Player Matchup

Fenrir
Fenrir
NewCARtOoNz
Fenrir
Level 27
God Stats
7W - 7L
1,217 SR
Queue Stats
379W - 379L
942 Elo+
Solo
Cthulhu
Cthulhu
Reeyan11
Cthulhu
Level 27
God Stats
5W - 2L
1,733 SR
Queue Stats
70W - 82L
1,450 Elo+
Solo
Ganesha
Ganesha
StAyXxSiLeNtXx
Ganesha
Level 27
God Stats
1W - 1L
1,449 SR
Queue Stats
23W - 22L
1,468 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TextualBucket15
Ah Muzen Cab
Level 27
God Stats
15W - 10L
1,446 SR
Queue Stats
89W - 104L
1,372 Elo+
Solo
Ares
Ares
sremac_No1
Ares
Level 25
God Stats
1W - 1L
1,747 SR
Queue Stats
71W - 76L
1,531 Elo+
Solo
Team Averages
Level 27
1,518 SR
1,352 Elo+

VS

Team Averages
Level 30
1,386 SR
1,285 Elo+
Nemesis
Nemesis
Karenzation
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,181 Elo+
Solo
Guan Yu
Guan Yu
Macias_Lalo
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
SuperNoppie
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,088 Elo+
Solo
Izanami
Izanami
jacquiw
Izanami
Level 103
God Stats
7W - 9L
1,275 SR
Queue Stats
56W - 69L
1,461 Elo+
Party 1
Ra
Ra
originaljacqui5
Ra
Level 27
God Stats
1W - 3L
1,156 SR
Queue Stats
28W - 47L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 0 / 3
6,309
526
4,873
6,368
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Reeyan11
Cthulhu
11
1 / 0 / 2
6,317
526
2,634
4,838
2,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
3 / 0 / 2
5,986
499
2,251
4,835
2,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
TextualBucket15
Ah Muzen Cab
13
8 / 0 / 2
8,083
674
6,271
8,385
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 3 / 0
5,400
450
905
4,600
1,332

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Karenzation
Nemesis
6
0 / 8 / 0
4,122
344
328
7,098
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Guan Yu
Macias_Lalo
Guan Yu
10
2 / 5 / 1
5,409
451
3,941
7,440
4,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
SuperNoppie
Cerberus
6
0 / 4 / 0
4,424
369
56
5,103
1,276
Izanami
jacquiw
Izanami
9
0 / 2 / 0
5,205
434
2,816
5,159
1,241
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 2 / 0
4,988
416
3,235
3,794
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
17
Kills
2
3
Deaths
21
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Karenzation
Nemesis
0
8
0
0
L
Guan Yu
Macias_Lalo
Guan Yu
2
5
1
0.5
W
Fenrir
3
0
3
4.5
W
Cthulhu
Reeyan11
Cthulhu
1
0
2
2
W
3
0
2
4
L
Cerberus
SuperNoppie
Cerberus
0
4
0
0
W
Ah Muzen Cab
TextualBucket15
Ah Muzen Cab
8
0
2
9
L
Izanami
jacquiw
Izanami
0
2
0
0
L
0
2
0
0
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,934
Damage
10,376
29,026
Taken
28,594
11,526
Mitigated
9,006
11,057
Healing
2,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Karenzation
Nemesis
328
129
0
169
7,098
1,478
40
0
7,098
0
2,699
L
Guan Yu
Macias_Lalo
Guan Yu
3,941
1,199
0
996
7,440
4,086
171
3,539
3,901
0
18,840
W
Fenrir
4,873
1,374
0
3,409
6,368
1,952
144
484
5,838
0
28,592
W
Cthulhu
Reeyan11
Cthulhu
2,634
589
0
750
4,838
2,560
176
0
4,613
26,085
0
W
2,251
266
0
322
4,835
2,688
0
56
4,779
10,721
0
L
Cerberus
SuperNoppie
Cerberus
56
0
0
132
5,103
1,276
0
1,465
3,638
5,311
0
W
Ah Muzen Cab
TextualBucket15
Ah Muzen Cab
6,271
3,491
0
6,576
8,385
2,994
2,932
2,235
5,858
0
41,066
L
Izanami
jacquiw
Izanami
2,816
2,490
123
1,378
5,159
1,241
1,662
786
4,373
0
28,538
L
3,235
421
34
99
3,794
925
56
0
3,794
23,522
0
W
905
225
0
0
4,600
1,332
264
138
4,322
7,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,095
Gold Earned
24,148
212
Minions Killed
170
0
Camps Cleared
0
996,006
Distance Traveled
878,271
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,122
344
7
1
0
118,351
1
L
Guan Yu
5,409
451
31
3
0
222,829
4
W
Fenrir
6,309
526
53
4
0
243,482
1
W
Cthulhu
6,317
526
55
5
0
213,203
0
W
Ganesha
5,986
499
4
0
0
179,148
6
L
Cerberus
4,424
369
24
2
0
203,542
0
W
Ah Muzen Cab
8,083
674
92
8
0
171,758
0
L
Izanami
5,205
434
60
5
0
173,186
0
L
Ra
4,988
416
48
4
0
160,363
0
W
Ares
5,400
450
8
1
0
188,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role