Player Matchup

Danzaburou
Danzaburou
Bronze III
Blank581
Danzaburou
Bronze III
Level 32
God Stats
0W - 3L
1,340 SR
Queue Stats
0W - 5L
1,354 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
DocWF
Cthulhu
Bronze III
Level 38
God Stats
0W - 5L
1,262 SR
Queue Stats
0W - 5L
1,354 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze IV
DontWantYourPie
Erlang Shen
Bronze IV
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,327 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
JöhnTheBaptist
Zhong Kui
Gold IV
Level 109
God Stats
9W - 2L
1,832 SR
Queue Stats
239W - 248L
1,373 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Roundzabout
Guan Yu
Bronze III
Level 66
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 62
1,446 SR
1,362 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,595 SR
1,359 MMR
Hun Batz
Hun Batz
Silver III
HatKid
Hun Batz
Silver III
Level 115
God Stats
16W - 25L
1,599 SR
Queue Stats
28W - 38L
1,354 MMR
Solo
Cupid
Cupid
Silver IV
Onehairycootr
Cupid
Silver IV
Level 109
God Stats
5W - 6L
1,738 SR
Queue Stats
125W - 128L
1,358 MMR
Solo
Ymir
Ymir
Bronze III
Read0215
Ymir
Bronze III
Level 56
God Stats
4W - 1L
1,519 SR
Queue Stats
18W - 24L
1,400 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
WebSocket
Baron Samedi
Silver I
Level 145
God Stats
2W - 1L
1,620 SR
Queue Stats
149W - 153L
1,354 MMR
Solo
Odin
Odin
Silver II
XSALTY
Odin
Silver II
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blank581
Danzaburou
15
1 / 8 / 2
9,687
461
11,062
15,363
4,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
DocWF
Cthulhu
15
2 / 3 / 4
9,540
454
10,088
12,213
8,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
DontWantYourPie
Erlang Shen
14
0 / 8 / 1
8,484
404
5,971
19,093
9,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
JöhnTheBaptist
Zhong Kui
16
2 / 5 / 0
10,132
482
14,107
13,988
8,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Roundzabout
Guan Yu
15
2 / 4 / 1
9,453
450
9,998
20,439
20,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
TsukuyomiAphroditeKing ArthurJanusHeimdallr

VS

Bans
SetNemesisScyllaPersephoneHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HatKid
Hun Batz
18
6 / 2 / 7
11,649
555
10,241
17,548
6,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
12 / 1 / 4
12,494
595
17,483
13,833
5,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
16
2 / 2 / 17
11,009
524
4,680
15,756
13,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
WebSocket
Baron Samedi
19
5 / 0 / 11
11,700
557
16,356
13,308
7,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
XSALTY
Odin
17
2 / 2 / 10
10,564
503
8,576
17,637
14,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
76
7
Kills
27
28
Deaths
7
8
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Blank581
Danzaburou
1
8
2
0.25
L
Cthulhu
DocWF
Cthulhu
2
3
4
1.33
L
Erlang Shen
DontWantYourPie
Erlang Shen
0
8
1
0.06
W
Hun Batz
HatKid
Hun Batz
6
2
7
4.75
L
Zhong Kui
JöhnTheBaptist
Zhong Kui
2
5
0
0.4
W
12
1
4
14
W
Ymir
2
2
17
5.25
L
Guan Yu
Roundzabout
Guan Yu
2
4
1
0.63
W
Baron Samedi
WebSocket
Baron Samedi
5
0
11
10.5
W
Odin
XSALTY
Odin
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,226
Damage
57,336
81,096
Taken
78,082
51,884
Mitigated
48,117
19,285
Healing
30,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Blank581
Danzaburou
11,062
5,364
0
1,688
15,363
4,866
416
2,396
12,853
0
66,617
L
Cthulhu
DocWF
Cthulhu
10,088
149
395
4,307
12,213
8,971
511
2,918
9,207
48,789
0
L
Erlang Shen
DontWantYourPie
Erlang Shen
5,971
3,161
0
3,053
19,093
9,488
0
4,160
14,538
0
61,461
W
Hun Batz
HatKid
Hun Batz
10,241
2,487
0
4,045
17,548
6,881
1,914
6,003
11,233
0
87,311
L
Zhong Kui
JöhnTheBaptist
Zhong Kui
14,107
481
0
3,979
13,988
8,357
0
5,216
8,397
75,841
0
W
17,483
11,048
344
6,834
13,833
5,903
4,110
3,608
10,065
0
99,984
W
Ymir
4,680
442
0
1,125
15,756
13,048
234
6,825
8,473
28,350
0
L
Guan Yu
Roundzabout
Guan Yu
9,998
1,163
385
5,478
20,439
20,202
0
5,385
14,269
0
55,539
W
Baron Samedi
WebSocket
Baron Samedi
16,356
1,003
4,442
7,369
13,308
7,362
352
4,294
8,803
89,901
0
W
Odin
XSALTY
Odin
8,576
3,721
0
6,748
17,637
14,923
228
2,379
14,738
0
47,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,296
Gold Earned
57,416
560
Minions Killed
588
0
Camps Cleared
0
1,866,142
Distance Traveled
1,980,451
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,687
461
122
6
0
331,133
5
L
Cthulhu
9,540
454
83
4
0
402,647
4
L
Erlang Shen
8,484
404
103
5
0
375,602
8
W
Hun Batz
11,649
555
131
6
0
422,661
0
L
Zhong Kui
10,132
482
158
8
0
357,887
1
W
Cupid
12,494
595
159
8
0
397,452
5
W
Ymir
11,009
524
48
2
0
396,265
5
L
Guan Yu
9,453
450
94
4
0
398,873
5
W
Baron Samedi
11,700
557
161
8
0
390,935
2
W
Odin
10,564
503
89
4
0
373,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role