Player Matchup

Jormungandr
Jormungandr
CabrawkinHawkin
Jormungandr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 71L
1,826 Elo+
Party 2
Cernunnos
Cernunnos
Fiasco
Cernunnos
Level 86
God Stats
50W - 17L
1,886 SR
Queue Stats
255W - 126L
1,909 Elo+
Party 3
Bastet
Bastet
NekoLucina
Bastet
Level 87
God Stats
17W - 8L
1,598 SR
Queue Stats
307W - 166L
1,869 Elo+
Party 3
Ares
Ares
Novabrisk
Ares
Level 18
God Stats
21W - 1L
2,043 SR
Queue Stats
155W - 42L
1,960 Elo+
Party 3
Sobek
Sobek
Seamusx
Sobek
Level 147
God Stats
1W - 0L
1,784 SR
Queue Stats
94W - 56L
1,659 Elo+
Party 2
Team Averages
Level 77
1,762 SR
1,845 Elo+

VS

Team Averages
Level 92
1,550 SR
1,617 Elo+
Thor
Thor
Frunah
Thor
Level 35
God Stats
7W - 18L
1,443 SR
Queue Stats
192W - 245L
1,396 Elo+
Solo
Hera
Hera
Gingerwolverine
Hera
Level 146
God Stats
1W - 4L
1,865 SR
Queue Stats
181W - 120L
1,620 Elo+
Party 1
Discordia
Discordia
Keldarie
Discordia
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
27W - 27L
1,669 Elo+
Party 1
Tyr
Tyr
TotallySupport
Tyr
Level 121
God Stats
4W - 1L
1,442 SR
Queue Stats
362W - 214L
1,728 Elo+
Party 1
Danzaburou
Danzaburou
evilslylex
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 130L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CabrawkinHawkin
Jormungandr
18
7 / 0 / 15
11,279
1,025
15,033
8,041
6,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Fiasco
Cernunnos
17
3 / 4 / 17
10,536
958
8,658
10,602
6,122
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
NekoLucina
Bastet
19
16 / 0 / 8
13,053
1,187
23,946
9,325
4,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
17
3 / 0 / 15
10,492
954
10,820
12,079
13,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sobek
Seamusx
Sobek
17
1 / 1 / 19
10,679
971
16,427
18,831
22,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

267

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Frunah
Thor
15
0 / 9 / 5
9,362
851
6,806
19,940
7,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
0 / 9 / 4
9,273
843
12,062
13,828
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
Keldarie
Discordia
16
1 / 6 / 4
9,650
877
9,503
10,479
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 1 / 2
10,153
923
9,868
22,327
19,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
evilslylex
Danzaburou
15
1 / 5 / 3
10,044
913
14,942
13,194
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
23
30
Kills
5
5
Deaths
30
74
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CabrawkinHawkin
Jormungandr
7
0
15
14.5
W
Cernunnos
Fiasco
Cernunnos
3
4
17
2.88
L
Thor
Frunah
Thor
0
9
5
0.28
L
0
9
4
0.22
L
Discordia
Keldarie
Discordia
1
6
4
0.5
W
Bastet
NekoLucina
Bastet
16
0
8
20
W
Ares
3
0
15
10.5
W
Sobek
Seamusx
Sobek
1
1
19
10.5
L
3
1
2
4
L
Danzaburou
evilslylex
Danzaburou
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,884
Damage
53,181
58,878
Taken
79,768
53,284
Mitigated
38,159
7,092
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CabrawkinHawkin
Jormungandr
15,033
3,089
0
0
8,041
6,503
0
3,096
4,895
35,243
0
W
Cernunnos
Fiasco
Cernunnos
8,658
4,996
0
2,762
10,602
6,122
0
4,549
5,978
0
32,511
L
Thor
Frunah
Thor
6,806
1,408
0
40
19,940
7,633
0
8,360
11,116
0
13,348
L
12,062
2,250
0
90
13,828
3,400
0
5,602
7,378
30,932
0
L
Discordia
Keldarie
Discordia
9,503
1,137
0
0
10,479
3,146
0
5,651
4,349
25,937
0
W
Bastet
NekoLucina
Bastet
23,946
6,361
0
0
9,325
4,705
0
4,111
5,139
0
35,033
W
Ares
10,820
186
0
432
12,079
13,494
0
4,293
7,611
17,117
0
W
Sobek
Seamusx
Sobek
16,427
1,286
0
3,898
18,831
22,460
0
5,516
12,990
33,803
0
L
9,868
2,520
0
8,415
22,327
19,773
0
13,220
8,227
0
24,309
L
Danzaburou
evilslylex
Danzaburou
14,942
5,786
0
2,227
13,194
4,207
0
6,388
6,418
0
42,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,039
Gold Earned
48,482
191
Minions Killed
194
9
Camps Cleared
7
1,085,891
Distance Traveled
1,012,908
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,279
1,025
48
4
0
208,892
0
W
Cernunnos
10,536
958
77
7
2
161,765
1
L
Thor
9,362
851
19
2
2
197,630
2
L
Hera
9,273
843
37
3
1
190,502
0
L
Discordia
9,650
877
52
5
1
180,333
0
W
Bastet
13,053
1,187
15
1
4
269,610
1
W
Ares
10,492
954
18
2
1
228,786
1
W
Sobek
10,679
971
33
3
2
216,838
1
L
Tyr
10,153
923
22
2
0
247,627
0
L
Danzaburou
10,044
913
64
6
3
196,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role