Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
CHAOSFIRE666344
Bakasura
Level 160
God Stats
3W - 4L
1,741 SR
Queue Stats
158W - 139L
1,609 Elo+
Party 1
Scylla
Scylla
KorruptxLogic
Scylla
Level 122
God Stats
5W - 2L
1,519 SR
Queue Stats
257W - 224L
1,371 Elo+
Party 1
Danzaburou
Danzaburou
Purple 0range
Danzaburou
Level 122
God Stats
15W - 14L
1,457 SR
Queue Stats
103W - 101L
1,492 Elo+
Party 2
Ymir
Ymir
Zekerom03
Ymir
Level 55
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 107L
1,479 Elo+
Party 2
Team Averages
Level 122
1,544 SR
1,490 Elo+

VS

Team Averages
Level 87
1,582 SR
1,503 Elo+
Hel
Hel
 
Hel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
BurnerAccount626
Heimdallr
Level 73
God Stats
5W - 6L
1,798 SR
Queue Stats
134W - 121L
1,394 Elo+
Solo
Chang'e
Chang'e
Divine XVII
Chang'e
Level 98
God Stats
5W - 4L
1,459 SR
Queue Stats
224W - 214L
1,471 Elo+
Party 3
Erlang Shen
Erlang Shen
MoneyTeamFlex
Erlang Shen
Level 69
God Stats
1W - 2L
1,424 SR
Queue Stats
80W - 82L
1,511 Elo+
Party 3
Ratatoskr
Ratatoskr
Qvuly
Ratatoskr
Level 86
God Stats
10W - 11L
1,730 SR
Queue Stats
137W - 129L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 3 / 3
9,107
536
10,552
14,431
8,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
14
2 / 0 / 5
8,742
514
6,023
9,853
4,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 2 / 2
9,143
538
3,542
6,156
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Purple 0range
Danzaburou
15
3 / 1 / 7
8,592
505
9,064
8,606
3,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
13
5 / 2 / 3
8,643
508
7,299
11,906
9,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 2 / 1
8,296
488
3,172
8,204
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heimdallr
12
1 / 7 / 2
7,354
433
5,241
10,176
3,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Divine XVII
Chang'e
14
2 / 4 / 2
8,737
514
12,235
12,416
11,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
MoneyTeamFlex
Erlang Shen
14
3 / 2 / 2
8,417
495
3,571
10,508
5,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ratatoskr
Qvuly
Ratatoskr
11
1 / 2 / 2
7,448
438
5,760
12,219
5,919
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
17
Kills
8
8
Deaths
17
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
3
3
1.83
L
Hel
 
Hel
1
2
1
0.75
L
Heimdallr
1
7
2
0.29
W
Bakasura
2
0
5
4.5
L
Chang'e
Divine XVII
Chang'e
2
4
2
0.75
W
3
2
2
2
L
Erlang Shen
MoneyTeamFlex
Erlang Shen
3
2
2
2
W
Danzaburou
Purple 0range
Danzaburou
3
1
7
6.5
L
Ratatoskr
Qvuly
Ratatoskr
1
2
2
1
W
Ymir
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,480
Damage
29,979
50,952
Taken
53,523
26,515
Mitigated
28,895
14,801
Healing
17,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,552
2,168
0
2,921
14,431
8,012
0
8,126
5,667
0
60,998
L
Hel
 
Hel
3,172
60
113
3,166
8,204
2,743
0
1,638
5,641
43,777
0
L
Heimdallr
5,241
2,215
0
770
10,176
3,410
266
1,812
8,364
0
30,235
W
Bakasura
6,023
4,417
0
4,272
9,853
4,281
312
1,765
7,926
0
36,954
L
Chang'e
Divine XVII
Chang'e
12,235
1,201
1,460
5,377
12,416
11,408
0
1,614
10,619
60,851
0
W
3,542
159
0
1,280
6,156
2,100
336
2,337
3,667
54,997
0
L
Erlang Shen
MoneyTeamFlex
Erlang Shen
3,571
1,362
0
1,529
10,508
5,415
0
1,277
8,652
0
51,982
W
Danzaburou
Purple 0range
Danzaburou
9,064
4,277
0
3,502
8,606
3,061
1,262
899
7,653
0
60,643
L
Ratatoskr
Qvuly
Ratatoskr
5,760
1,345
0
5,196
12,219
5,919
0
4,286
7,863
0
28,714
W
Ymir
7,299
2,224
0
2,826
11,906
9,061
306
1,166
10,632
30,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,227
Gold Earned
40,252
475
Minions Killed
441
0
Camps Cleared
0
1,631,403
Distance Traveled
1,532,728
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,107
536
125
7
0
313,851
3
L
Hel
8,296
488
107
6
0
304,290
2
L
Heimdallr
7,354
433
57
3
0
267,587
0
W
Bakasura
8,742
514
90
5
0
359,556
0
L
Chang'e
8,737
514
132
8
0
247,980
5
W
Scylla
9,143
538
119
7
0
295,479
5
L
Erlang Shen
8,417
495
94
6
0
361,251
4
W
Danzaburou
8,592
505
99
6
0
324,863
5
L
Ratatoskr
7,448
438
51
3
0
351,620
0
W
Ymir
8,643
508
42
2
0
337,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role