

VS

Team Averages
Level 83
1,506 SR
1,513 Elo+
Danzaburou
Danzaburou
DootDootGangGang
Danzaburou
Level 28
God Stats
6W - 2L
1,540 SR
Queue Stats
75W - 53L
1,536 Elo+
Party 2
Ymir
Ymir
EllipticGoblin
Ymir
Level 72
God Stats
1W - 1L
1,742 SR
Queue Stats
40W - 27L
1,315 Elo+
Party 2
Hercules
Hercules
Jaingsk
Hercules
Level 109
God Stats
4W - 3L
1,242 SR
Queue Stats
45W - 25L
1,441 Elo+
Party 2
Ra
Ra
RJTenn
Ra
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 8L
1,762 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BeAsT MoDE CL
Ah Muzen Cab
15
1 / 3 / 2
8,833
736
5,575
7,660
3,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
15
4 / 4 / 2
9,545
795
10,048
14,987
12,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Tephry
Discordia
15
1 / 5 / 3
9,080
757
9,595
7,757
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
iiExsy
Horus
15
3 / 6 / 2
9,295
775
5,777
12,744
7,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DootDootGangGang
Danzaburou
17
4 / 2 / 9
11,182
932
7,436
8,192
3,514
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 7
10,546
879
8,224
13,912
10,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Jaingsk
Hercules
17
8 / 2 / 4
11,240
937
12,456
17,052
9,258
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ra
15
3 / 3 / 7
10,265
855
7,905
8,662
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
9
Kills
18
18
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BeAsT MoDE CL
Ah Muzen Cab
1
3
2
0.67
W
Danzaburou
DootDootGangGang
Danzaburou
4
2
9
4.25
W
3
2
7
3.25
W
Hercules
Jaingsk
Hercules
8
2
4
5
W
Ra
3
3
7
2.17
L
Hercules
4
4
2
1.25
L
Discordia
Tephry
Discordia
1
5
3
0.5
L
Horus
iiExsy
Horus
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,995
Damage
36,021
43,148
Taken
47,818
26,716
Mitigated
26,701
10,737
Healing
14,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BeAsT MoDE CL
Ah Muzen Cab
5,575
1,796
0
1,556
7,660
3,285
1,134
4,251
3,311
0
35,005
W
Danzaburou
DootDootGangGang
Danzaburou
7,436
3,147
0
1,990
8,192
3,514
3,751
1,845
6,089
0
42,449
W
8,224
2,139
0
1,389
13,912
10,499
360
2,324
11,406
26,798
0
W
Hercules
Jaingsk
Hercules
12,456
3,626
0
6,314
17,052
9,258
841
4,595
11,789
0
39,779
W
Ra
7,905
1,360
1,789
2,764
8,662
3,430
1,130
859
7,721
48,580
0
L
Hercules
10,048
3,502
0
4,092
14,987
12,753
775
2,897
12,036
0
20,660
L
Discordia
Tephry
Discordia
9,595
1,350
0
672
7,757
2,896
416
1,475
6,206
38,496
0
L
Horus
iiExsy
Horus
5,777
3,608
763
3,654
12,744
7,782
495
7,514
5,090
0
19,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,753
Gold Earned
43,233
189
Minions Killed
268
9
Camps Cleared
15
853,187
Distance Traveled
919,113
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,833
736
54
5
1
209,580
0
W
Danzaburou
11,182
932
68
6
5
228,922
0
W
Ymir
10,546
879
41
3
3
226,952
0
W
Hercules
11,240
937
64
5
4
257,786
0
W
Ra
10,265
855
95
8
3
205,453
1
L
Hercules
9,545
795
30
3
2
232,429
0
L
Discordia
9,080
757
67
6
3
198,340
1
L
Horus
9,295
775
38
3
3
212,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role