Player Matchup

Merlin
Merlin
AfroChamploo27
Merlin
Level 135
God Stats
10W - 23L
1,298 SR
Queue Stats
280W - 282L
1,564 Elo+
Party 2
Tyr
Tyr
CEO RHV
Tyr
Level 87
God Stats
20W - 43L
1,247 SR
Queue Stats
382W - 487L
1,306 Elo+
Solo
Heimdallr
Heimdallr
Newkid315
Heimdallr
Level 157
God Stats
3W - 6L
1,755 SR
Queue Stats
759W - 719L
1,532 Elo+
Party 2
Hun Batz
Hun Batz
VLAD_FIRE_CROTCH
Hun Batz
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
784W - 726L
1,599 Elo+
Party 2
Kumbhakarna
Kumbhakarna
astralvisionzz
Kumbhakarna
Level 159
God Stats
24W - 20L
1,357 SR
Queue Stats
300W - 322L
1,381 Elo+
Party 2
Team Averages
Level 139
1,432 SR
1,476 Elo+

VS

Team Averages
Level 85
1,552 SR
1,392 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Dhawan24
Rama
Level 53
God Stats
15W - 18L
1,504 SR
Queue Stats
120W - 117L
1,354 Elo+
Solo
Cerberus
Cerberus
EnzoPer16
Cerberus
Level 63
God Stats
9W - 14L
1,517 SR
Queue Stats
48W - 67L
1,357 Elo+
Party 1
Pele
Pele
inno2223
Pele
Level 63
God Stats
2W - 2L
1,466 SR
Queue Stats
49W - 75L
1,352 Elo+
Party 1
Chaac
Chaac
xXDeathNinja89Xx
Chaac
Level 127
God Stats
113W - 76L
1,772 SR
Queue Stats
696W - 704L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 7
8,137
542
13,666
8,699
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
14
3 / 2 / 2
8,463
564
6,882
17,465
6,578
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
Newkid315
Heimdallr
15
1 / 0 / 3
8,819
588
16,131
11,039
5,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 3 / 4
9,224
615
8,398
11,834
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kumbhakarna
astralvisionzz
Kumbhakarna
10
1 / 3 / 8
7,040
469
2,264
11,493
5,399
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 6 / 1
7,047
470
10,365
8,905
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
13
4 / 3 / 4
8,045
536
9,349
10,940
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
EnzoPer16
Cerberus
11
0 / 2 / 3
7,232
482
6,988
13,634
10,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
13
5 / 6 / 0
8,411
561
7,340
13,382
4,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 2 / 0
7,657
510
6,302
21,259
15,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
19
Kills
11
11
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
6
1
0.42
W
5
3
7
2.83
W
Tyr
3
2
2
2
L
Rama
4
3
4
2
L
Cerberus
EnzoPer16
Cerberus
0
2
3
0.75
W
Heimdallr
Newkid315
Heimdallr
1
0
3
2.5
W
9
3
4
3.67
W
Kumbhakarna
astralvisionzz
Kumbhakarna
1
3
8
1.67
L
Pele
5
6
0
0.83
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,341
Damage
40,344
60,530
Taken
68,120
24,347
Mitigated
36,166
24,423
Healing
23,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,365
2,606
0
1,320
8,905
2,572
260
3,291
5,351
36,333
0
W
13,666
1,406
0
1,806
8,699
2,715
124
2,445
6,018
47,828
0
W
Tyr
6,882
1,466
722
9,030
17,465
6,578
59
6,778
10,403
0
50,253
L
Rama
9,349
7,714
0
4,225
10,940
3,583
3,162
5,078
5,570
0
39,336
L
Cerberus
EnzoPer16
Cerberus
6,988
516
0
3,124
13,634
10,164
105
4,054
9,280
33,004
0
W
Heimdallr
Newkid315
Heimdallr
16,131
11,989
0
7,894
11,039
5,968
858
841
10,100
0
64,130
W
8,398
3,665
0
3,866
11,834
3,687
0
2,967
8,661
0
57,861
W
Kumbhakarna
astralvisionzz
Kumbhakarna
2,264
306
0
1,105
11,493
5,399
0
3,600
7,687
6,100
0
L
Pele
7,340
2,302
0
3,942
13,382
4,381
27
2,386
10,796
0
47,733
L
6,302
1,570
0
10,498
21,259
15,466
0
66
21,193
3,122
44,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,683
Gold Earned
38,392
429
Minions Killed
374
0
Camps Cleared
0
1,438,527
Distance Traveled
1,428,576
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,047
470
58
4
0
236,527
2
W
Merlin
8,137
542
76
5
0
272,869
1
W
Tyr
8,463
564
108
7
0
325,486
0
L
Rama
8,045
536
76
5
0
244,733
0
L
Cerberus
7,232
482
63
4
0
300,423
1
W
Heimdallr
8,819
588
121
8
0
240,286
2
W
Hun Batz
9,224
615
113
8
0
317,925
0
W
Kumbhakarna
7,040
469
11
1
0
281,961
2
L
Pele
8,411
561
81
5
0
346,301
0
L
Chaac
7,657
510
96
6
0
300,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role