Player Matchup

Apollo
Apollo
LILskinny-_-
Apollo
Level 89
God Stats
16W - 5L
1,678 SR
Queue Stats
160W - 159L
1,479 Elo+
Party 1
Scylla
Scylla
Matt2Fast4You
Scylla
Level 46
God Stats
5W - 11L
1,211 SR
Queue Stats
230W - 210L
1,643 Elo+
Party 1
Thanatos
Thanatos
assasinkilla62
Thanatos
Level 111
God Stats
8W - 6L
1,720 SR
Queue Stats
404W - 389L
1,578 Elo+
Party 1
Chaac
Chaac
inyourgirlsbox
Chaac
Level 79
God Stats
6W - 3L
1,280 SR
Queue Stats
116W - 103L
1,439 Elo+
Party 1
Ganesha
Ganesha
random_person000
Ganesha
Level 144
God Stats
10W - 9L
1,617 SR
Queue Stats
301W - 312L
1,537 Elo+
Party 1
Team Averages
Level 94
1,501 SR
1,535 Elo+

VS

Team Averages
Level 78
1,513 SR
1,569 Elo+
Cerberus
Cerberus
ClearCrow-
Cerberus
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
193W - 197L
1,488 Elo+
Party 2
Medusa
Medusa
Jplymaleison
Medusa
Level 122
God Stats
2W - 3L
1,324 SR
Queue Stats
70W - 71L
1,596 Elo+
Party 3
Anubis
Anubis
King-Glockss
Anubis
Level 21
God Stats
7W - 8L
1,524 SR
Queue Stats
26W - 23L
1,452 Elo+
Party 2
Bakasura
Bakasura
Smoove__CasaNOVA
Bakasura
Level 116
God Stats
38W - 33L
1,719 SR
Queue Stats
424W - 434L
1,481 Elo+
Party 2
Chaac
Chaac
WileyBoi122
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,826 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
7 / 2 / 2
9,011
601
8,467
9,454
2,819
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 1
7,615
508
3,533
5,182
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
15
8 / 2 / 1
8,810
587
8,365
11,010
6,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 3
8,462
564
6,436
11,295
8,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 4 / 13
8,283
552
7,574
12,854
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ClearCrow-
Cerberus
11
1 / 6 / 4
6,828
455
3,990
13,585
8,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
13
3 / 3 / 3
7,914
528
8,464
8,185
2,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
13
0 / 2 / 2
7,316
488
3,506
6,698
2,664
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 3 / 3
8,800
587
8,629
12,808
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 4 / 1
6,672
445
4,266
9,008
7,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
18
Kills
12
13
Deaths
18
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ClearCrow-
Cerberus
1
6
4
0.5
L
Medusa
3
3
3
1.5
L
Anubis
0
2
2
0.5
W
Apollo
7
2
2
4
W
1
2
1
0.75
L
7
3
3
2.83
L
1
4
1
0.38
W
Thanatos
8
2
1
4.25
W
2
3
3
1.17
W
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,375
Damage
28,855
49,795
Taken
50,284
26,463
Mitigated
25,584
19,210
Healing
16,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ClearCrow-
Cerberus
3,990
506
0
2,812
13,585
8,474
0
4,074
9,429
25,592
0
L
Medusa
8,464
4,347
0
2,683
8,185
2,197
0
1,219
6,966
0
48,866
L
Anubis
3,506
161
402
2,087
6,698
2,664
0
3,813
2,725
34,941
0
W
Apollo
8,467
5,681
0
3,337
9,454
2,819
415
2,969
6,457
0
49,888
W
3,533
112
0
500
5,182
1,681
0
879
4,303
34,761
0
L
8,629
6,238
0
5,614
12,808
4,563
0
1,759
11,049
0
41,867
L
4,266
1,012
0
2,470
9,008
7,686
102
0
9,008
0
27,202
W
Thanatos
8,365
3,441
0
10,366
11,010
6,744
0
167
10,310
0
58,712
W
6,436
1,676
0
2,916
11,295
8,129
1,049
1,323
9,291
0
51,401
W
7,574
1,175
0
2,091
12,854
7,090
0
2,158
10,346
26,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,181
Gold Earned
37,530
374
Minions Killed
400
0
Camps Cleared
0
1,458,820
Distance Traveled
1,349,715
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,828
455
60
4
0
286,758
1
L
Medusa
7,914
528
96
6
0
279,344
3
L
Anubis
7,316
488
96
6
0
252,398
0
W
Apollo
9,011
601
111
7
0
292,157
3
W
Scylla
7,615
508
73
5
0
284,775
0
L
Bakasura
8,800
587
92
6
0
332,401
2
L
Chaac
6,672
445
56
4
0
198,814
2
W
Thanatos
8,810
587
91
6
0
309,475
3
W
Chaac
8,462
564
92
6
0
284,870
1
W
Ganesha
8,283
552
7
0
0
287,543
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role